Player Matchup

Tiamat
Tiamat
BigsnowXb1
Tiamat
Level 144
God Stats
0W - 1L
1,107 SR
Queue Stats
48W - 55L
1,391 Elo+
Solo
Chaac
Chaac
GhostTemper7
Chaac
Level 64
God Stats
18W - 21L
1,623 SR
Queue Stats
256W - 276L
1,432 Elo+
Solo
Loki
Loki
Maunoriestrada
Loki
Level 122
God Stats
2W - 4L
1,630 SR
Queue Stats
309W - 297L
1,453 Elo+
Solo
Bacchus
Bacchus
PeterTingle29
Bacchus
Level 57
God Stats
1W - 1L
1,447 SR
Queue Stats
2W - 4L
1,472 Elo+
Party 1
Apollo
Apollo
gibbyfat
Apollo
Level 89
God Stats
0W - 2L
1,224 SR
Queue Stats
106W - 101L
1,471 Elo+
Party 1
Team Averages
Level 95
1,406 SR
1,443 Elo+

VS

Team Averages
Level 80
1,500 SR
1,482 Elo+
Sylvanus
Sylvanus
ForwardParrot44
Sylvanus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Njordi
Xbalanque
Level 106
God Stats
16W - 6L
1,761 SR
Queue Stats
481W - 521L
1,463 Elo+
Solo
Fenrir
Fenrir
PHARANTINO
Fenrir
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
183W - 184L
1,419 Elo+
Solo
Agni
Agni
Scovo-
Agni
Level 54
God Stats
10W - 9L
1,489 SR
Queue Stats
566W - 494L
1,546 Elo+
Solo
Zhong Kui
Zhong Kui
pushkin203
Zhong Kui
Level 103
God Stats
10W - 11L
1,249 SR
Queue Stats
408W - 381L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BigsnowXb1
Tiamat
12
0 / 3 / 5
7,029
469
3,875
8,546
4,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 2
7,007
467
7,720
13,047
8,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 7 / 1
7,861
524
8,482
13,294
4,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
10
2 / 4 / 0
6,483
432
2,081
7,451
5,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
gibbyfat
Apollo
11
1 / 6 / 2
6,860
457
6,896
10,911
3,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
5 / 0 / 6
7,920
528
4,761
9,553
7,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
Njordi
Xbalanque
15
4 / 2 / 7
8,868
591
8,139
9,668
3,167
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
PHARANTINO
Fenrir
13
4 / 4 / 6
8,133
542
6,175
11,303
4,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
Scovo-
Agni
15
5 / 0 / 7
9,035
602
7,445
6,091
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
pushkin203
Zhong Kui
15
4 / 4 / 4
9,052
603
12,071
13,364
9,871
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
9
Kills
22
22
Deaths
10
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BigsnowXb1
Tiamat
0
3
5
0.83
W
Sylvanus
5
0
6
8
L
2
2
2
1.5
L
4
7
1
0.64
W
Xbalanque
Njordi
Xbalanque
4
2
7
3.75
W
Fenrir
PHARANTINO
Fenrir
4
4
6
1.75
L
Bacchus
2
4
0
0.5
W
Agni
Scovo-
Agni
5
0
7
8.5
L
Apollo
gibbyfat
Apollo
1
6
2
0.33
W
Zhong Kui
pushkin203
Zhong Kui
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,054
Damage
38,591
53,249
Taken
49,979
25,773
Mitigated
26,979
13,503
Healing
19,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BigsnowXb1
Tiamat
3,875
581
0
2,708
8,546
4,562
323
4,158
4,246
23,550
0
W
Sylvanus
4,761
1,472
710
2,847
9,553
7,276
44
1,280
8,133
17,403
0
L
7,720
1,859
0
4,957
13,047
8,057
0
7,336
5,629
0
36,275
L
8,482
2,765
0
3,044
13,294
4,106
0
6,157
6,887
0
51,926
W
Xbalanque
Njordi
Xbalanque
8,139
4,638
0
3,210
9,668
3,167
586
1,424
8,179
0
63,455
W
Fenrir
PHARANTINO
Fenrir
6,175
1,496
0
4,150
11,303
4,556
22
1,039
10,008
0
42,039
L
Bacchus
2,081
575
0
504
7,451
5,993
0
1,461
5,966
16,670
0
W
Agni
Scovo-
Agni
7,445
871
0
2,127
6,091
2,109
450
1,123
4,806
57,113
0
L
Apollo
gibbyfat
Apollo
6,896
4,368
0
2,290
10,911
3,055
0
4,661
6,244
0
35,135
W
Zhong Kui
pushkin203
Zhong Kui
12,071
2,344
0
6,629
13,364
9,871
424
567
12,347
52,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,240
Gold Earned
43,008
321
Minions Killed
463
0
Camps Cleared
0
1,380,722
Distance Traveled
1,348,709
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,029
469
62
4
0
288,518
2
W
Sylvanus
7,920
528
29
2
0
261,943
4
L
Chaac
7,007
467
53
4
0
273,330
5
L
Loki
7,861
524
102
7
0
290,585
3
W
Xbalanque
8,868
591
117
8
0
266,299
2
W
Fenrir
8,133
542
81
5
0
286,699
2
L
Bacchus
6,483
432
35
2
0
261,925
0
W
Agni
9,035
602
124
8
0
299,081
5
L
Apollo
6,860
457
69
5
0
266,364
0
W
Zhong Kui
9,052
603
112
7
0
234,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role