Player Matchup

Chaac
Chaac
Silver V
RaidersHm
Chaac
Silver V
Level 115
God Stats
10W - 0L
1,811 SR
Queue Stats
566W - 572L
408 MMR
Solo
Medusa
Medusa
Silver I
SmackSh00ter
Medusa
Silver I
Level 152
God Stats
42W - 56L
1,477 SR
Queue Stats
129W - 139L
1,183 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
WarAchilles
Sun Wukong
Silver V
Level 43
God Stats
2W - 0L
1,870 SR
Queue Stats
19W - 22L
1,216 MMR
Solo
Sobek
Sobek
Silver IV
Zelathos
Sobek
Silver IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver IV
rarararaxd
Ra
Silver IV
Level 104
God Stats
2W - 1L
1,547 SR
Queue Stats
406W - 420L
661 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,641 SR
994 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 94
1,527 SR
833 MMR
Raijin
Raijin
Silver II
CODYDINATALE
Raijin
Silver II
Level 107
God Stats
0W - 3L
1,579 SR
Queue Stats
184W - 200L
1,049 MMR
Solo
Susano
Susano
Silver IV
Gengibrxnx
Susano
Silver IV
Level 64
God Stats
123W - 117L
1,332 SR
Queue Stats
971W - 964L
628 MMR
Solo
Chiron
Chiron
Silver I
LokiSons
Chiron
Silver I
Level 158
God Stats
11W - 16L
1,511 SR
Queue Stats
595W - 577L
1,224 MMR
Solo
Osiris
Osiris
Silver II
Sharpkiller28
Osiris
Silver II
Level 74
God Stats
3W - 4L
1,648 SR
Queue Stats
89W - 112L
1,063 MMR
Solo
Bacchus
Bacchus
Bronze III
kkum
Bacchus
Bronze III
Level 66
God Stats
2W - 5L
1,565 SR
Queue Stats
15W - 44L
202 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
RaidersHm
Chaac
17
4 / 0 / 4
10,390
547
8,136
12,992
8,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
19
5 / 1 / 1
11,590
610
9,221
9,694
3,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
WarAchilles
Sun Wukong
18
5 / 0 / 4
11,583
610
11,475
15,574
8,994
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sobek
Zelathos
Sobek
15
3 / 0 / 7
9,799
516
5,441
9,154
6,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 1 / 6
10,377
546
7,073
10,255
3,636
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
SetScyllaApolloTsukuyomiDanzaburou

VS

Bans
Cu ChulainnNemesisYemojaAthenaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
0 / 1 / 0
9,928
523
6,229
9,206
3,746
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
Gengibrxnx
Susano
13
1 / 3 / 0
8,224
433
9,092
14,664
5,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
LokiSons
Chiron
16
1 / 5 / 0
9,283
489
5,414
13,483
6,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 6 / 0
8,966
472
7,279
13,763
11,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
kkum
Bacchus
12
0 / 4 / 1
7,840
413
5,522
12,371
9,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
19
Kills
2
2
Deaths
19
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Raijin
0
1
0
0
L
Susano
Gengibrxnx
Susano
1
3
0
0.33
L
Chiron
LokiSons
Chiron
1
5
0
0.2
W
Chaac
RaidersHm
Chaac
4
0
4
6
L
0
6
0
0
W
Medusa
5
1
1
5.5
W
Sun Wukong
WarAchilles
Sun Wukong
5
0
4
7
W
Sobek
Zelathos
Sobek
3
0
7
6.5
L
Bacchus
kkum
Bacchus
0
4
1
0.13
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,346
Damage
33,536
57,669
Taken
63,487
30,902
Mitigated
36,188
23,687
Healing
15,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
6,229
262
0
1,842
9,206
3,746
0
4,159
5,047
95,240
0
L
Susano
Gengibrxnx
Susano
9,092
2,339
0
3,969
14,664
5,437
0
2,341
12,323
0
58,698
L
Chiron
LokiSons
Chiron
5,414
2,534
620
4,668
13,483
6,088
0
352
13,124
0
67,830
W
Chaac
RaidersHm
Chaac
8,136
1,791
0
4,238
12,992
8,170
412
2,575
10,417
0
81,170
L
7,279
1,809
0
3,310
13,763
11,815
0
2,439
11,324
0
61,456
W
Medusa
9,221
4,001
0
3,334
9,694
3,714
3,187
1,316
8,378
0
88,074
W
Sun Wukong
WarAchilles
Sun Wukong
11,475
2,924
0
7,325
15,574
8,994
357
1,186
14,388
0
77,820
W
Sobek
Zelathos
Sobek
5,441
216
0
3,634
9,154
6,388
0
2,679
6,475
23,915
0
L
Bacchus
kkum
Bacchus
5,522
246
0
1,590
12,371
9,102
0
3,223
9,148
30,263
0
W
7,073
763
1,615
3,541
10,255
3,636
320
3,995
6,260
83,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,739
Gold Earned
44,241
616
Minions Killed
611
0
Camps Cleared
0
1,906,704
Distance Traveled
1,687,624
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,928
523
197
10
0
346,611
7
L
Susano
8,224
433
96
5
0
378,187
4
L
Chiron
9,283
489
146
8
0
288,386
1
W
Chaac
10,390
547
137
7
0
376,406
8
L
Osiris
8,966
472
129
7
0
318,928
3
W
Medusa
11,590
610
165
9
0
337,688
4
W
Sun Wukong
11,583
610
137
7
0
396,308
2
W
Sobek
9,799
516
30
2
0
402,070
7
L
Bacchus
7,840
413
43
2
0
355,512
2
W
Ra
10,377
546
147
8
0
394,232
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role