Player Matchup

Chaac
Chaac
Equinooox
Chaac
Level 24
God Stats
0W - 4L
1,188 SR
Queue Stats
16W - 48L
1,260 Elo+
Party 1
Agni
Agni
RevoltiizZ
Agni
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 148L
1,286 Elo+
Party 1
Neith
Neith
Thiagobr962
Neith
Level 75
God Stats
4W - 6L
1,536 SR
Queue Stats
164W - 236L
1,322 Elo+
Solo
Team Averages
Level 56
1,408 SR
1,289 Elo+

VS

Team Averages
Level 82
1,491 SR
1,454 Elo+
Camazotz
Camazotz
COXINHA_MECANICA
Camazotz
Level 117
God Stats
2W - 0L
1,821 SR
Queue Stats
306W - 259L
1,524 Elo+
Party 2
Merlin
Merlin
DUGURU_MECANICO
Merlin
Level 103
God Stats
7W - 6L
1,377 SR
Queue Stats
267W - 230L
1,573 Elo+
Party 2
Ares
Ares
dorianovrau
Ares
Level 27
God Stats
1W - 1L
1,276 SR
Queue Stats
44W - 80L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Equinooox
Chaac
12
1 / 9 / 4
9,182
574
11,463
25,821
13,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
2 / 10 / 3
9,170
573
8,315
17,968
4,484
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 9 / 3
9,719
607
8,973
17,549
4,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 1 / 11
13,035
815
19,779
21,900
9,649
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
14 / 0 / 14
13,304
832
27,829
6,077
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 4 / 23
10,430
652
7,064
18,662
15,257
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
76
5
Kills
28
28
Deaths
5
10
Assists
48
Player
Kills
Deaths
Assists
KDA
W
14
1
11
19.5
W
14
0
14
21
L
Chaac
Equinooox
Chaac
1
9
4
0.33
L
2
10
3
0.35
L
2
9
3
0.39
W
0
4
23
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,751
Damage
54,672
61,338
Taken
46,639
22,696
Mitigated
27,524
9,761
Healing
17,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,779
7,622
0
11,961
21,900
9,649
1,649
3,061
18,839
0
83,703
W
27,829
1,302
0
2,911
6,077
2,618
1,034
1,352
4,725
81,482
0
L
Chaac
Equinooox
Chaac
11,463
3,584
0
4,296
25,821
13,423
0
11,616
13,643
0
38,077
L
8,315
459
0
2,665
17,968
4,484
0
10,457
7,025
36,532
0
L
8,973
3,828
0
2,800
17,549
4,789
0
11,292
5,777
0
23,273
W
7,064
376
952
1,539
18,662
15,257
581
4,074
14,588
14,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,071
Gold Earned
36,769
136
Minions Killed
205
0
Camps Cleared
0
746,478
Distance Traveled
863,357
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
13,035
815
91
6
0
316,437
0
W
Merlin
13,304
832
112
7
0
269,885
3
L
Chaac
9,182
574
53
3
0
257,732
2
L
Agni
9,170
573
44
3
0
243,432
1
L
Neith
9,719
607
39
2
0
245,314
0
W
Ares
10,430
652
2
0
0
277,035
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role