Player Matchup

King Arthur
King Arthur
BLUmonkEyswag3r
King Arthur
Level 27
God Stats
12W - 20L
1,309 SR
Queue Stats
96W - 115L
1,275 Elo+
Solo
Hachiman
Hachiman
DaringBasher
Hachiman
Level 6
God Stats
5W - 4L
1,500 SR
Queue Stats
6W - 9L
1,027 Elo+
Solo
Arachne
Arachne
LoliArmy
Arachne
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
MustyR235
Merlin
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
15W - 15L
1,500 Elo+
Solo
Khepri
Khepri
Tnappy09
Khepri
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,462 SR
1,360 Elo+

VS

Team Averages
Level 15
1,535 SR
1,283 Elo+
Hercules
Hercules
DoomBuddy007
Hercules
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
750 Elo+
Solo
Ymir
Ymir
Droopy402X
Ymir
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 66L
1,217 Elo+
Solo
Loki
Loki
KnockerLockers
Loki
Level 3
God Stats
4W - 0L
1,500 SR
Queue Stats
13W - 8L
1,500 Elo+
Solo
Izanami
Izanami
Ragnar_AI86
Izanami
Level 28
God Stats
223W - 198L
1,689 SR
Queue Stats
342W - 364L
1,586 Elo+
Solo
Anubis
Anubis
regularray666
Anubis
Level 26
God Stats
5W - 4L
1,489 SR
Queue Stats
29W - 35L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BLUmonkEyswag3r
King Arthur
12
3 / 4 / 1
8,044
503
9,440
13,493
8,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
DaringBasher
Hachiman
11
1 / 6 / 0
6,348
397
3,316
8,772
2,729
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
LoliArmy
Arachne
4
0 / 6 / 0
5,025
314
263
4,729
1,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
MustyR235
Merlin
10
2 / 12 / 1
6,691
418
8,011
11,669
2,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
Tnappy09
Khepri
9
0 / 8 / 1
5,756
360
1,618
10,059
4,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DoomBuddy007
Hercules
9
4 / 6 / 1
7,258
454
3,608
9,875
5,740
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
4 / 0 / 5
8,935
558
5,106
7,813
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
11 / 1 / 2
10,404
650
8,261
9,790
3,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Ragnar_AI86
Izanami
14
6 / 1 / 1
9,452
591
6,183
6,460
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
9 / 1 / 3
9,533
596
11,101
11,587
5,625
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
6
Kills
34
36
Deaths
9
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BLUmonkEyswag3r
King Arthur
3
4
1
0.88
L
Hachiman
DaringBasher
Hachiman
1
6
0
0.17
W
Hercules
DoomBuddy007
Hercules
4
6
1
0.75
W
4
0
5
6.5
W
11
1
2
12
L
Arachne
LoliArmy
Arachne
0
6
0
0
L
Merlin
MustyR235
Merlin
2
12
1
0.21
W
Izanami
Ragnar_AI86
Izanami
6
1
1
6.5
L
Khepri
Tnappy09
Khepri
0
8
1
0.06
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,648
Damage
34,259
48,722
Taken
45,525
19,938
Mitigated
23,753
4,879
Healing
17,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BLUmonkEyswag3r
King Arthur
9,440
2,417
0
3,834
13,493
8,606
224
4,227
9,266
0
30,448
L
Hachiman
DaringBasher
Hachiman
3,316
2,797
0
0
8,772
2,729
560
666
8,106
0
21,071
W
Hercules
DoomBuddy007
Hercules
3,608
1,966
0
973
9,875
5,740
516
1,572
8,303
0
13,459
W
5,106
1,519
243
1,445
7,813
5,176
1,440
1,185
6,628
38,855
1,707
W
8,261
3,345
0
6,026
9,790
3,776
0
370
9,420
0
69,775
L
Arachne
LoliArmy
Arachne
263
239
0
160
4,729
1,214
0
2,458
2,271
0
6,517
L
Merlin
MustyR235
Merlin
8,011
1,157
0
820
11,669
2,987
0
5,209
6,460
27,472
0
W
Izanami
Ragnar_AI86
Izanami
6,183
5,488
0
2,399
6,460
3,436
5,148
1,028
5,432
0
60,514
L
Khepri
Tnappy09
Khepri
1,618
173
0
65
10,059
4,402
0
3,506
6,553
12,317
0
W
11,101
553
0
5,987
11,587
5,625
2,289
5,474
6,113
45,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,864
Gold Earned
45,582
159
Minions Killed
420
0
Camps Cleared
0
1,162,387
Distance Traveled
1,312,478
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,044
503
44
3
0
299,181
2
L
Hachiman
6,348
397
47
3
0
218,550
1
W
Hercules
7,258
454
23
1
0
216,506
0
W
Ymir
8,935
558
79
5
0
304,421
0
W
Loki
10,404
650
116
7
0
342,111
1
L
Arachne
5,025
314
14
1
0
140,382
0
L
Merlin
6,691
418
42
3
0
235,337
0
W
Izanami
9,452
591
115
7
0
223,965
0
L
Khepri
5,756
360
12
1
0
268,937
0
W
Anubis
9,533
596
87
5
0
225,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role