Player Matchup

Ne Zha
Ne Zha
JP_SURVIVAL
Ne Zha
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 5L
1,426 Elo+
Solo
Jing Wei
Jing Wei
Joeseversick
Jing Wei
Level 27
God Stats
5W - 6L
1,573 SR
Queue Stats
101W - 116L
1,289 Elo+
Solo
Kukulkan
Kukulkan
Q8AsR
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
amaru_moreno
Hun Batz
Level 26
God Stats
3W - 17L
1,186 SR
Queue Stats
28W - 34L
1,320 Elo+
Solo
Tsukuyomi
Tsukuyomi
thecold0ne11
Tsukuyomi
Level 27
God Stats
42W - 53L
1,371 SR
Queue Stats
71W - 94L
1,261 Elo+
Solo
Team Averages
Level 20
1,426 SR
1,359 Elo+

VS

Team Averages
Level 19
1,431 SR
1,365 Elo+
Jormungandr
Jormungandr
BiG_BOI_Ik
Jormungandr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 47L
1,205 Elo+
Solo
Skadi
Skadi
KenNiOrenoChitsu
Skadi
Level 27
God Stats
6W - 4L
1,514 SR
Queue Stats
91W - 115L
1,354 Elo+
Solo
Nemesis
Nemesis
LatinoBoss
Nemesis
Level 8
God Stats
1W - 2L
1,380 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Tiamat
Tiamat
Pine9194
Tiamat
Level 27
God Stats
6W - 2L
1,502 SR
Queue Stats
64W - 61L
1,414 Elo+
Solo
Khepri
Khepri
hamburger guy85
Khepri
Level 17
God Stats
3W - 4L
1,258 SR
Queue Stats
31W - 41L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
8 / 4 / 0
9,940
552
9,632
11,193
4,002
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Joeseversick
Jing Wei
15
1 / 3 / 0
8,764
487
3,822
11,120
5,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Q8AsR
Kukulkan
8
1 / 6 / 2
6,242
347
1,328
5,779
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
amaru_moreno
Hun Batz
10
0 / 3 / 0
6,733
374
616
7,420
2,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
thecold0ne11
Tsukuyomi
11
1 / 3 / 2
7,427
413
3,934
8,736
2,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BiG_BOI_Ik
Jormungandr
14
3 / 7 / 1
8,919
496
3,850
12,782
8,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 2 / 0
10,011
556
8,716
7,381
3,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
LatinoBoss
Nemesis
15
5 / 2 / 1
9,147
508
4,150
10,326
4,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Pine9194
Tiamat
16
8 / 1 / 1
9,953
553
10,072
6,929
5,525
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

2
0 / 0 / 0
5,176
288
0
486
134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
11
Kills
19
19
Deaths
12
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BiG_BOI_Ik
Jormungandr
3
7
1
0.5
L
Ne Zha
8
4
0
2
L
Jing Wei
Joeseversick
Jing Wei
1
3
0
0.33
W
3
2
0
1.5
W
Nemesis
LatinoBoss
Nemesis
5
2
1
2.75
W
Tiamat
Pine9194
Tiamat
8
1
1
8.5
L
Kukulkan
Q8AsR
Kukulkan
1
6
2
0.33
L
Hun Batz
amaru_moreno
Hun Batz
0
3
0
0
W
0
0
0
0
L
Tsukuyomi
thecold0ne11
Tsukuyomi
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,332
Damage
26,788
44,248
Taken
37,904
15,019
Mitigated
22,068
11,109
Healing
5,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BiG_BOI_Ik
Jormungandr
3,850
1,363
0
196
12,782
8,867
917
486
12,252
44,769
0
L
Ne Zha
9,632
7,380
0
3,832
11,193
4,002
1,574
4,931
6,262
0
47,701
L
Jing Wei
Joeseversick
Jing Wei
3,822
2,996
0
3,679
11,120
5,462
314
0
11,120
0
52,797
W
8,716
3,037
0
1,331
7,381
3,102
968
258
7,095
0
54,309
W
Nemesis
LatinoBoss
Nemesis
4,150
2,291
0
286
10,326
4,440
0
219
10,067
0
70,131
W
Tiamat
Pine9194
Tiamat
10,072
494
0
3,278
6,929
5,525
364
253
6,676
56,403
0
L
Kukulkan
Q8AsR
Kukulkan
1,328
701
0
0
5,779
1,288
0
1,647
4,132
5,131
0
L
Hun Batz
amaru_moreno
Hun Batz
616
0
0
2,170
7,420
2,154
0
3,400
4,020
0
32,532
W
0
0
0
24
486
134
0
0
486
1,269
0
L
Tsukuyomi
thecold0ne11
Tsukuyomi
3,934
1,415
0
1,428
8,736
2,113
488
3,944
4,792
0
28,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,106
Gold Earned
43,206
323
Minions Killed
390
0
Camps Cleared
0
1,304,371
Distance Traveled
1,260,078
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,919
496
80
4
0
234,752
1
L
Ne Zha
9,940
552
93
5
0
312,033
0
L
Jing Wei
8,764
487
104
6
0
277,042
0
W
Skadi
10,011
556
111
6
0
308,012
2
W
Nemesis
9,147
508
100
6
0
358,398
0
W
Tiamat
9,953
553
97
5
0
334,461
0
L
Kukulkan
6,242
347
8
0
0
226,715
0
L
Hun Batz
6,733
374
70
4
0
244,483
0
W
Khepri
5,176
288
2
0
0
24,455
0
L
Tsukuyomi
7,427
413
48
3
0
244,098
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role