Player Matchup

Scylla
Scylla
Dante2153
Scylla
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 140L
1,407 Elo+
Party 2
Fenrir
Fenrir
DarkChaosStorm
Fenrir
Level 63
God Stats
41W - 66L
974 SR
Queue Stats
56W - 91L
1,261 Elo+
Party 2
Tsukuyomi
Tsukuyomi
jordyBU
Tsukuyomi
Level 67
God Stats
24W - 22L
1,522 SR
Queue Stats
313W - 413L
1,378 Elo+
Solo
Team Averages
Level 72
1,332 SR
1,348 Elo+

VS

Team Averages
Level 44
1,471 SR
1,452 Elo+
Yemoja
Yemoja
BlownSphinkter
Yemoja
Level 10
God Stats
18W - 23L
1,578 SR
Queue Stats
33W - 46L
1,492 Elo+
Party 1
Ra
Ra
Winnergame91
Ra
Level 104
God Stats
6W - 3L
1,281 SR
Queue Stats
474W - 614L
1,425 Elo+
Solo
Osiris
Osiris
WorkDayPegasus17
Osiris
Level 18
God Stats
23W - 22L
1,554 SR
Queue Stats
31W - 34L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dante2153
Scylla
14
0 / 7 / 4
10,730
565
11,025
14,654
5,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 6 / 1
12,583
662
8,904
14,175
7,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
jordyBU
Tsukuyomi
14
1 / 9 / 4
11,558
608
14,614
15,394
6,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 15
13,335
702
4,571
12,885
9,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 1 / 8
13,660
719
11,033
12,546
6,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
12 / 3 / 10
14,238
749
19,190
18,871
18,181
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
7
Kills
22
22
Deaths
7
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
2
3
15
3.17
L
Scylla
Dante2153
Scylla
0
7
4
0.29
L
6
6
1
1.08
W
8
1
8
12
W
12
3
10
5.67
L
Tsukuyomi
jordyBU
Tsukuyomi
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,543
Damage
34,794
44,223
Taken
44,302
19,429
Mitigated
34,714
4,160
Healing
23,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,571
1,208
5,665
3,483
12,885
9,763
681
3,826
9,059
26,373
0
L
Scylla
Dante2153
Scylla
11,025
339
0
1,273
14,654
5,645
570
5,250
9,404
52,733
0
L
8,904
739
0
1,228
14,175
7,090
312
5,721
8,454
0
26,100
W
11,033
116
4,739
6,268
12,546
6,770
1,021
3,493
9,053
68,693
0
W
19,190
3,967
0
3,496
18,871
18,181
811
3,739
15,132
502
48,716
L
Tsukuyomi
jordyBU
Tsukuyomi
14,614
4,653
0
1,659
15,394
6,694
44
5,239
10,155
0
60,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,871
Gold Earned
41,233
173
Minions Killed
187
0
Camps Cleared
0
996,417
Distance Traveled
1,040,186
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,335
702
35
2
0
285,652
0
L
Scylla
10,730
565
68
4
0
304,056
0
L
Fenrir
12,583
662
33
2
0
346,529
4
W
Ra
13,660
719
112
6
0
386,762
5
W
Osiris
14,238
749
40
2
0
367,772
3
L
Tsukuyomi
11,558
608
72
4
0
345,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role