Player Matchup

Yemoja
Yemoja
Lunatikoloko
Yemoja
Level 16
God Stats
1W - 1L
1,283 SR
Queue Stats
78W - 80L
1,645 Elo+
Party 1
Vamana
Vamana
Mecha8704
Vamana
Level 24
God Stats
2W - 2L
1,570 SR
Queue Stats
155W - 121L
1,630 Elo+
Solo
Izanami
Izanami
Ryouuk
Izanami
Level 29
God Stats
7W - 6L
1,500 SR
Queue Stats
156W - 139L
1,575 Elo+
Solo
Serqet
Serqet
SoloOrTrolly
Serqet
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
1,567 Elo+
Party 1
Chang'e
Chang'e
subarashi02
Chang'e
Level 27
God Stats
17W - 18L
1,402 SR
Queue Stats
305W - 255L
1,605 Elo+
Party 1
Team Averages
Level 20
1,451 SR
1,605 Elo+

VS

Team Averages
Level 21
1,629 SR
1,658 Elo+
Geb
Geb
CL1FF N G4Z
Geb
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 28L
1,716 Elo+
Party 2
Guan Yu
Guan Yu
G4Z N CL1FF
Guan Yu
Level 24
God Stats
1W - 1L
1,740 SR
Queue Stats
54W - 26L
1,716 Elo+
Party 2
Izanami
Izanami
Kini-1987
Izanami
Level 27
God Stats
8W - 4L
1,967 SR
Queue Stats
119W - 101L
1,557 Elo+
Solo
Susano
Susano
KlaraHimmel97
Susano
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 64L
1,717 Elo+
Solo
Agni
Agni
WCKDsRunner
Agni
Level 18
God Stats
3W - 5L
1,441 SR
Queue Stats
129W - 137L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
1 / 2 / 10
8,107
477
6,970
10,685
6,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
Mecha8704
Vamana
17
4 / 0 / 2
9,748
573
13,388
13,647
11,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Ryouuk
Izanami
15
2 / 5 / 1
8,806
518
7,058
11,534
3,468
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
13
1 / 2 / 10
8,096
476
5,101
13,521
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
subarashi02
Chang'e
16
9 / 0 / 4
10,347
609
10,928
6,528
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 5
7,026
413
3,859
14,065
7,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
G4Z N CL1FF
Guan Yu
15
1 / 1 / 0
8,749
515
9,998
15,487
14,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
Kini-1987
Izanami
15
4 / 3 / 1
9,014
530
7,793
10,447
4,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 1
7,731
455
7,391
11,163
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
3 / 8 / 0
7,506
442
6,035
9,416
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
17
Kills
9
9
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
L
Guan Yu
G4Z N CL1FF
Guan Yu
1
1
0
1
L
Izanami
Kini-1987
Izanami
4
3
1
1.5
L
1
2
1
0.75
W
Yemoja
1
2
10
3
W
Vamana
Mecha8704
Vamana
4
0
2
5
W
Izanami
Ryouuk
Izanami
2
5
1
0.5
W
Serqet
1
2
10
3
L
3
8
0
0.38
W
Chang'e
subarashi02
Chang'e
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,445
Damage
35,076
55,915
Taken
60,578
28,187
Mitigated
33,040
24,175
Healing
20,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,859
500
0
3,278
14,065
7,313
0
5,708
7,744
12,677
0
L
Guan Yu
G4Z N CL1FF
Guan Yu
9,998
2,610
684
8,653
15,487
14,445
0
1,669
12,494
0
62,762
L
Izanami
Kini-1987
Izanami
7,793
4,615
0
3,627
10,447
4,444
0
2,447
8,000
0
77,090
L
7,391
1,648
0
4,048
11,163
3,675
0
3,304
7,461
0
52,250
W
Yemoja
6,970
1,071
1,123
3,495
10,685
6,972
254
3,011
7,582
23,119
0
W
Vamana
Mecha8704
Vamana
13,388
6,597
0
8,047
13,647
11,291
0
982
12,643
41
78,552
W
Izanami
Ryouuk
Izanami
7,058
4,667
0
1,578
11,534
3,468
3,198
1,458
10,022
0
72,952
W
Serqet
5,101
890
0
4,088
13,521
4,282
0
2,725
10,640
0
43,727
L
6,035
524
0
0
9,416
3,163
762
4,811
4,505
31,961
0
W
Chang'e
subarashi02
Chang'e
10,928
385
1,618
4,226
6,528
2,174
0
1,200
5,134
61,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,104
Gold Earned
40,026
534
Minions Killed
444
0
Camps Cleared
0
1,720,191
Distance Traveled
1,655,674
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,026
413
8
0
0
314,576
4
L
Guan Yu
8,749
515
138
8
0
369,826
8
L
Izanami
9,014
530
145
9
0
310,945
1
L
Susano
7,731
455
84
5
0
375,312
2
W
Yemoja
8,107
477
23
1
0
307,086
6
W
Vamana
9,748
573
164
10
0
351,406
6
W
Izanami
8,806
518
150
9
0
307,241
3
W
Serqet
8,096
476
73
4
0
394,121
3
L
Agni
7,506
442
69
4
0
285,015
0
W
Chang'e
10,347
609
124
7
0
360,337
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role