Player Matchup

Chaac
Chaac
EpikurFeuerbach
Chaac
Level 87
God Stats
3W - 1L
1,866 SR
Queue Stats
47W - 39L
1,487 Elo+
Party 2
Neith
Neith
RedStar7
Neith
Level 100
God Stats
17W - 8L
1,681 SR
Queue Stats
198W - 184L
1,518 Elo+
Solo
Nox
Nox
SrLodbrok
Nox
Level 112
God Stats
1W - 0L
1,540 SR
Queue Stats
39W - 40L
1,455 Elo+
Solo
Sylvanus
Sylvanus
Telly97
Sylvanus
Level 91
God Stats
14W - 9L
1,714 SR
Queue Stats
51W - 41L
1,574 Elo+
Solo
Artemis
Artemis
Thoekk
Artemis
Level 115
God Stats
18W - 9L
1,574 SR
Queue Stats
66W - 55L
1,497 Elo+
Party 2
Team Averages
Level 101
1,675 SR
1,506 Elo+

VS

Team Averages
Level 112
1,430 SR
1,475 Elo+
Nox
Nox
Bptex
Nox
Level 109
God Stats
8W - 7L
1,521 SR
Queue Stats
38W - 45L
1,422 Elo+
Party 1
Odin
Odin
LeBetze
Odin
Level 66
God Stats
0W - 3L
1,181 SR
Queue Stats
48W - 51L
1,470 Elo+
Solo
Izanami
Izanami
PG Bloodmyst
Izanami
Level 145
God Stats
5W - 6L
1,435 SR
Queue Stats
106W - 114L
1,485 Elo+
Party 1
Anhur
Anhur
slayphill420
Anhur
Level 80
God Stats
51W - 67L
1,514 SR
Queue Stats
433W - 474L
1,487 Elo+
Solo
Nemesis
Nemesis
ΔlphΔ
Nemesis
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 168L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 6 / 7
10,999
611
12,278
22,286
22,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
RedStar7
Neith
20
12 / 0 / 5
15,521
862
17,630
9,492
4,582
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 3 / 10
12,951
720
8,763
10,587
5,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Telly97
Sylvanus
18
2 / 4 / 11
11,637
647
5,454
17,119
17,621
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Thoekk
Artemis
20
4 / 1 / 11
13,249
736
20,288
11,086
5,168
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Bptex
Nox
18
2 / 1 / 4
10,746
597
11,654
9,611
4,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
LeBetze
Odin
17
4 / 5 / 5
11,033
613
10,673
18,267
18,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
PG Bloodmyst
Izanami
20
4 / 2 / 4
12,570
698
9,974
12,233
5,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 8 / 9
10,528
585
11,412
18,073
10,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
ΔlphΔ
Nemesis
18
1 / 5 / 8
10,910
606
9,708
19,185
10,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
43
21
Kills
13
14
Deaths
21
44
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nox
Bptex
Nox
2
1
4
4
W
0
6
7
0.58
L
Odin
LeBetze
Odin
4
5
5
1.3
L
Izanami
PG Bloodmyst
Izanami
4
2
4
3
W
Neith
RedStar7
Neith
12
0
5
14.5
W
3
3
10
2.67
W
Sylvanus
Telly97
Sylvanus
2
4
11
1.88
W
Artemis
Thoekk
Artemis
4
1
11
9.5
L
2
8
9
0.81
L
Nemesis
ΔlphΔ
Nemesis
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,413
Damage
53,421
70,570
Taken
77,369
55,160
Mitigated
49,252
25,239
Healing
12,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
Bptex
Nox
11,654
154
0
1,505
9,611
4,696
1
1,992
7,508
49,268
0
W
12,278
1,363
0
7,011
22,286
22,608
403
4,549
17,587
1,301
41,218
L
Odin
LeBetze
Odin
10,673
1,949
0
2,765
18,267
18,092
0
4,461
13,618
681
25,890
L
Izanami
PG Bloodmyst
Izanami
9,974
7,360
0
2,779
12,233
5,724
1
3,112
8,881
0
72,358
W
Neith
RedStar7
Neith
17,630
10,212
0
5,931
9,492
4,582
2,797
1,135
8,332
0
83,528
W
8,763
592
0
1,001
10,587
5,181
984
2,180
8,382
54,463
0
W
Sylvanus
Telly97
Sylvanus
5,454
1,055
2,094
3,738
17,119
17,621
515
3,281
13,688
21,765
0
W
Artemis
Thoekk
Artemis
20,288
13,371
0
5,464
11,086
5,168
3,241
2,086
8,875
0
48,935
L
11,412
5,727
0
1,801
18,073
10,289
921
3,881
13,974
0
31,098
L
Nemesis
ΔlphΔ
Nemesis
9,708
2,268
0
3,540
19,185
10,451
0
2,162
16,778
0
36,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,357
Gold Earned
55,787
460
Minions Killed
419
10
Camps Cleared
6
1,575,390
Distance Traveled
1,400,609
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,746
597
94
5
3
337,026
5
W
Chaac
10,999
611
68
4
3
304,070
0
L
Odin
11,033
613
30
2
0
268,399
0
L
Izanami
12,570
698
162
9
1
302,002
2
W
Neith
15,521
862
145
8
0
329,715
0
W
Nox
12,951
720
118
7
6
318,986
1
W
Sylvanus
11,637
647
45
3
1
303,648
4
W
Artemis
13,249
736
84
5
0
318,971
0
L
Anhur
10,528
585
54
3
1
226,074
1
L
Nemesis
10,910
606
79
4
1
267,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role