Player Matchup

Horus
Horus
BlueSharpi
Horus
Level 19
God Stats
1W - 1L
1,670 SR
Queue Stats
8W - 11L
1,486 Elo+
Party 1
Sol
Sol
FaceTankIt
Sol
Level 124
God Stats
1W - 1L
1,251 SR
Queue Stats
7W - 10L
1,487 Elo+
Party 1
Merlin
Merlin
Lumardrian
Merlin
Level 125
God Stats
1W - 0L
1,279 SR
Queue Stats
6W - 10L
1,445 Elo+
Party 1
Sobek
Sobek
MagicBanana2
Sobek
Level 7
God Stats
3W - 1L
1,848 SR
Queue Stats
5W - 3L
1,632 Elo+
Party 1
Pele
Pele
RandomSniper
Pele
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 60
1,510 SR
1,510 Elo+

VS

Team Averages
Level 21
1,609 SR
1,435 Elo+
Apollo
Apollo
Goshimoshii
Apollo
Level 29
God Stats
0W - 1L
1,812 SR
Queue Stats
10W - 14L
1,485 Elo+
Party 2
Anubis
Anubis
Lostilt
Anubis
Level 29
God Stats
5W - 6L
1,542 SR
Queue Stats
121W - 133L
1,460 Elo+
Solo
Tsukuyomi
Tsukuyomi
bananabus65
Tsukuyomi
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
spadeliciouz
Ymir
Level 7
God Stats
0W - 1L
1,712 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Балиан
Nu Wa
Level 17
God Stats
0W - 2L
1,480 SR
Queue Stats
0W - 2L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
2 / 0 / 6
5,965
597
3,015
5,687
3,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
7 / 0 / 6
6,321
632
10,115
5,233
1,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
Lumardrian
Merlin
11
4 / 0 / 2
6,146
615
4,077
3,061
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
2 / 0 / 11
5,952
595
2,029
5,464
2,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
3 / 1 / 1
5,859
586
2,185
6,804
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
6
0 / 3 / 0
4,174
417
2,659
5,673
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Lostilt
Anubis
10
1 / 1 / 0
5,415
542
3,799
5,165
2,439
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
bananabus65
Tsukuyomi
6
0 / 4 / 0
4,253
425
3,859
6,735
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 5 / 0
3,904
390
1,333
6,803
2,762
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
0 / 5 / 0
4,989
499
2,863
4,577
1,000
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
1
18
Kills
1
1
Deaths
18
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
2
0
6
5
W
7
0
6
10
L
Apollo
0
3
0
0
L
Anubis
Lostilt
Anubis
1
1
0
1
W
Merlin
Lumardrian
Merlin
4
0
2
5
W
2
0
11
7.5
W
3
1
1
3.5
L
Tsukuyomi
bananabus65
Tsukuyomi
0
4
0
0
L
0
5
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,421
Damage
14,513
26,249
Taken
28,953
10,725
Mitigated
9,710
10,103
Healing
6,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
3,015
1,267
438
1,524
5,687
3,523
144
2,609
3,078
0
19,636
W
10,115
3,412
0
2,990
5,233
1,833
1,842
811
4,422
32,850
3,355
L
Apollo
2,659
1,624
0
1,425
5,673
1,548
0
3,604
2,069
0
15,846
L
Anubis
Lostilt
Anubis
3,799
126
0
2,398
5,165
2,439
725
2,319
2,518
27,957
0
W
Merlin
Lumardrian
Merlin
4,077
316
0
639
3,061
843
424
2,010
1,051
26,191
0
W
2,029
368
0
1,684
5,464
2,926
180
573
4,891
10,240
0
W
2,185
636
0
2,828
6,804
1,600
586
1,992
4,812
0
32,555
L
Tsukuyomi
bananabus65
Tsukuyomi
3,859
1,267
0
1,272
6,735
1,961
0
3,502
3,137
0
13,942
L
1,333
339
0
1,280
6,803
2,762
0
5,486
1,240
3,992
0
L
2,863
1,052
0
437
4,577
1,000
846
364
4,060
18,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,243
Gold Earned
22,735
247
Minions Killed
164
0
Camps Cleared
0
983,346
Distance Traveled
903,280
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,965
597
49
5
0
215,495
2
W
Sol
6,321
632
65
7
0
179,259
0
L
Apollo
4,174
417
30
3
0
206,924
3
L
Anubis
5,415
542
64
6
0
142,083
0
W
Merlin
6,146
615
52
5
0
178,771
3
W
Sobek
5,952
595
14
1
0
219,183
5
W
Pele
5,859
586
67
7
0
190,638
0
L
Tsukuyomi
4,253
425
27
3
0
208,118
0
L
Ymir
3,904
390
4
0
0
182,397
1
L
Nu Wa
4,989
499
39
4
0
163,758
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role