Player Matchup

Cerberus
Cerberus
Anthony2024
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 33L
1,154 Elo+
Solo
Hun Batz
Hun Batz
Farbror_Hanibal
Hun Batz
Level 18
God Stats
6W - 6L
1,633 SR
Queue Stats
192W - 217L
1,451 Elo+
Party 1
Skadi
Skadi
Kawaii_potato69-
Skadi
Level 6
God Stats
2W - 8L
1,276 SR
Queue Stats
166W - 204L
1,559 Elo+
Party 1
Guan Yu
Guan Yu
Raidrah
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 47L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
jahnm
The Morrigan
Level 28
God Stats
34W - 28L
1,769 SR
Queue Stats
302W - 341L
1,469 Elo+
Solo
Team Averages
Level 13
1,535 SR
1,427 Elo+

VS

Team Averages
Level 22
1,480 SR
1,395 Elo+
Tiamat
Tiamat
ALTAIR PRO 2345
Tiamat
Level 28
God Stats
29W - 17L
1,620 SR
Queue Stats
292W - 294L
1,560 Elo+
Solo
Aphrodite
Aphrodite
Cooch430
Aphrodite
Level 29
God Stats
55W - 41L
1,512 SR
Queue Stats
190W - 181L
1,431 Elo+
Solo
Apollo
Apollo
Winnabledude
Apollo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,167 Elo+
Solo
Vamana
Vamana
XxJeanxX2542
Vamana
Level 18
God Stats
1W - 1L
1,269 SR
Queue Stats
18W - 18L
1,314 Elo+
Solo
Thanatos
Thanatos
javenraid
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Anthony2024
Cerberus
4
0 / 4 / 0
4,216
351
217
5,088
1,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
10
1 / 3 / 3
5,882
490
4,723
7,893
2,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 2 / 1
5,509
459
1,822
5,097
1,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
Raidrah
Guan Yu
9
4 / 4 / 0
5,808
484
3,501
8,939
7,068
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
jahnm
The Morrigan
8
0 / 2 / 2
5,115
426
2,798
5,213
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
6,647
554
6,273
5,051
3,546
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Cooch430
Aphrodite
10
1 / 1 / 7
6,713
559
3,312
5,709
4,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
13
1 / 0 / 4
7,371
614
3,048
5,381
1,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vamana
10
2 / 3 / 4
6,064
505
2,671
7,883
3,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
javenraid
Thanatos
11
8 / 0 / 2
7,124
594
5,510
8,890
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
15
15
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Cerberus
Anthony2024
Cerberus
0
4
0
0
W
Aphrodite
Cooch430
Aphrodite
1
1
7
4.5
L
Hun Batz
1
3
3
0.83
L
0
2
1
0.25
L
Guan Yu
Raidrah
Guan Yu
4
4
0
1
W
Apollo
1
0
4
3
W
Vamana
2
3
4
1.33
L
The Morrigan
jahnm
The Morrigan
0
2
2
0.5
W
Thanatos
javenraid
Thanatos
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,061
Damage
20,814
32,230
Taken
32,914
14,641
Mitigated
16,340
4,240
Healing
20,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,273
626
0
2,444
5,051
3,546
663
559
4,342
34,567
0
L
Cerberus
Anthony2024
Cerberus
217
112
0
956
5,088
1,920
0
1,388
3,700
4,697
0
W
Aphrodite
Cooch430
Aphrodite
3,312
743
2,569
2,282
5,709
4,204
954
1,276
4,307
22,012
0
L
Hun Batz
4,723
1,258
0
0
7,893
2,493
0
1,763
6,130
0
31,273
L
1,822
612
0
253
5,097
1,485
90
1,725
3,372
40
20,108
L
Guan Yu
Raidrah
Guan Yu
3,501
657
446
1,266
8,939
7,068
0
2,160
6,779
0
11,458
W
Apollo
3,048
1,917
355
2,904
5,381
1,799
2,966
265
5,096
0
41,231
W
Vamana
2,671
1,028
0
899
7,883
3,880
390
0
7,883
0
17,914
L
The Morrigan
jahnm
The Morrigan
2,798
516
0
1,319
5,213
1,675
0
2,549
2,664
18,911
251
W
Thanatos
javenraid
Thanatos
5,510
1,349
0
8,909
8,890
2,911
38
405
8,387
0
30,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,530
Gold Earned
33,919
162
Minions Killed
279
0
Camps Cleared
0
940,009
Distance Traveled
1,126,488
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,647
554
62
5
0
221,789
3
L
Cerberus
4,216
351
10
1
0
167,742
0
W
Aphrodite
6,713
559
53
4
0
178,137
1
L
Hun Batz
5,882
490
52
4
0
227,465
0
L
Skadi
5,509
459
36
3
0
192,510
1
L
Guan Yu
5,808
484
24
2
0
201,417
0
W
Apollo
7,371
614
92
8
0
222,654
4
W
Vamana
6,064
505
23
2
0
263,983
2
L
The Morrigan
5,115
426
40
3
0
150,875
0
W
Thanatos
7,124
594
49
4
0
239,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role