Player Matchup

Anubis
Anubis
Arnav23
Anubis
Level 28
God Stats
8W - 12L
1,334 SR
Queue Stats
69W - 103L
1,307 Elo+
Party 1
Ullr
Ullr
Eiil
Ullr
Level 24
God Stats
1W - 2L
1,905 SR
Queue Stats
50W - 38L
1,331 Elo+
Party 3
Vamana
Vamana
Sins13
Vamana
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TrueSith69
Cthulhu
Level 27
God Stats
45W - 67L
1,451 SR
Queue Stats
68W - 100L
1,404 Elo+
Party 1
Merlin
Merlin
ZUMA18
Merlin
Level 15
God Stats
4W - 6L
1,541 SR
Queue Stats
43W - 43L
1,189 Elo+
Party 3
Team Averages
Level 19
1,546 SR
1,346 Elo+

VS

Team Averages
Level 12
1,448 SR
1,444 Elo+
Yemoja
Yemoja
Ibralosch
Yemoja
Level 13
God Stats
2W - 7L
1,259 SR
Queue Stats
5W - 10L
1,354 Elo+
Party 2
Ares
Ares
Lexos009
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Merlin
Merlin
Ramont
Merlin
Level 27
God Stats
2W - 5L
1,482 SR
Queue Stats
6W - 12L
1,366 Elo+
Party 2
Da Ji
Da Ji
Seldua
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Artemis
Artemis
Yzyrpatorrr
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arnav23
Anubis
15
4 / 0 / 7
9,564
503
5,407
6,616
3,266
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ullr
Eiil
Ullr
14
8 / 2 / 5
9,526
501
7,131
8,538
2,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Vamana
Sins13
Vamana
16
3 / 3 / 8
9,810
516
3,418
10,609
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
TrueSith69
Cthulhu
15
3 / 0 / 1
9,308
490
5,073
8,941
9,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
ZUMA18
Merlin
15
8 / 1 / 8
9,685
510
11,449
6,742
2,317
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ibralosch
Yemoja
13
1 / 6 / 0
7,945
418
1,495
13,260
8,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ares
8
0 / 8 / 0
6,405
337
218
13,006
8,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Ramont
Merlin
13
0 / 4 / 0
8,060
424
7,368
7,564
2,600
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Seldua
Da Ji
10
1 / 6 / 1
6,994
368
3,052
8,321
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Yzyrpatorrr
Artemis
12
2 / 4 / 0
8,140
428
4,302
7,174
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
26
Kills
4
6
Deaths
28
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
Arnav23
Anubis
4
0
7
7.5
W
Ullr
Eiil
Ullr
8
2
5
5.25
L
Yemoja
Ibralosch
Yemoja
1
6
0
0.17
L
Ares
0
8
0
0
L
Merlin
Ramont
Merlin
0
4
0
0
L
Da Ji
Seldua
Da Ji
1
6
1
0.25
W
Vamana
Sins13
Vamana
3
3
8
2.33
W
Cthulhu
TrueSith69
Cthulhu
3
0
1
3.5
L
Artemis
Yzyrpatorrr
Artemis
2
4
0
0.5
W
Merlin
ZUMA18
Merlin
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,478
Damage
16,435
41,446
Taken
49,325
24,143
Mitigated
24,419
13,126
Healing
2,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Arnav23
Anubis
5,407
153
0
4,460
6,616
3,266
1,068
2,111
4,505
56,072
0
W
Ullr
Eiil
Ullr
7,131
4,429
0
1,637
8,538
2,805
3,250
2,221
6,317
0
52,527
L
Yemoja
Ibralosch
Yemoja
1,495
197
336
289
13,260
8,749
721
6,861
6,399
26,124
0
L
Ares
218
0
0
222
13,006
8,062
51
3,169
9,837
15,321
0
L
Merlin
Ramont
Merlin
7,368
203
0
326
7,564
2,600
0
4,679
2,860
54,082
0
L
Da Ji
Seldua
Da Ji
3,052
679
0
488
8,321
2,426
80
2,511
5,660
0
18,645
W
Vamana
Sins13
Vamana
3,418
1,309
0
2,373
10,609
6,100
1,621
2,454
8,155
0
60,108
W
Cthulhu
TrueSith69
Cthulhu
5,073
0
0
1,481
8,941
9,655
1,053
0
8,941
34,041
0
L
Artemis
Yzyrpatorrr
Artemis
4,302
1,732
0
510
7,174
2,582
0
4,234
2,640
0
37,058
W
Merlin
ZUMA18
Merlin
11,449
1,379
0
3,175
6,742
2,317
1,030
2,295
4,447
36,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,893
Gold Earned
37,544
363
Minions Killed
286
0
Camps Cleared
0
1,802,577
Distance Traveled
1,484,812
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,564
503
94
5
0
319,433
5
W
Ullr
9,526
501
57
3
0
333,521
4
L
Yemoja
7,945
418
49
3
0
329,453
2
L
Ares
6,405
337
27
1
0
225,948
0
L
Merlin
8,060
424
111
6
0
346,633
2
L
Da Ji
6,994
368
25
1
0
316,039
6
W
Vamana
9,810
516
111
6
0
343,011
1
W
Cthulhu
9,308
490
45
2
0
452,059
6
L
Artemis
8,140
428
74
4
0
266,739
6
W
Merlin
9,685
510
56
3
0
354,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role