Player Matchup

Hachiman
Hachiman
Platinum V
Bibi116
Hachiman
Platinum V
Level 85
God Stats
4W - 1L
1,787 SR
Queue Stats
75W - 74L
1,713 MMR
Party 1
Athena
Athena
Platinum V
JaviMunilla
Athena
Platinum V
Level 110
God Stats
5W - 4L
1,658 SR
Queue Stats
77W - 74L
1,733 MMR
Party 1
Thanatos
Thanatos
Gold II
PAKITOPROX
Thanatos
Gold II
Level 148
God Stats
23W - 27L
1,566 SR
Queue Stats
452W - 444L
1,700 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Worlik
Kuzenbo
Platinum V
Level 160
God Stats
0W - 5L
1,500 SR
Queue Stats
184W - 173L
1,746 MMR
Solo
Merlin
Merlin
Gold I
Тнοтн
Merlin
Gold I
Level 147
God Stats
7W - 8L
1,515 SR
Queue Stats
177W - 176L
1,744 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,605 SR
1,727 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,710 SR
1,728 MMR
Janus
Janus
Platinum V
AbuseMeOniiChan
Janus
Platinum V
Level 159
God Stats
6W - 7L
1,543 SR
Queue Stats
265W - 255L
1,754 MMR
Solo
Guan Yu
Guan Yu
Gold IV
AgniNa
Guan Yu
Gold IV
Level 160
God Stats
1W - 0L
1,939 SR
Queue Stats
36W - 22L
1,681 MMR
Party 2
Rama
Rama
Gold IV
DJBIGEGO
Rama
Gold IV
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 2L
1,744 MMR
Party 2
Ymir
Ymir
Gold I
ElBubu75
Ymir
Gold I
Level 47
God Stats
6W - 10L
1,551 SR
Queue Stats
141W - 130L
1,700 MMR
Solo
Bakasura
Bakasura
Platinum V
ThēLaw
Bakasura
Platinum V
Level 156
God Stats
6W - 5L
2,016 SR
Queue Stats
257W - 253L
1,762 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bibi116
Hachiman
14
0 / 5 / 2
8,413
495
7,992
11,854
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
16
2 / 3 / 0
9,143
538
6,723
13,136
11,525
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
PAKITOPROX
Thanatos
14
0 / 4 / 4
8,170
481
7,606
15,541
5,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Worlik
Kuzenbo
10
2 / 4 / 1
7,529
443
5,673
18,879
15,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Тнοтн
Merlin
14
1 / 4 / 1
8,108
477
8,637
7,314
2,236
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ApolloPersephoneSetTiamatDanzaburou

VS

Bans
TsukuyomiCu ChulainnSobekCupidAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 7
10,210
601
10,027
5,237
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
AgniNa
Guan Yu
17
2 / 0 / 3
10,601
624
7,342
11,454
9,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Rama
19
9 / 1 / 3
11,484
676
16,145
15,480
6,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
13
3 / 2 / 5
8,682
511
6,537
15,805
10,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
ThēLaw
Bakasura
16
3 / 2 / 7
9,544
561
7,576
13,795
5,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
20
20
Deaths
5
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
W
Guan Yu
AgniNa
Guan Yu
2
0
3
3.5
L
Hachiman
Bibi116
Hachiman
0
5
2
0.2
W
Rama
9
1
3
10.5
W
Ymir
3
2
5
2.75
L
Athena
2
3
0
0.67
L
Thanatos
PAKITOPROX
Thanatos
0
4
4
0.5
W
Bakasura
ThēLaw
Bakasura
3
2
7
3.25
L
Kuzenbo
Worlik
Kuzenbo
2
4
1
0.63
L
Merlin
Тнοтн
Merlin
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,631
Damage
47,627
66,724
Taken
61,771
37,483
Mitigated
33,139
27,979
Healing
31,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,027
809
132
1,378
5,237
1,725
339
2,712
2,525
72,526
0
W
Guan Yu
AgniNa
Guan Yu
7,342
2,297
510
6,125
11,454
9,906
48
5,598
5,856
0
66,712
L
Hachiman
Bibi116
Hachiman
7,992
5,134
0
3,757
11,854
3,283
0
656
11,006
0
63,368
W
Rama
16,145
12,444
0
10,146
15,480
6,038
2,183
3,167
12,313
0
104,570
W
Ymir
6,537
786
0
4,751
15,805
10,069
32
6,827
8,978
29,309
0
L
Athena
6,723
2,361
0
4,314
13,136
11,525
22
2,128
10,198
63,036
0
L
Thanatos
PAKITOPROX
Thanatos
7,606
2,147
0
14,238
15,541
5,434
0
3,920
11,190
0
62,770
W
Bakasura
ThēLaw
Bakasura
7,576
4,615
0
8,054
13,795
5,401
628
2,729
11,066
0
46,132
L
Kuzenbo
Worlik
Kuzenbo
5,673
2,143
0
5,006
18,879
15,005
0
8,311
9,913
23,695
0
L
Merlin
Тнοтн
Merlin
8,637
584
110
554
7,314
2,236
139
943
5,566
64,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,363
Gold Earned
50,521
520
Minions Killed
645
0
Camps Cleared
0
1,665,165
Distance Traveled
1,833,587
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,210
601
167
10
0
385,747
6
W
Guan Yu
10,601
624
159
9
0
365,442
0
L
Hachiman
8,413
495
121
7
0
291,278
1
W
Rama
11,484
676
173
10
0
312,537
4
W
Ymir
8,682
511
31
2
0
356,743
2
L
Athena
9,143
538
130
8
0
361,077
4
L
Thanatos
8,170
481
121
7
0
354,714
2
W
Bakasura
9,544
561
115
7
0
413,118
5
L
Kuzenbo
7,529
443
24
1
0
345,950
4
L
Merlin
8,108
477
124
7
0
312,146
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role