Player Matchup

Merlin
Merlin
AutumnGhost
Merlin
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Hera
Hera
PsychoBev1
Hera
Level 7
God Stats
14W - 8L
1,636 SR
Queue Stats
19W - 19L
1,480 Elo+
Party 1
Hercules
Hercules
PsychoRents
Hercules
Level 24
God Stats
2W - 1L
1,733 SR
Queue Stats
57W - 84L
1,282 Elo+
Party 1
Janus
Janus
SBR Psycho
Janus
Level 32
God Stats
7W - 4L
1,659 SR
Queue Stats
393W - 417L
1,305 Elo+
Party 1
Danzaburou
Danzaburou
ShooterDrag1188
Danzaburou
Level 64
God Stats
14W - 10L
1,464 SR
Queue Stats
292W - 316L
1,262 Elo+
Party 1
Team Averages
Level 27
1,598 SR
1,366 Elo+

VS

Team Averages
Level 17
1,383 SR
1,320 Elo+
Tiamat
Tiamat
DarkStarDoge547
Tiamat
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
MiCh3LL3_C90
Ratatoskr
Level 18
God Stats
3W - 15L
1,274 SR
Queue Stats
17W - 40L
1,227 Elo+
Solo
Thor
Thor
SnikeAss99
Thor
Level 13
God Stats
2W - 5L
1,330 SR
Queue Stats
28W - 43L
1,201 Elo+
Solo
Ymir
Ymir
ahq1997
Ymir
Level 25
God Stats
6W - 8L
1,492 SR
Queue Stats
78W - 106L
1,328 Elo+
Solo
Jing Wei
Jing Wei
bibi47
Jing Wei
Level 26
God Stats
4W - 3L
1,320 SR
Queue Stats
77W - 73L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 3 / 2
9,440
350
2,420
5,571
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
0 / 10 / 9
11,574
429
7,276
12,557
3,657
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Hercules
PsychoRents
Hercules
16
2 / 12 / 9
11,056
409
8,918
19,695
11,975
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Janus
18
13 / 4 / 9
13,055
484
18,695
13,341
4,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ShooterDrag1188
Danzaburou
20
36 / 0 / 9
19,855
735
49,097
25,570
11,842
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 15 / 3
10,708
397
9,541
20,198
15,051
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
MiCh3LL3_C90
Ratatoskr
14
4 / 11 / 8
11,199
415
6,083
20,678
14,835
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 15 / 3
10,501
389
6,322
20,546
7,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
ahq1997
Ymir
18
3 / 10 / 9
12,805
474
10,144
26,140
19,639
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
bibi47
Jing Wei
20
15 / 4 / 3
16,617
615
15,667
25,667
10,832
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
54
53
Kills
28
29
Deaths
55
38
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
3
2
1
L
3
15
3
0.3
L
Ratatoskr
MiCh3LL3_C90
Ratatoskr
4
11
8
0.73
W
0
10
9
0.45
W
Hercules
PsychoRents
Hercules
2
12
9
0.54
W
Janus
13
4
9
4.38
W
Danzaburou
ShooterDrag1188
Danzaburou
36
0
9
40.5
L
3
15
3
0.3
L
Ymir
ahq1997
Ymir
3
10
9
0.75
L
Jing Wei
bibi47
Jing Wei
15
4
3
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,406
Damage
47,757
76,734
Taken
113,229
33,590
Mitigated
67,440
22,980
Healing
10,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
2,420
832
0
0
5,571
1,440
1,012
1,008
4,563
20,050
0
L
9,541
1,377
0
2,280
20,198
15,051
241
4,963
15,118
21,759
0
L
Ratatoskr
MiCh3LL3_C90
Ratatoskr
6,083
1,730
0
0
20,678
14,835
1,359
5,645
15,033
0
36,776
W
7,276
4,051
0
182
12,557
3,657
1,818
194
12,363
48,847
0
W
Hercules
PsychoRents
Hercules
8,918
4,815
68
2,864
19,695
11,975
998
7,565
11,988
0
44,513
W
Janus
18,695
1,648
249
3,351
13,341
4,676
721
2,140
11,201
60,752
0
W
Danzaburou
ShooterDrag1188
Danzaburou
49,097
33,545
138
16,128
25,570
11,842
2,377
8,406
16,934
0
178,730
L
6,322
2,046
0
1,724
20,546
7,083
188
5,454
15,006
0
27,973
L
Ymir
ahq1997
Ymir
10,144
926
0
2,019
26,140
19,639
57
4,132
21,926
64,291
0
L
Jing Wei
bibi47
Jing Wei
15,667
10,519
0
4,133
25,667
10,832
9,666
7,840
17,755
0
156,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,980
Gold Earned
61,830
533
Minions Killed
441
0
Camps Cleared
0
1,962,133
Distance Traveled
1,996,830
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,440
350
44
2
0
276,826
0
L
Tiamat
10,708
397
24
1
0
347,945
2
L
Ratatoskr
11,199
415
60
2
0
434,477
0
W
Hera
11,574
429
88
3
0
344,219
1
W
Hercules
11,056
409
81
3
0
375,862
0
W
Janus
13,055
484
74
3
0
398,327
1
W
Danzaburou
19,855
735
246
9
0
566,899
0
L
Thor
10,501
389
33
1
0
398,963
0
L
Ymir
12,805
474
92
3
0
349,247
0
L
Jing Wei
16,617
615
232
9
0
466,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role