Player Matchup

Kukulkan
Kukulkan
Silver I
CK Liquid Pijao
Kukulkan
Silver I
Level 159
God Stats
56W - 60L
1,580 SR
Queue Stats
404W - 426L
1,224 MMR
Solo
Ravana
Ravana
Silver II
Dificultyz
Ravana
Silver II
Level 67
God Stats
4W - 4L
1,479 SR
Queue Stats
30W - 41L
1,255 MMR
Solo
Skadi
Skadi
Silver II
FillingNikel58
Skadi
Silver II
Level 86
God Stats
11W - 15L
1,542 SR
Queue Stats
43W - 48L
1,223 MMR
Solo
Sylvanus
Sylvanus
Silver I
WolfCamm99
Sylvanus
Silver I
Level 129
God Stats
3W - 6L
1,484 SR
Queue Stats
78W - 85L
1,225 MMR
Solo
Vulcan
Vulcan
Silver I
magicdecent
Vulcan
Silver I
Level 116
God Stats
2W - 5L
1,619 SR
Queue Stats
272W - 269L
1,253 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,541 SR
1,236 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,613 SR
1,237 MMR
Osiris
Osiris
Gold V
Alasthor24
Osiris
Gold V
Level 124
God Stats
21W - 19L
1,548 SR
Queue Stats
159W - 160L
1,234 MMR
Solo
Bakasura
Bakasura
Gold V
Counter
Bakasura
Gold V
Level 155
God Stats
1W - 2L
1,556 SR
Queue Stats
35W - 46L
1,202 MMR
Party 1
Ares
Ares
Silver I
IsThatAShirt 30
Ares
Silver I
Level 108
God Stats
3W - 0L
1,635 SR
Queue Stats
272W - 268L
1,204 MMR
Solo
Nu Wa
Nu Wa
Gold V
Jei Juicy
Nu Wa
Gold V
Level 152
God Stats
54W - 37L
1,553 SR
Queue Stats
237W - 255L
1,324 MMR
Party 1
Hou Yi
Hou Yi
Silver I
Sanyzera
Hou Yi
Silver I
Level 106
God Stats
4W - 1L
1,773 SR
Queue Stats
68W - 91L
1,221 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
3 / 4 / 3
11,361
494
12,916
10,317
3,684
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ravana
Dificultyz
Ravana
19
8 / 3 / 6
12,068
525
11,834
14,305
6,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 5 / 5
11,618
505
11,351
16,854
5,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
WolfCamm99
Sylvanus
15
1 / 7 / 11
10,619
462
7,950
24,306
23,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
17
3 / 4 / 7
11,213
488
17,729
13,096
5,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SetTsukuyomiDanzaburouCthulhuChaac

VS

Bans
TiamatCupidNemesisCu ChulainnFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Alasthor24
Osiris
19
2 / 4 / 6
12,301
535
6,535
20,442
19,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Counter
Bakasura
20
12 / 5 / 7
14,364
625
18,996
21,455
12,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 5 / 12
11,154
485
6,333
23,897
22,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Jei Juicy
Nu Wa
17
3 / 3 / 13
11,878
516
14,489
14,846
5,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Hou Yi
Sanyzera
Hou Yi
20
6 / 3 / 4
12,906
561
9,702
13,815
5,196
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
65
19
Kills
23
23
Deaths
20
32
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Osiris
Alasthor24
Osiris
2
4
6
1.25
L
Kukulkan
3
4
3
1.13
W
Bakasura
Counter
Bakasura
12
5
7
3.1
L
Ravana
Dificultyz
Ravana
8
3
6
3.67
L
4
5
5
1.3
W
0
5
12
1.2
W
Nu Wa
Jei Juicy
Nu Wa
3
3
13
3.17
W
Hou Yi
Sanyzera
Hou Yi
6
3
4
2.67
L
Sylvanus
WolfCamm99
Sylvanus
1
7
11
0.93
L
Vulcan
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,780
Damage
56,055
78,878
Taken
94,455
44,657
Mitigated
64,556
18,775
Healing
34,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Alasthor24
Osiris
6,535
1,941
0
8,186
20,442
19,260
1,185
7,681
12,714
0
91,240
L
Kukulkan
12,916
1,306
0
1,020
10,317
3,684
1,299
2,978
7,085
75,659
0
W
Bakasura
Counter
Bakasura
18,996
12,917
0
7,478
21,455
12,575
2,276
7,412
13,899
0
105,085
L
Ravana
Dificultyz
Ravana
11,834
2,961
0
4,060
14,305
6,253
468
3,784
9,647
0
74,995
L
11,351
3,759
0
1,087
16,854
5,927
753
3,514
12,657
0
96,480
W
6,333
183
0
5,566
23,897
22,121
285
11,802
11,859
35,802
0
W
Nu Wa
Jei Juicy
Nu Wa
14,489
2,643
339
6,095
14,846
5,404
2,134
7,445
7,209
72,417
0
W
Hou Yi
Sanyzera
Hou Yi
9,702
4,014
0
6,484
13,815
5,196
1,479
4,664
9,111
0
79,293
L
Sylvanus
WolfCamm99
Sylvanus
7,950
2,086
4,178
6,738
24,306
23,071
1,255
5,433
17,934
38,635
0
L
Vulcan
17,729
5,875
77
1,615
13,096
5,722
809
3,917
8,530
88,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,879
Gold Earned
62,603
606
Minions Killed
634
0
Camps Cleared
0
2,061,225
Distance Traveled
2,167,283
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,301
535
125
5
0
400,133
0
L
Kukulkan
11,361
494
140
6
0
396,191
5
W
Bakasura
14,364
625
172
7
0
506,227
1
L
Ravana
12,068
525
126
5
0
476,188
4
L
Skadi
11,618
505
144
6
0
389,894
4
W
Ares
11,154
485
54
2
0
427,783
6
W
Nu Wa
11,878
516
129
6
0
402,844
9
W
Hou Yi
12,906
561
154
7
0
430,296
7
L
Sylvanus
10,619
462
48
2
0
361,352
6
L
Vulcan
11,213
488
148
6
0
437,600
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role