Player Matchup

Medusa
Medusa
Sünder
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Wickëd
Athena
Level 158
God Stats
8W - 1L
1,500 SR
Queue Stats
400W - 52L
1,924 Elo+
Party 2
Ra
Ra
oℓdsir
Ra
Level 160
God Stats
3W - 0L
1,776 SR
Queue Stats
206W - 25L
1,856 Elo+
Party 2
Team Averages
Level 159
1,592 SR
1,760 Elo+

VS

Team Averages
Level 121
1,542 SR
1,540 Elo+
Kuzenbo
Kuzenbo
DanielLuizGyn
Kuzenbo
Level 45
God Stats
4W - 8L
1,375 SR
Queue Stats
38W - 62L
1,407 Elo+
Party 1
Anhur
Anhur
HitKilll
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
KelvenVapoVapo
Janus
Level 160
God Stats
21W - 20L
1,751 SR
Queue Stats
842W - 388L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Sünder
Medusa
12
12 / 1 / 14
9,231
923
15,678
6,689
2,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Athena
Wickëd
Athena
11
3 / 0 / 23
8,736
874
7,932
9,181
7,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
12 / 0 / 15
9,078
908
9,501
5,665
2,430
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
7
0 / 10 / 1
6,109
611
2,969
15,806
12,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
HitKilll
Anhur
10
0 / 6 / 1
6,194
619
2,911
9,981
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 11 / 1
5,870
587
2,650
8,954
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
3
27
Kills
0
1
Deaths
27
52
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
0
10
1
0.05
L
Anhur
HitKilll
Anhur
0
6
1
0.08
L
0
11
1
0.05
W
Medusa
Sünder
Medusa
12
1
14
19
W
Athena
Wickëd
Athena
3
0
23
14.5
W
12
0
15
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,111
Damage
8,530
21,535
Taken
34,741
12,578
Mitigated
17,351
11,036
Healing
2,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
2,969
891
234
1,177
15,806
12,016
0
7,254
8,552
6,602
0
L
Anhur
HitKilll
Anhur
2,911
1,434
0
1,362
9,981
2,758
0
5,151
4,830
0
20,708
L
2,650
269
0
111
8,954
2,577
0
5,072
3,882
15,650
0
W
Medusa
Sünder
Medusa
15,678
8,969
0
1,659
6,689
2,149
1,507
1,630
4,973
0
41,974
W
Athena
Wickëd
Athena
7,932
2,896
0
3,385
9,181
7,999
259
1,967
7,110
15,569
0
W
9,501
1,600
2,933
3,059
5,665
2,430
813
2,064
3,515
38,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,045
Gold Earned
18,173
132
Minions Killed
65
0
Camps Cleared
0
540,331
Distance Traveled
481,476
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,109
611
5
1
0
166,967
3
L
Anhur
6,194
619
29
3
0
168,631
2
L
Janus
5,870
587
31
3
0
145,878
3
W
Medusa
9,231
923
55
6
0
173,437
1
W
Athena
8,736
874
14
1
0
192,773
3
W
Ra
9,078
908
63
6
0
174,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role