Player Matchup

Aphrodite
Aphrodite
cris109x
Aphrodite
Level 83
God Stats
5W - 4L
1,355 SR
Queue Stats
38W - 72L
1,523 Elo+
Party 2
Fenrir
Fenrir
lorenzoVSL
Fenrir
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
56W - 63L
1,686 Elo+
Party 2
Chaac
Chaac
mohosa-mosca891
Chaac
Level 29
God Stats
5W - 2L
1,642 SR
Queue Stats
48W - 44L
1,493 Elo+
Party 2
Team Averages
Level 79
1,499 SR
1,568 Elo+

VS

Team Averages
Level 17
1,437 SR
1,245 Elo+
Vulcan
Vulcan
Nardo_092
Vulcan
Level 25
God Stats
0W - 4L
1,519 SR
Queue Stats
47W - 106L
1,141 Elo+
Party 1
Izanami
Izanami
Ypsilon215
Izanami
Level 21
God Stats
4W - 7L
1,292 SR
Queue Stats
57W - 117L
1,095 Elo+
Party 1
Cerberus
Cerberus
franco_corp
Cerberus
Level 4
God Stats
4W - 8L
1,500 SR
Queue Stats
5W - 15L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
cris109x
Aphrodite
11
2 / 0 / 8
7,556
687
2,289
2,628
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
lorenzoVSL
Fenrir
12
9 / 2 / 3
9,010
819
6,082
7,613
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 0 / 11
7,547
686
7,410
8,128
5,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Nardo_092
Vulcan
10
0 / 3 / 2
6,514
592
2,980
4,018
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Ypsilon215
Izanami
9
0 / 6 / 2
6,558
596
2,101
7,396
1,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
franco_corp
Cerberus
9
1 / 3 / 0
7,194
654
1,538
7,247
5,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
1
2
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Nardo_092
Vulcan
0
3
2
0.33
L
Izanami
Ypsilon215
Izanami
0
6
2
0.17
W
Aphrodite
cris109x
Aphrodite
2
0
8
6
L
Cerberus
franco_corp
Cerberus
1
3
0
0.33
W
Fenrir
lorenzoVSL
Fenrir
9
2
3
5.25
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,781
Damage
6,619
18,369
Taken
18,661
10,063
Mitigated
8,160
10,728
Healing
2,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Nardo_092
Vulcan
2,980
741
0
0
4,018
1,167
0
28
3,865
17,883
0
L
Izanami
Ypsilon215
Izanami
2,101
949
0
825
7,396
1,794
0
369
6,825
0
21,169
W
Aphrodite
cris109x
Aphrodite
2,289
802
3,311
1,887
2,628
1,121
134
1,334
1,216
15,464
0
L
Cerberus
franco_corp
Cerberus
1,538
149
0
1,868
7,247
5,199
0
1,686
5,076
9,834
0
W
Fenrir
lorenzoVSL
Fenrir
6,082
1,455
0
2,404
7,613
3,038
88
1,023
6,556
0
33,357
W
7,410
928
0
3,126
8,128
5,904
660
1,969
5,945
0
28,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,113
Gold Earned
20,266
130
Minions Killed
90
0
Camps Cleared
0
642,629
Distance Traveled
528,428
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,514
592
29
3
0
193,863
0
L
Izanami
6,558
596
47
4
0
173,485
3
W
Aphrodite
7,556
687
30
3
0
203,926
0
L
Cerberus
7,194
654
14
1
0
161,080
0
W
Fenrir
9,010
819
49
4
0
219,207
2
W
Chaac
7,547
686
51
5
0
219,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role