Player Matchup

King Arthur
King Arthur
Masters
ComradePoshBoy
King Arthur
Masters
Level 122
God Stats
24W - 14L
1,663 SR
Queue Stats
172W - 146L
2,710 MMR
Party 1
Izanami
Izanami
Masters
FeeIsRankedMan
Izanami
Masters
Level 158
God Stats
7W - 3L
1,988 SR
Queue Stats
141W - 101L
2,730 MMR
Solo
Geb
Geb
Masters
THEGILLYBOY
Geb
Masters
Level 143
God Stats
7W - 5L
1,608 SR
Queue Stats
538W - 480L
2,743 MMR
Party 1
Tiamat
Tiamat
Masters
WhaFun
Tiamat
Masters
Level 158
God Stats
0W - 2L
1,452 SR
Queue Stats
175W - 155L
2,791 MMR
Solo
Awilix
Awilix
Masters
ZETTOGi
Awilix
Masters
Level 160
God Stats
1W - 2L
1,724 SR
Queue Stats
458W - 404L
2,752 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 148
1,687 SR
2,745 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 127
1,706 SR
2,538 MMR
Sylvanus
Sylvanus
Masters
Bidou95440-
Sylvanus
Masters
Level 128
God Stats
47W - 42L
1,646 SR
Queue Stats
712W - 693L
2,691 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
Shockenhull
Ah Muzen Cab
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
TwentyOyster6
Sun Wukong
Masters
Level 154
God Stats
32W - 16L
1,958 SR
Queue Stats
371W - 255L
2,627 MMR
Solo
Ra
Ra
Masters
iFlу
Ra
Masters
Level 124
God Stats
4W - 3L
1,547 SR
Queue Stats
242W - 224L
2,712 MMR
Solo
Fenrir
Fenrir
Grandmaster
nooootDarkK
Fenrir
Grandmaster
Level 160
God Stats
16W - 5L
1,882 SR
Queue Stats
89W - 54L
3,159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ComradePoshBoy
King Arthur
18
3 / 5 / 0
10,862
517
14,197
19,785
20,406
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 6 / 3
10,619
506
11,031
16,392
4,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 5 / 7
9,297
443
4,995
18,652
15,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
WhaFun
Tiamat
17
3 / 5 / 6
10,938
521
15,833
13,941
7,467
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
ZETTOGi
Awilix
17
3 / 7 / 5
10,222
487
7,812
15,580
7,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
PersephoneSetScyllaApolloNemesis

VS

Bans
UllrDanzaburouSobekAphroditeAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bidou95440-
Sylvanus
16
3 / 4 / 12
11,626
554
7,146
20,351
18,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
Shockenhull
Ah Muzen Cab
20
10 / 2 / 6
14,899
709
18,388
18,014
8,672
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
TwentyOyster6
Sun Wukong
20
4 / 2 / 9
13,840
659
17,900
23,322
18,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
18
1 / 4 / 15
12,532
597
8,714
11,310
4,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
20
10 / 0 / 10
13,769
656
13,470
15,371
11,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
80
12
Kills
28
28
Deaths
12
21
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Bidou95440-
Sylvanus
3
4
12
2.25
L
King Arthur
ComradePoshBoy
King Arthur
3
5
0
0.6
L
3
6
3
0.75
W
Ah Muzen Cab
Shockenhull
Ah Muzen Cab
10
2
6
6.5
L
0
5
7
0.7
W
Sun Wukong
TwentyOyster6
Sun Wukong
4
2
9
4.25
L
Tiamat
WhaFun
Tiamat
3
5
6
1.2
L
Awilix
ZETTOGi
Awilix
3
7
5
0.79
W
Ra
1
4
15
2.13
W
Fenrir
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,868
Damage
65,618
84,350
Taken
88,368
54,859
Mitigated
62,111
20,148
Healing
48,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Bidou95440-
Sylvanus
7,146
1,437
5,063
8,581
20,351
18,526
990
7,079
12,509
26,290
0
L
King Arthur
ComradePoshBoy
King Arthur
14,197
2,498
0
3,995
19,785
20,406
0
2,058
17,620
0
84,967
L
11,031
8,249
0
4,921
16,392
4,563
572
1,319
15,041
0
84,433
W
Ah Muzen Cab
Shockenhull
Ah Muzen Cab
18,388
8,949
0
8,538
18,014
8,672
14,458
2,596
15,340
0
122,037
L
4,995
391
0
4,306
18,652
15,364
0
4,737
13,765
23,356
0
W
Sun Wukong
TwentyOyster6
Sun Wukong
17,900
6,510
0
11,599
23,322
18,393
2,102
2,720
20,338
0
98,571
L
Tiamat
WhaFun
Tiamat
15,833
1,191
0
2,736
13,941
7,467
16
4,338
9,366
82,097
0
L
Awilix
ZETTOGi
Awilix
7,812
3,147
0
4,190
15,580
7,059
0
2,764
12,698
0
82,018
W
Ra
8,714
1,399
4,595
3,660
11,310
4,901
1,168
4,967
6,281
96,512
0
W
Fenrir
13,470
3,638
0
5,995
15,371
11,619
817
2,871
12,278
0
91,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,938
Gold Earned
66,666
641
Minions Killed
718
0
Camps Cleared
0
1,983,221
Distance Traveled
2,086,708
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,626
554
29
1
0
397,708
11
L
King Arthur
10,862
517
154
7
0
404,359
5
L
Izanami
10,619
506
154
7
0
342,197
6
W
Ah Muzen Cab
14,899
709
191
9
0
382,504
6
L
Geb
9,297
443
44
2
0
417,270
5
W
Sun Wukong
13,840
659
185
9
0
436,891
1
L
Tiamat
10,938
521
155
7
0
381,093
4
L
Awilix
10,222
487
134
6
0
438,302
4
W
Ra
12,532
597
177
8
0
400,434
8
W
Fenrir
13,769
656
136
6
0
469,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role