Player Matchup

Fenrir
Fenrir
Beanie_Gaming94
Fenrir
Level 89
God Stats
15W - 17L
1,382 SR
Queue Stats
330W - 357L
1,454 Elo+
Party 1
Nu Wa
Nu Wa
KillsaveHD55
Nu Wa
Level 28
God Stats
10W - 8L
1,557 SR
Queue Stats
241W - 264L
1,413 Elo+
Party 1
Hel
Hel
M4dd M0nk
Hel
Level 15
God Stats
5W - 4L
1,500 SR
Queue Stats
40W - 35L
1,416 Elo+
Solo
Neith
Neith
Warcort517
Neith
Level 12
God Stats
21W - 23L
1,482 SR
Queue Stats
38W - 47L
1,395 Elo+
Solo
Cupid
Cupid
goodsiegeplyer69
Cupid
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,632 Elo+
Party 1
Team Averages
Level 30
1,484 SR
1,462 Elo+

VS

Team Averages
Level 17
1,548 SR
1,328 Elo+
Yemoja
Yemoja
AwesomeFerk
Yemoja
Level 29
God Stats
31W - 21L
1,854 SR
Queue Stats
166W - 153L
1,485 Elo+
Party 3
Izanami
Izanami
LeonDasi
Izanami
Level 15
God Stats
4W - 6L
1,297 SR
Queue Stats
6W - 10L
1,112 Elo+
Party 2
Nemesis
Nemesis
Mallou_TheKid_19
Nemesis
Level 29
God Stats
32W - 24L
1,587 SR
Queue Stats
186W - 185L
1,458 Elo+
Party 3
Fenrir
Fenrir
Van_Pipec
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,474 Elo+
Solo
Hachiman
Hachiman
Wincent_Killer
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,112 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 3
10,266
570
10,423
14,474
8,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
5 / 2 / 12
9,953
553
10,367
13,738
10,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
4 / 3 / 9
9,263
515
10,718
12,271
4,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
16
3 / 1 / 1
9,693
539
4,809
10,141
3,315
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

17
9 / 1 / 11
11,159
620
16,193
15,684
11,639
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
2 / 1 / 1
8,408
467
8,066
8,681
6,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
LeonDasi
Izanami
11
0 / 7 / 2
7,130
396
10,863
14,255
4,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 4 / 1
9,381
521
10,380
14,888
5,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
Van_Pipec
Fenrir
10
0 / 10 / 1
6,359
353
6,546
16,255
5,715
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
12
0 / 8 / 1
7,499
417
2,000
12,800
3,705
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
30
Kills
8
8
Deaths
30
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yemoja
2
1
1
2.5
W
9
1
3
10.5
W
5
2
12
5.5
L
Izanami
LeonDasi
Izanami
0
7
2
0.14
W
4
3
9
2.83
L
6
4
1
1.63
L
Fenrir
Van_Pipec
Fenrir
0
10
1
0.05
W
Neith
3
1
1
3.5
L
Hachiman
0
8
1
0.06
W
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,510
Damage
37,855
66,308
Taken
66,879
38,483
Mitigated
26,152
29,574
Healing
11,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
8,066
451
1,802
1,139
8,681
6,742
248
4,671
4,010
31,013
0
W
10,423
2,829
0
4,537
14,474
8,619
224
622
13,852
0
61,680
W
10,367
4,139
785
2,255
13,738
10,822
1,197
2,772
10,966
32,807
0
L
Izanami
LeonDasi
Izanami
10,863
7,672
0
1,894
14,255
4,399
642
4,484
9,771
0
56,151
W
10,718
1,000
6,376
6,642
12,271
4,088
515
2,288
9,983
36,799
0
L
10,380
4,496
243
2,564
14,888
5,591
0
1,357
13,531
0
51,637
L
Fenrir
Van_Pipec
Fenrir
6,546
1,301
0
1,424
16,255
5,715
0
8,674
7,581
0
22,827
W
Neith
4,809
1,244
0
3,166
10,141
3,315
2,956
863
9,278
0
58,915
L
Hachiman
2,000
1,297
0
2,059
12,800
3,705
0
1,899
10,901
0
24,264
W
16,193
8,000
125
5,688
15,684
11,639
4,232
1,521
14,163
0
72,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,334
Gold Earned
38,777
451
Minions Killed
321
0
Camps Cleared
0
1,619,790
Distance Traveled
1,447,705
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,408
467
37
2
0
307,607
6
W
Fenrir
10,266
570
103
6
0
379,696
2
W
Nu Wa
9,953
553
52
3
0
326,083
1
L
Izanami
7,130
396
92
5
0
283,370
0
W
Hel
9,263
515
62
3
0
306,171
0
L
Nemesis
9,381
521
98
5
0
356,758
0
L
Fenrir
6,359
353
41
2
0
263,313
0
W
Neith
9,693
539
106
6
0
285,529
4
L
Hachiman
7,499
417
53
3
0
236,657
0
W
Cupid
11,159
620
128
7
0
322,311
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role