Player Matchup

Ymir
Ymir
EmilioElCrack122
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,550 Elo+
Party 2
Cupid
Cupid
OFEN_WATSON
Cupid
Level 100
God Stats
9W - 15L
1,309 SR
Queue Stats
188W - 232L
1,418 Elo+
Party 2
Zhong Kui
Zhong Kui
OFEN_alpha66
Zhong Kui
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
74W - 81L
1,476 Elo+
Party 2
Horus
Horus
OFEN_repioon333
Horus
Level 104
God Stats
1W - 4L
1,285 SR
Queue Stats
204W - 218L
1,479 Elo+
Party 2
Ra
Ra
ThecubatomixYT58
Ra
Level 11
God Stats
4W - 0L
1,871 SR
Queue Stats
11W - 4L
1,555 Elo+
Party 2
Team Averages
Level 66
1,493 SR
1,495 Elo+

VS

Team Averages
Level 66
1,489 SR
1,537 Elo+
Artemis
Artemis
MF_KINGPIN
Artemis
Level 107
God Stats
2W - 3L
1,569 SR
Queue Stats
165W - 140L
1,636 Elo+
Party 1
Khepri
Khepri
MF_PRIMARY
Khepri
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 115L
1,622 Elo+
Party 1
Hercules
Hercules
MutumbaZomba
Hercules
Level 46
God Stats
1W - 2L
1,250 SR
Queue Stats
77W - 81L
1,425 Elo+
Solo
Janus
Janus
NA_s1mple_VI
Janus
Level 46
God Stats
6W - 7L
1,385 SR
Queue Stats
315W - 364L
1,383 Elo+
Solo
Bakasura
Bakasura
TTV_mf_luckyhook
Bakasura
Level 29
God Stats
39W - 18L
1,743 SR
Queue Stats
65W - 53L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,203
515
1,346
7,207
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 3 / 3
7,000
500
3,393
9,120
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
OFEN_alpha66
Zhong Kui
12
7 / 3 / 3
7,779
556
10,949
12,419
9,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
5 / 2 / 3
7,408
529
4,755
8,031
4,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 3 / 2
7,068
505
5,092
6,521
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MF_KINGPIN
Artemis
11
6 / 6 / 2
7,154
511
9,126
9,296
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
MF_PRIMARY
Khepri
10
0 / 3 / 4
5,839
417
1,334
8,038
4,229
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
MutumbaZomba
Hercules
12
1 / 2 / 0
6,716
480
2,480
8,376
4,396
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 2 / 3
6,960
497
5,271
5,985
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 4 / 1
7,058
504
4,007
8,071
2,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
17
Kills
12
12
Deaths
17
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
Artemis
MF_KINGPIN
Artemis
6
6
2
1.17
L
Khepri
MF_PRIMARY
Khepri
0
3
4
0.67
L
Hercules
MutumbaZomba
Hercules
1
2
0
0.5
L
1
2
3
1.25
W
2
3
3
1.17
W
Zhong Kui
OFEN_alpha66
Zhong Kui
7
3
3
2.83
W
5
2
3
3.25
L
4
4
1
1.13
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,535
Damage
22,218
43,298
Taken
39,766
21,298
Mitigated
15,817
18,278
Healing
5,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,346
366
0
4,356
7,207
3,012
522
744
6,263
43,718
0
L
Artemis
MF_KINGPIN
Artemis
9,126
3,653
0
1,643
9,296
2,756
0
3,926
5,150
0
34,222
L
Khepri
MF_PRIMARY
Khepri
1,334
215
0
0
8,038
4,229
0
3,226
4,656
16,979
0
L
Hercules
MutumbaZomba
Hercules
2,480
655
0
2,567
8,376
4,396
60
4,034
4,016
0
29,781
L
5,271
414
0
481
5,985
1,579
240
2,348
3,480
37,697
0
W
3,393
1,316
224
3,582
9,120
2,900
105
585
8,531
0
35,833
W
Zhong Kui
OFEN_alpha66
Zhong Kui
10,949
1,135
0
5,709
12,419
9,114
670
1,473
10,628
41,304
0
W
4,755
1,774
515
1,670
8,031
4,004
0
2,006
5,669
0
13,643
L
4,007
3,268
0
755
8,071
2,857
0
2,903
5,077
0
36,867
W
5,092
306
533
1,689
6,521
2,268
0
1,325
5,068
44,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,458
Gold Earned
33,727
341
Minions Killed
292
0
Camps Cleared
0
1,309,088
Distance Traveled
1,316,678
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,203
515
87
6
0
256,156
0
L
Artemis
7,154
511
46
3
0
231,334
3
L
Khepri
5,839
417
26
2
0
273,068
7
L
Hercules
6,716
480
69
5
0
278,490
1
L
Janus
6,960
497
80
6
0
231,068
0
W
Cupid
7,000
500
71
5
0
245,023
1
W
Zhong Kui
7,779
556
69
5
0
242,946
0
W
Horus
7,408
529
21
2
0
291,527
0
L
Bakasura
7,058
504
71
5
0
302,718
3
W
Ra
7,068
505
93
7
0
273,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role