Player Matchup

Hun Batz
Hun Batz
Lerblance
Hun Batz
Level 52
God Stats
15W - 10L
1,500 SR
Queue Stats
279W - 266L
1,547 Elo+
Party 1
Sol
Sol
Nahue_AA
Sol
Level 121
God Stats
14W - 6L
1,807 SR
Queue Stats
320W - 346L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
Qballer44
Zhong Kui
Level 105
God Stats
19W - 9L
1,477 SR
Queue Stats
497W - 451L
1,558 Elo+
Party 1
Izanami
Izanami
Valenithe
Izanami
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,342 Elo+
Solo
Sobek
Sobek
shock_wave-307
Sobek
Level 81
God Stats
31W - 39L
1,165 SR
Queue Stats
674W - 785L
1,315 Elo+
Solo
Team Averages
Level 86
1,490 SR
1,456 Elo+

VS

Team Averages
Level 75
1,545 SR
1,433 Elo+
Ah Muzen Cab
Ah Muzen Cab
HellGuy_x2001x_
Ah Muzen Cab
Level 46
God Stats
10W - 4L
1,584 SR
Queue Stats
104W - 151L
1,297 Elo+
Solo
Mulan
Mulan
HentiFaprSuprem
Mulan
Level 59
God Stats
10W - 4L
1,500 SR
Queue Stats
145W - 153L
1,484 Elo+
Party 2
Tiamat
Tiamat
LilFellaBeatBoi
Tiamat
Level 118
God Stats
1W - 1L
1,414 SR
Queue Stats
196W - 204L
1,345 Elo+
Solo
Vamana
Vamana
SADCowboyKitty
Vamana
Level 87
God Stats
4W - 5L
1,530 SR
Queue Stats
349W - 317L
1,552 Elo+
Party 2
Cthulhu
Cthulhu
adap1974
Cthulhu
Level 64
God Stats
2W - 1L
1,699 SR
Queue Stats
9W - 4L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Lerblance
Hun Batz
15
1 / 4 / 4
9,842
469
3,684
13,355
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
8 / 2 / 1
12,466
594
17,315
20,870
7,991
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
Qballer44
Zhong Kui
18
5 / 2 / 3
11,458
546
16,419
14,597
16,363
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Valenithe
Izanami
10
1 / 11 / 0
8,619
410
6,736
13,645
3,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 3 / 0
9,306
443
2,369
13,384
9,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HellGuy_x2001x_
Ah Muzen Cab
14
4 / 5 / 6
9,294
443
8,072
17,751
6,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 2 / 3
11,111
529
11,259
16,759
14,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 3 / 3
9,550
455
7,884
11,608
7,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
11 / 2 / 2
12,908
615
14,589
18,643
11,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Cthulhu
adap1974
Cthulhu
14
3 / 3 / 10
8,975
427
5,563
13,137
8,895
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
15
Kills
21
22
Deaths
15
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
HellGuy_x2001x_
Ah Muzen Cab
4
5
6
1.4
W
3
2
3
2.25
L
Hun Batz
Lerblance
Hun Batz
1
4
4
0.75
W
0
3
3
0.5
L
8
2
1
4.25
L
Zhong Kui
Qballer44
Zhong Kui
5
2
3
3.25
W
11
2
2
6
L
Izanami
Valenithe
Izanami
1
11
0
0.09
W
Cthulhu
adap1974
Cthulhu
3
3
10
2.67
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,523
Damage
47,367
75,851
Taken
77,898
42,551
Mitigated
47,963
30,626
Healing
29,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
HellGuy_x2001x_
Ah Muzen Cab
8,072
3,271
0
6,836
17,751
6,106
3,863
8,608
9,143
0
50,545
W
11,259
1,836
0
5,963
16,759
14,188
1,413
9,082
7,677
0
66,827
L
Hun Batz
Lerblance
Hun Batz
3,684
616
0
5,158
13,355
5,526
173
1,142
12,104
0
57,037
W
7,884
751
390
5,888
11,608
7,708
175
5,315
6,293
47,400
0
L
17,315
6,432
0
10,483
20,870
7,991
2,950
4,133
16,249
113,907
0
L
Zhong Kui
Qballer44
Zhong Kui
16,419
2,015
0
8,786
14,597
16,363
0
2,640
11,369
78,449
0
W
14,589
8,571
0
8,739
18,643
11,066
86
5,956
12,687
0
85,977
L
Izanami
Valenithe
Izanami
6,736
4,860
0
1,498
13,645
3,605
415
1,289
12,285
0
40,216
W
Cthulhu
adap1974
Cthulhu
5,563
771
0
1,670
13,137
8,895
581
7,142
5,995
16,599
0
L
2,369
100
0
4,701
13,384
9,066
302
3,453
9,847
31,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,691
Gold Earned
51,838
611
Minions Killed
478
0
Camps Cleared
0
1,772,004
Distance Traveled
2,048,414
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,294
443
91
4
0
365,983
0
W
Mulan
11,111
529
133
6
0
405,357
3
L
Hun Batz
9,842
469
103
5
0
422,058
6
W
Tiamat
9,550
455
91
4
0
385,510
5
L
Sol
12,466
594
184
9
0
351,306
6
L
Zhong Kui
11,458
546
162
8
0
335,295
0
W
Vamana
12,908
615
128
6
0
470,605
5
L
Izanami
8,619
410
83
4
0
269,373
2
W
Cthulhu
8,975
427
35
2
0
420,959
0
L
Sobek
9,306
443
79
4
0
393,972
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role