Player Matchup

Arachne
Arachne
Silver I
Soribori
Arachne
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Bronze I
SrCayres
Aphrodite
Bronze I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
UnLucky29
Neith
Silver I
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 247L
1,208 MMR
Solo
Janus
Janus
Bronze IV
WarAchilles
Janus
Bronze IV
Level 43
God Stats
3W - 5L
1,931 SR
Queue Stats
19W - 22L
1,262 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
iAmGarlic
Cu Chulainn
Silver I
Level 115
God Stats
2W - 1L
1,727 SR
Queue Stats
93W - 89L
1,210 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,632 SR
1,336 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 79
1,609 SR
1,198 MMR
Mercury
Mercury
Silver I
CamilitoGamer
Mercury
Silver I
Level 41
God Stats
12W - 6L
1,674 SR
Queue Stats
360W - 372L
1,312 MMR
Party 1
Anhur
Anhur
Gold V
CrookedArrow
Anhur
Gold V
Level 128
God Stats
21W - 19L
1,553 SR
Queue Stats
65W - 74L
1,257 MMR
Solo
King Arthur
King Arthur
Gold V
Huntingbigdays
King Arthur
Gold V
Level 102
God Stats
11W - 14L
1,614 SR
Queue Stats
129W - 132L
1,241 MMR
Solo
Merlin
Merlin
Silver III
JPanto7
Merlin
Silver III
Level 38
God Stats
8W - 5L
1,612 SR
Queue Stats
390W - 386L
1,115 MMR
Party 1
Cerberus
Cerberus
Silver II
TobiasRieperZ
Cerberus
Silver II
Level 85
God Stats
6W - 11L
1,590 SR
Queue Stats
38W - 54L
1,066 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Soribori
Arachne
19
6 / 3 / 4
12,349
494
6,769
20,507
8,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
SrCayres
Aphrodite
17
0 / 6 / 7
10,870
435
9,328
18,600
12,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
UnLucky29
Neith
20
4 / 4 / 4
13,333
533
19,424
18,290
7,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 7 / 5
12,113
485
12,864
12,862
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
iAmGarlic
Cu Chulainn
16
2 / 11 / 2
10,534
421
14,821
21,315
16,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
SetScyllaApolloTsukuyomiDanzaburou

VS

Bans
Guan YuHeimdallrYemojaYmirSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
20
4 / 3 / 10
14,178
567
6,041
17,315
7,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 4 / 6
14,940
598
17,569
17,441
6,889
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Huntingbigdays
King Arthur
20
11 / 0 / 8
14,467
579
22,364
33,046
36,317
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
JPanto7
Merlin
20
5 / 3 / 6
15,155
606
12,088
17,487
7,865
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
TobiasRieperZ
Cerberus
17
2 / 5 / 11
12,513
501
6,561
20,315
18,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
71
15
Kills
30
31
Deaths
15
22
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Mercury
4
3
10
3
W
8
4
6
2.75
W
King Arthur
Huntingbigdays
King Arthur
11
0
8
15
W
Merlin
JPanto7
Merlin
5
3
6
2.67
L
Arachne
Soribori
Arachne
6
3
4
2.67
L
Aphrodite
SrCayres
Aphrodite
0
6
7
0.58
W
Cerberus
TobiasRieperZ
Cerberus
2
5
11
1.5
L
Neith
UnLucky29
Neith
4
4
4
1.5
L
3
7
5
0.79
L
Cu Chulainn
iAmGarlic
Cu Chulainn
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,206
Damage
64,623
91,574
Taken
105,604
48,607
Mitigated
77,206
27,794
Healing
40,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
6,041
2,902
0
7,359
17,315
7,983
2,524
3,670
13,474
0
106,160
W
17,569
9,377
0
8,031
17,441
6,889
4,827
4,009
13,328
0
114,064
W
King Arthur
Huntingbigdays
King Arthur
22,364
1,346
0
13,906
33,046
36,317
918
4,766
28,122
0
84,020
W
Merlin
JPanto7
Merlin
12,088
897
0
4,203
17,487
7,865
2,515
5,498
11,767
145,281
0
L
Arachne
Soribori
Arachne
6,769
5,375
0
4,999
20,507
8,437
719
1,865
18,642
0
93,011
L
Aphrodite
SrCayres
Aphrodite
9,328
1,531
5,088
8,809
18,600
12,763
406
6,827
11,599
45,260
0
W
Cerberus
TobiasRieperZ
Cerberus
6,561
255
0
6,937
20,315
18,152
655
5,126
15,055
39,965
0
L
Neith
UnLucky29
Neith
19,424
9,983
0
7,302
18,290
7,011
1,142
2,768
15,522
0
120,306
L
12,864
744
0
1,333
12,862
3,499
69
4,394
8,468
88,917
0
L
Cu Chulainn
iAmGarlic
Cu Chulainn
14,821
2,665
0
263
21,315
16,897
0
2,795
18,520
0
57,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,199
Gold Earned
71,253
648
Minions Killed
793
0
Camps Cleared
0
2,356,940
Distance Traveled
2,558,750
24
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,178
567
163
7
0
594,747
6
W
Anhur
14,940
598
189
8
0
467,753
6
W
King Arthur
14,467
579
132
5
0
526,419
7
W
Merlin
15,155
606
238
10
0
458,278
3
L
Arachne
12,349
494
128
5
0
554,578
2
L
Aphrodite
10,870
435
67
3
0
487,084
4
W
Cerberus
12,513
501
71
3
0
511,553
13
L
Neith
13,333
533
194
8
0
429,639
8
L
Janus
12,113
485
160
6
0
473,698
4
L
Cu Chulainn
10,534
421
99
4
0
411,941
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role