Player Matchup

Yemoja
Yemoja
B_anna_nana
Yemoja
Level 22
God Stats
7W - 6L
1,489 SR
Queue Stats
59W - 60L
1,424 Elo+
Solo
Cthulhu
Cthulhu
Dredhak
Cthulhu
Level 26
God Stats
12W - 3L
1,648 SR
Queue Stats
82W - 72L
1,446 Elo+
Solo
Janus
Janus
FAZE DECEIVED
Janus
Level 29
God Stats
11W - 10L
1,509 SR
Queue Stats
485W - 421L
1,505 Elo+
Solo
Ullr
Ullr
shelly1937
Ullr
Level 26
God Stats
58W - 51L
1,943 SR
Queue Stats
608W - 537L
1,678 Elo+
Solo
Fenrir
Fenrir
zaza631921
Fenrir
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 4L
1,620 Elo+
Solo
Team Averages
Level 22
1,618 SR
1,535 Elo+

VS

Team Averages
Level 18
1,536 SR
1,467 Elo+
Skadi
Skadi
McPoupou
Skadi
Level 24
God Stats
1W - 2L
1,474 SR
Queue Stats
21W - 22L
1,489 Elo+
Solo
Fenrir
Fenrir
Velociraptor_Blu
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,198 Elo+
Solo
Cerberus
Cerberus
Zane4995
Cerberus
Level 17
God Stats
43W - 44L
1,622 SR
Queue Stats
58W - 56L
1,633 Elo+
Solo
Thoth
Thoth
aldousofficial
Thoth
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,527 Elo+
Solo
Nemesis
Nemesis
rainmankhef
Nemesis
Level 29
God Stats
58W - 39L
1,585 SR
Queue Stats
103W - 108L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
1 / 0 / 22
13,126
547
7,105
8,656
5,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
Dredhak
Cthulhu
16
5 / 6 / 9
11,816
492
12,491
17,073
7,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
8 / 5 / 8
11,275
470
14,394
11,983
3,208
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
36 / 3 / 3
15,912
663
52,235
28,235
13,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
zaza631921
Fenrir
18
0 / 5 / 9
11,688
487
6,249
20,116
9,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
McPoupou
Skadi
16
4 / 13 / 4
10,504
438
15,375
22,531
7,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 18 / 6
9,637
402
9,248
23,072
8,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Zane4995
Cerberus
16
5 / 5 / 5
11,224
468
16,440
28,092
31,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
1 / 10 / 5
9,389
391
7,618
14,826
4,691
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
rainmankhef
Nemesis
16
5 / 4 / 2
10,323
430
10,228
30,574
19,078
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
41
50
Kills
19
19
Deaths
50
51
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
0
22
12
W
Cthulhu
Dredhak
Cthulhu
5
6
9
1.58
W
8
5
8
2.4
L
Skadi
McPoupou
Skadi
4
13
4
0.46
L
4
18
6
0.39
L
Cerberus
Zane4995
Cerberus
5
5
5
1.5
L
1
10
5
0.35
L
Nemesis
rainmankhef
Nemesis
5
4
2
1.5
W
36
3
3
12.5
W
Fenrir
zaza631921
Fenrir
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,474
Damage
58,909
86,063
Taken
119,095
39,372
Mitigated
71,236
33,936
Healing
24,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
7,105
1,450
6,377
2,693
8,656
5,253
665
2,180
6,476
30,764
0
W
Cthulhu
Dredhak
Cthulhu
12,491
1,175
0
2,533
17,073
7,764
1,152
6,109
10,964
47,896
0
W
14,394
1,675
0
1,870
11,983
3,208
1,613
5,678
6,112
49,350
0
L
Skadi
McPoupou
Skadi
15,375
6,405
0
2,166
22,531
7,597
40
3,675
18,686
0
62,221
L
9,248
2,681
0
1,630
23,072
8,594
94
7,711
15,173
0
29,195
L
Cerberus
Zane4995
Cerberus
16,440
651
0
9,367
28,092
31,276
0
7,073
20,947
60,681
0
L
7,618
787
0
1,010
14,826
4,691
274
4,636
10,088
38,817
0
L
Nemesis
rainmankhef
Nemesis
10,228
2,949
0
10,297
30,574
19,078
325
9,861
20,211
10,492
40,161
W
52,235
34,175
0
14,221
28,235
13,357
6,977
7,809
20,426
0
129,117
W
Fenrir
zaza631921
Fenrir
6,249
2,623
0
6,242
20,116
9,790
1,252
3,915
16,201
0
80,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,817
Gold Earned
51,077
514
Minions Killed
361
0
Camps Cleared
0
2,078,070
Distance Traveled
1,990,336
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,126
547
54
2
0
438,933
11
W
Cthulhu
11,816
492
97
4
0
426,047
1
W
Janus
11,275
470
77
3
0
346,053
0
L
Skadi
10,504
438
95
4
0
367,748
1
L
Fenrir
9,637
402
20
1
0
401,259
0
L
Cerberus
11,224
468
106
4
0
401,010
2
L
Thoth
9,389
391
66
3
0
375,492
2
L
Nemesis
10,323
430
74
3
0
444,827
3
W
Ullr
15,912
663
160
7
0
417,287
4
W
Fenrir
11,688
487
126
5
0
449,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role