Player Matchup

Ne Zha
Ne Zha
Chesco_Stylez
Ne Zha
Level 160
God Stats
11W - 8L
1,548 SR
Queue Stats
450W - 511L
1,446 Elo+
Party 2
Khepri
Khepri
Jackswastedlife
Khepri
Level 89
God Stats
2W - 6L
1,243 SR
Queue Stats
594W - 587L
1,487 Elo+
Solo
Thor
Thor
VapingGang
Thor
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 127L
1,494 Elo+
Solo
Horus
Horus
X_Golden_Freezer
Horus
Level 116
God Stats
1W - 4L
1,463 SR
Queue Stats
440W - 464L
1,449 Elo+
Party 2
Zeus
Zeus
mayorofnowhere
Zeus
Level 133
God Stats
12W - 3L
1,786 SR
Queue Stats
125W - 145L
1,456 Elo+
Solo
Team Averages
Level 129
1,508 SR
1,466 Elo+

VS

Team Averages
Level 115
1,519 SR
1,459 Elo+
Vulcan
Vulcan
 
Vulcan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
BabyBushMaker
Pele
Level 122
God Stats
7W - 2L
1,340 SR
Queue Stats
303W - 285L
1,428 Elo+
Party 1
Artio
Artio
ConfusedEgirl
Artio
Level 85
God Stats
10W - 1L
1,661 SR
Queue Stats
206W - 180L
1,526 Elo+
Solo
Izanami
Izanami
EissaMJ
Izanami
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 50L
1,410 Elo+
Party 3
Ah Puch
Ah Puch
RynerTaiga
Ah Puch
Level 155
God Stats
9W - 3L
1,596 SR
Queue Stats
160W - 146L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
7,891
717
10,699
10,280
4,686
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

15
2 / 6 / 6
8,956
814
6,112
16,600
16,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
6 / 6 / 2
8,869
806
6,827
9,970
4,257
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 6 / 6
7,009
637
2,949
13,027
7,023
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
3 / 6 / 5
8,054
732
16,080
9,118
5,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
6 / 3 / 6
9,636
876
11,493
10,044
4,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 12
9,406
855
8,611
13,093
5,131
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 3 / 20
9,370
852
5,056
17,123
15,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
EissaMJ
Izanami
17
12 / 3 / 9
10,787
981
9,990
10,373
4,889
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
RynerTaiga
Ah Puch
19
6 / 1 / 17
11,007
1,001
17,325
6,610
3,262
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
92
13
Kills
28
28
Deaths
14
24
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
3
6
3
W
4
4
12
2.5
L
2
4
5
1.13
W
0
3
20
3.33
W
Izanami
EissaMJ
Izanami
12
3
9
5.5
L
2
6
6
0.83
W
Ah Puch
RynerTaiga
Ah Puch
6
1
17
14.5
L
6
6
2
1.17
L
0
6
6
0.5
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,667
Damage
52,475
58,995
Taken
57,243
37,847
Mitigated
32,675
14,841
Healing
20,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
11,493
2,754
1,327
2,156
10,044
4,208
725
4,061
5,983
21,659
0
W
8,611
1,101
274
1,984
13,093
5,131
846
5,552
7,541
0
17,458
L
10,699
768
684
1,675
10,280
4,686
0
4,812
5,388
0
20,593
W
5,056
348
3,401
4,758
17,123
15,185
479
6,487
10,636
7,452
0
W
Izanami
EissaMJ
Izanami
9,990
6,555
1,004
1,400
10,373
4,889
1,999
3,216
7,157
0
17,112
L
6,112
369
0
492
16,600
16,666
0
9,370
6,893
14,242
0
W
Ah Puch
RynerTaiga
Ah Puch
17,325
481
2,616
2,074
6,610
3,262
714
2,876
3,734
41,871
0
L
6,827
918
1,223
917
9,970
4,257
0
6,218
3,700
0
15,273
L
2,949
1,826
4,840
3,998
13,027
7,023
0
7,701
5,202
0
8,423
L
16,080
314
124
888
9,118
5,215
0
5,086
3,938
34,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,779
Gold Earned
50,206
113
Minions Killed
120
0
Camps Cleared
0
879,847
Distance Traveled
1,084,765
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,636
876
22
2
0
235,764
0
W
Pele
9,406
855
17
2
0
203,471
0
L
Ne Zha
7,891
717
25
2
0
203,348
1
W
Artio
9,370
852
9
1
0
201,063
0
W
Izanami
10,787
981
16
1
0
200,660
0
L
Khepri
8,956
814
16
1
0
197,242
1
W
Ah Puch
11,007
1,001
56
5
0
243,807
0
L
Thor
8,869
806
17
2
0
160,253
0
L
Horus
7,009
637
9
1
0
165,703
1
L
Zeus
8,054
732
46
4
0
153,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role