Player Matchup

Heimdallr
Heimdallr
AcherusKnight
Heimdallr
Level 36
God Stats
3W - 7L
1,557 SR
Queue Stats
195W - 157L
1,641 Elo+
Party 1
Awilix
Awilix
InBreadGarlic
Awilix
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 49L
1,688 Elo+
Party 1
Merlin
Merlin
Lloydd
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 54L
1,589 Elo+
Party 1
Cerberus
Cerberus
MagicalMarauder
Cerberus
Level 24
God Stats
66W - 72L
1,563 SR
Queue Stats
91W - 95L
1,532 Elo+
Party 1
Vamana
Vamana
Speedyduk
Vamana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 100L
1,593 Elo+
Solo
Team Averages
Level 22
1,524 SR
1,609 Elo+

VS

Team Averages
Level 20
1,493 SR
1,641 Elo+
Nemesis
Nemesis
ImUnfortAtJungle
Nemesis
Level 22
God Stats
8W - 4L
1,610 SR
Queue Stats
155W - 112L
1,596 Elo+
Party 2
Raijin
Raijin
JamDext
Raijin
Level 4
God Stats
10W - 6L
1,717 SR
Queue Stats
165W - 167L
1,709 Elo+
Solo
Cabrakan
Cabrakan
JungleIsThrowing
Cabrakan
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 36L
1,680 Elo+
Party 2
Xbalanque
Xbalanque
OtakuKing2017
Xbalanque
Level 27
God Stats
2W - 1L
1,332 SR
Queue Stats
117W - 130L
1,557 Elo+
Solo
Ymir
Ymir
nahigaher
Ymir
Level 29
God Stats
3W - 4L
1,307 SR
Queue Stats
191W - 130L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AcherusKnight
Heimdallr
8
0 / 4 / 2
4,964
451
5,854
7,455
2,061
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 4 / 0
5,975
543
3,121
7,357
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
Lloydd
Merlin
10
0 / 4 / 1
5,283
480
2,694
5,867
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
7
0 / 5 / 0
4,672
425
1,243
6,790
2,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
Speedyduk
Vamana
11
1 / 2 / 1
6,844
622
5,274
10,630
5,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 4
6,266
570
2,964
5,911
1,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
JamDext
Raijin
13
4 / 1 / 1
7,202
655
4,672
5,637
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 2 / 0
6,949
632
7,910
8,781
7,540
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
OtakuKing2017
Xbalanque
11
2 / 1 / 8
6,356
578
6,076
6,780
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
11
7 / 0 / 3
7,152
650
4,344
7,536
3,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
19
19
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AcherusKnight
Heimdallr
0
4
2
0.25
W
2
0
4
4
L
3
4
0
0.75
W
Raijin
JamDext
Raijin
4
1
1
4.5
W
4
2
0
2
L
Merlin
Lloydd
Merlin
0
4
1
0.13
L
Cerberus
0
5
0
0
W
Xbalanque
OtakuKing2017
Xbalanque
2
1
8
6
L
Vamana
Speedyduk
Vamana
1
2
1
0.75
W
Ymir
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,186
Damage
25,966
38,099
Taken
34,645
13,851
Mitigated
16,203
11,739
Healing
11,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AcherusKnight
Heimdallr
5,854
2,933
0
2,647
7,455
2,061
0
2,275
5,180
0
23,885
W
2,964
1,824
0
803
5,911
1,715
0
0
5,911
0
36,694
L
3,121
1,280
0
1,428
7,357
2,134
0
882
6,475
0
20,435
W
Raijin
JamDext
Raijin
4,672
654
0
862
5,637
1,844
122
2,075
3,208
41,477
0
W
7,910
1,055
0
3,801
8,781
7,540
0
0
8,781
41,416
0
L
Merlin
Lloydd
Merlin
2,694
139
0
700
5,867
1,831
0
3,811
1,752
22,359
0
L
Cerberus
1,243
89
0
1,205
6,790
2,397
137
2,532
4,226
9,974
0
W
Xbalanque
OtakuKing2017
Xbalanque
6,076
2,328
0
2,645
6,780
1,784
962
94
6,686
0
34,754
L
Vamana
Speedyduk
Vamana
5,274
2,678
0
5,759
10,630
5,428
0
7,090
3,540
0
34,092
W
Ymir
4,344
638
0
3,155
7,536
3,320
132
1,338
6,122
24,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,738
Gold Earned
33,925
217
Minions Killed
376
0
Camps Cleared
0
986,784
Distance Traveled
1,026,865
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,964
451
40
4
0
183,953
0
W
Nemesis
6,266
570
68
6
0
255,756
3
L
Awilix
5,975
543
41
4
0
206,199
1
W
Raijin
7,202
655
101
9
0
197,473
2
W
Cabrakan
6,949
632
102
9
0
172,158
4
L
Merlin
5,283
480
48
4
0
174,976
3
L
Cerberus
4,672
425
14
1
0
205,010
4
W
Xbalanque
6,356
578
68
6
0
185,910
2
L
Vamana
6,844
622
74
7
0
216,646
1
W
Ymir
7,152
650
37
3
0
215,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role