Player Matchup

Susano
Susano
Derenter
Susano
Level 155
God Stats
2W - 4L
1,635 SR
Queue Stats
120W - 96L
1,635 Elo+
Party 1
Cerberus
Cerberus
FireGodDog
Cerberus
Level 145
God Stats
0W - 2L
1,907 SR
Queue Stats
42W - 26L
1,603 Elo+
Party 1
Hachiman
Hachiman
Pharmas4out
Hachiman
Level 38
God Stats
6W - 3L
1,668 SR
Queue Stats
23W - 9L
1,555 Elo+
Party 1
Bellona
Bellona
ПотерянныйБомжик
Bellona
Level 28
God Stats
2W - 3L
1,676 SR
Queue Stats
161W - 183L
1,371 Elo+
Party 2
Nu Wa
Nu Wa
ЭндрюОгнёв
Nu Wa
Level 125
God Stats
6W - 3L
1,733 SR
Queue Stats
157W - 176L
1,371 Elo+
Party 2
Team Averages
Level 98
1,724 SR
1,507 Elo+

VS

Team Averages
Level 81
1,636 SR
1,582 Elo+
Ra
Ra
Domivat24
Ra
Level 128
God Stats
3W - 4L
1,715 SR
Queue Stats
165W - 79L
1,677 Elo+
Party 3
Khepri
Khepri
PyroBurst-
Khepri
Level 106
God Stats
51W - 17L
1,880 SR
Queue Stats
79W - 42L
1,619 Elo+
Party 3
Heimdallr
Heimdallr
calemiS
Heimdallr
Level 40
God Stats
11W - 16L
1,453 SR
Queue Stats
294W - 367L
1,280 Elo+
Solo
Nemesis
Nemesis
infamous16YT
Nemesis
Level 101
God Stats
2W - 5L
1,288 SR
Queue Stats
182W - 88L
1,625 Elo+
Party 3
Fenrir
Fenrir
pezquenin
Fenrir
Level 28
God Stats
13W - 1L
1,844 SR
Queue Stats
145W - 59L
1,710 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Derenter
Susano
14
2 / 7 / 3
8,524
426
8,693
17,692
6,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
FireGodDog
Cerberus
11
0 / 5 / 2
7,149
357
1,875
13,000
8,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Pharmas4out
Hachiman
11
1 / 4 / 4
7,320
366
3,114
8,947
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 7 / 1
7,272
364
5,783
16,691
15,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 11 / 1
7,456
373
9,694
16,043
5,324
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 12
12,088
604
14,240
16,560
7,350
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
PyroBurst-
Khepri
14
2 / 1 / 15
10,283
514
7,861
10,378
7,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
calemiS
Heimdallr
15
1 / 3 / 9
9,636
482
9,119
11,127
4,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
infamous16YT
Nemesis
19
16 / 1 / 2
12,917
646
11,630
14,050
6,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
pezquenin
Fenrir
17
8 / 0 / 6
11,180
559
8,507
10,226
8,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
78
4
Kills
34
34
Deaths
6
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Susano
Derenter
Susano
2
7
3
0.5
W
7
1
12
13
L
Cerberus
FireGodDog
Cerberus
0
5
2
0.2
L
Hachiman
Pharmas4out
Hachiman
1
4
4
0.75
W
Khepri
PyroBurst-
Khepri
2
1
15
9.5
W
Heimdallr
calemiS
Heimdallr
1
3
9
1.83
W
Nemesis
infamous16YT
Nemesis
16
1
2
17
W
Fenrir
pezquenin
Fenrir
8
0
6
11
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,159
Damage
51,357
72,373
Taken
62,341
38,298
Mitigated
34,107
14,488
Healing
25,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Derenter
Susano
8,693
3,023
0
3,299
17,692
6,868
0
4,556
13,086
0
50,868
W
14,240
1,836
3,314
10,249
16,560
7,350
4,248
4,772
10,464
88,363
0
L
Cerberus
FireGodDog
Cerberus
1,875
231
0
3,670
13,000
8,110
0
1,962
10,988
16,961
0
L
Hachiman
Pharmas4out
Hachiman
3,114
1,346
0
1,709
8,947
2,649
306
2,900
6,047
0
28,841
W
Khepri
PyroBurst-
Khepri
7,861
894
0
2,189
10,378
7,215
875
858
9,435
33,405
0
W
Heimdallr
calemiS
Heimdallr
9,119
3,460
147
4,558
11,127
4,131
2,374
950
9,406
0
57,711
W
Nemesis
infamous16YT
Nemesis
11,630
6,272
0
1,739
14,050
6,560
1,321
3,168
9,557
0
84,291
W
Fenrir
pezquenin
Fenrir
8,507
1,538
0
3,523
10,226
8,851
1,314
1,821
8,186
0
41,891
L
5,783
1,622
807
1,847
16,691
15,347
145
6,363
10,278
0
37,437
L
9,694
2,070
299
2,857
16,043
5,324
858
6,320
9,598
56,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,721
Gold Earned
56,104
317
Minions Killed
513
0
Camps Cleared
0
1,523,392
Distance Traveled
1,688,712
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,524
426
92
5
0
359,318
3
W
Ra
12,088
604
178
9
0
337,227
3
L
Cerberus
7,149
357
54
3
0
244,860
4
L
Hachiman
7,320
366
46
2
0
285,103
2
W
Khepri
10,283
514
29
1
0
337,964
3
W
Heimdallr
9,636
482
97
5
0
265,009
2
W
Nemesis
12,917
646
134
7
0
423,002
2
W
Fenrir
11,180
559
75
4
0
325,510
3
L
Bellona
7,272
364
54
3
0
362,234
5
L
Nu Wa
7,456
373
71
4
0
271,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role