Player Matchup

Ymir
Ymir
Gold IV
Reltyx
Ymir
Gold IV
Level 68
God Stats
2W - 2L
1,442 SR
Queue Stats
66W - 50L
1,546 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
ScrubingtonJr
Sun Wukong
Gold I
Level 74
God Stats
17W - 9L
1,829 SR
Queue Stats
118W - 104L
1,679 MMR
Solo
Medusa
Medusa
Gold II
TheBéstADC
Medusa
Gold II
Level 139
God Stats
3W - 3L
1,281 SR
Queue Stats
80W - 87L
1,719 MMR
Solo
Thoth
Thoth
Platinum I
Tipiana
Thoth
Platinum I
Level 153
God Stats
23W - 28L
1,711 SR
Queue Stats
283W - 289L
2,107 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
unclebigbuns
Tsukuyomi
Platinum III
Level 129
God Stats
6W - 7L
1,612 SR
Queue Stats
161W - 155L
1,818 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,575 SR
1,774 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,667 SR
1,654 MMR
Guan Yu
Guan Yu
Platinum III
BluesComandos16
Guan Yu
Platinum III
Level 87
God Stats
38W - 28L
1,692 SR
Queue Stats
182W - 182L
1,710 MMR
Solo
Bastet
Bastet
Gold II
Cofí
Bastet
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
LcaseTheGreat
Ganesha
Gold II
Level 64
God Stats
38W - 32L
1,701 SR
Queue Stats
532W - 524L
1,671 MMR
Solo
Raijin
Raijin
Gold III
NoMoreToxicity
Raijin
Gold III
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
454W - 425L
1,686 MMR
Solo
Cupid
Cupid
Platinum V
OGEnglishTea
Cupid
Platinum V
Level 125
God Stats
4W - 1L
1,941 SR
Queue Stats
243W - 242L
1,704 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Reltyx
Ymir
15
2 / 1 / 5
10,292
490
4,015
15,840
12,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
ScrubingtonJr
Sun Wukong
20
2 / 1 / 5
13,231
630
18,889
21,551
14,872
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
18
3 / 0 / 2
11,907
567
9,154
17,010
6,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
Tipiana
Thoth
20
6 / 2 / 3
13,249
631
18,330
9,447
3,328
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Tsukuyomi
unclebigbuns
Tsukuyomi
17
3 / 5 / 5
11,082
528
9,203
16,493
8,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
SetScyllaTiamatNu WaApollo

VS

Bans
DanzaburouSobekAthenaJanusRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 3
10,978
523
12,236
18,294
20,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
Cofí
Bastet
16
7 / 5 / 2
10,490
500
11,401
15,425
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ganesha
15
0 / 2 / 4
9,176
437
5,718
15,992
13,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 5 / 1
9,210
439
4,152
12,694
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 3 / 1
9,976
475
4,151
18,817
5,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
16
Kills
9
9
Deaths
16
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
1
3
3.5
L
Bastet
Cofí
Bastet
7
5
2
1.6
L
Ganesha
0
2
4
1
L
0
5
1
0.1
L
0
3
1
0.17
W
Ymir
Reltyx
Ymir
2
1
5
4.5
W
Sun Wukong
ScrubingtonJr
Sun Wukong
2
1
5
4.5
W
Medusa
3
0
2
4
W
Thoth
Tipiana
Thoth
6
2
3
3.75
W
Tsukuyomi
unclebigbuns
Tsukuyomi
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,591
Damage
37,658
80,341
Taken
81,222
46,025
Mitigated
49,161
34,148
Healing
30,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,236
3,369
1,231
10,436
18,294
20,085
896
2,839
15,455
0
76,390
L
Bastet
Cofí
Bastet
11,401
2,949
0
2,952
15,425
5,232
0
5,039
10,386
0
59,149
L
Ganesha
5,718
561
0
4,779
15,992
13,142
0
5,275
10,717
33,423
0
L
4,152
183
132
1,371
12,694
4,868
0
5,533
7,161
59,690
0
L
4,151
2,809
130
9,350
18,817
5,834
478
3,659
15,158
0
83,300
W
Ymir
Reltyx
Ymir
4,015
793
0
4,246
15,840
12,336
182
3,718
11,762
32,696
0
W
Sun Wukong
ScrubingtonJr
Sun Wukong
18,889
5,997
0
10,337
21,551
14,872
966
2,997
18,424
0
97,599
W
Medusa
9,154
4,592
0
10,773
17,010
6,760
3,497
2,318
14,690
0
115,163
W
Thoth
Tipiana
Thoth
18,330
877
0
3,049
9,447
3,328
1,508
2,157
7,115
102,809
0
W
Tsukuyomi
unclebigbuns
Tsukuyomi
9,203
1,707
0
5,743
16,493
8,729
373
1,034
15,427
0
81,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,761
Gold Earned
49,830
700
Minions Killed
630
0
Camps Cleared
0
2,027,954
Distance Traveled
1,964,763
36
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,978
523
178
8
0
398,097
4
L
Bastet
10,490
500
98
5
0
431,642
6
L
Ganesha
9,176
437
16
1
0
417,219
6
L
Raijin
9,210
439
156
7
0
343,731
3
L
Cupid
9,976
475
182
9
0
374,074
2
W
Ymir
10,292
490
36
2
0
384,464
9
W
Sun Wukong
13,231
630
190
9
0
410,984
4
W
Medusa
11,907
567
156
7
0
395,882
4
W
Thoth
13,249
631
201
10
0
393,669
10
W
Tsukuyomi
11,082
528
117
6
0
442,955
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role