Player Matchup

Ra
Ra
Gold II
Achromic--
Ra
Gold II
Level 126
God Stats
5W - 13L
1,320 SR
Queue Stats
358W - 345L
1,618 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum III
Gaizka3012
Cu Chulainn
Platinum III
Level 146
God Stats
10W - 8L
1,648 SR
Queue Stats
252W - 251L
1,790 MMR
Party 2
Skadi
Skadi
Silver I
Ma_r_c_u_s
Skadi
Silver I
Level 141
God Stats
5W - 5L
1,606 SR
Queue Stats
25W - 28L
1,634 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
jontajonar
Ne Zha
Platinum IV
Level 140
God Stats
10W - 11L
1,575 SR
Queue Stats
271W - 265L
1,695 MMR
Party 2
Ares
Ares
Gold II
snuggii--
Ares
Gold II
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
300W - 296L
1,642 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,530 SR
1,676 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 108
1,494 SR
1,661 MMR
Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum IV
Hercmeister98
Ymir
Platinum IV
Level 102
God Stats
5W - 4L
1,662 SR
Queue Stats
30W - 22L
1,830 MMR
Party 3
Kali
Kali
Platinum V
SmurfKaldr
Kali
Platinum V
Level 49
God Stats
77W - 52L
1,654 SR
Queue Stats
83W - 64L
1,738 MMR
Party 3
Scylla
Scylla
Platinum III
coge144
Scylla
Platinum III
Level 137
God Stats
1W - 0L
1,159 SR
Queue Stats
122W - 117L
1,800 MMR
Party 4
Ao Kuang
Ao Kuang
Gold IV
floripes_666
Ao Kuang
Gold IV
Level 122
God Stats
2W - 3L
1,494 SR
Queue Stats
304W - 307L
1,435 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 7
10,215
409
15,533
21,298
12,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Gaizka3012
Cu Chulainn
18
3 / 3 / 4
11,781
471
21,834
24,140
28,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
17
3 / 8 / 5
11,332
453
10,638
18,908
5,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
jontajonar
Ne Zha
17
2 / 6 / 9
11,057
442
12,793
22,576
10,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
16
7 / 9 / 6
12,205
488
19,647
28,267
28,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
SetApolloDanzaburouTiamatPersephone

VS

Bans
Nu WaAthenaGuan YuHeimdallrKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
4 / 3 / 10
14,141
566
17,182
25,661
29,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
6 / 3 / 21
13,220
529
13,524
22,306
29,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
12 / 3 / 9
14,400
576
28,431
25,695
14,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
coge144
Scylla
18
4 / 3 / 10
11,812
472
13,903
15,749
6,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
floripes_666
Ao Kuang
20
8 / 3 / 9
13,659
546
18,644
31,701
14,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
93
15
Kills
34
34
Deaths
15
31
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
3
10
3
L
0
8
7
0.44
L
Cu Chulainn
Gaizka3012
Cu Chulainn
3
3
4
1.67
W
6
3
21
5.5
L
Skadi
3
8
5
0.69
W
12
3
9
5.5
W
Scylla
coge144
Scylla
4
3
10
3
W
Ao Kuang
floripes_666
Ao Kuang
8
3
9
4.17
L
Ne Zha
jontajonar
Ne Zha
2
6
9
1.08
L
Ares
7
9
6
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,445
Damage
91,684
115,189
Taken
121,112
85,729
Mitigated
93,496
24,053
Healing
41,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
17,182
3,565
0
7,566
25,661
29,213
1,542
5,002
20,544
0
116,336
L
15,533
861
2,202
6,877
21,298
12,019
91
8,776
12,372
80,624
0
L
Cu Chulainn
Gaizka3012
Cu Chulainn
21,834
3,518
12
3,906
24,140
28,497
0
6,112
17,985
11,622
78,966
W
13,524
3,987
0
2,244
22,306
29,066
147
9,740
12,162
45,320
0
L
Skadi
10,638
4,500
807
2,890
18,908
5,963
1,754
4,564
14,296
0
59,374
W
28,431
14,078
0
11,467
25,695
14,612
1,303
6,647
18,876
0
90,143
W
Scylla
coge144
Scylla
13,903
1,828
310
4,356
15,749
6,023
3,333
7,514
8,052
69,302
0
W
Ao Kuang
floripes_666
Ao Kuang
18,644
5,971
0
15,466
31,701
14,582
4,031
9,162
22,362
116,409
0
L
Ne Zha
jontajonar
Ne Zha
12,793
2,091
0
6,405
22,576
10,263
0
8,471
13,929
0
71,179
L
Ares
19,647
2,516
0
954
28,267
28,987
0
17,479
10,536
32,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,590
Gold Earned
67,232
548
Minions Killed
648
0
Camps Cleared
0
2,099,235
Distance Traveled
2,385,541
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,141
566
199
8
0
458,196
3
L
Ra
10,215
409
129
5
0
425,401
2
L
Cu Chulainn
11,781
471
178
7
0
455,567
5
W
Ymir
13,220
529
50
2
0
476,075
6
L
Skadi
11,332
453
111
4
0
390,109
3
W
Kali
14,400
576
141
6
0
506,107
9
W
Scylla
11,812
472
115
5
0
434,287
1
W
Ao Kuang
13,659
546
143
6
0
510,876
4
L
Ne Zha
11,057
442
113
5
0
441,261
3
L
Ares
12,205
488
17
1
0
386,897
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role