Player Matchup

Ne Zha
Ne Zha
BeepBoopBeepBoop
Ne Zha
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
156W - 79L
1,699 Elo+
Party 1
Jing Wei
Jing Wei
MarcieLess
Jing Wei
Level 141
God Stats
23W - 9L
1,893 SR
Queue Stats
262W - 149L
1,658 Elo+
Party 1
Janus
Janus
Moonri
Janus
Level 138
God Stats
9W - 19L
1,767 SR
Queue Stats
330W - 365L
1,599 Elo+
Solo
Team Averages
Level 136
1,720 SR
1,652 Elo+

VS

Team Averages
Level 90
1,602 SR
1,660 Elo+
Ra
Ra
DefaultMax
Ra
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,633 Elo+
Party 2
Heimdallr
Heimdallr
ZhenShu
Heimdallr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,633 Elo+
Party 2
King Arthur
King Arthur
suicidemidget
King Arthur
Level 123
God Stats
1W - 1L
1,806 SR
Queue Stats
15W - 11L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 8
8,762
730
7,346
7,835
5,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jing Wei
MarcieLess
Jing Wei
13
6 / 0 / 7
9,434
786
11,762
9,813
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Moonri
Janus
13
5 / 2 / 8
9,249
771
11,400
7,276
2,229
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,784
649
5,580
8,038
3,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
ZhenShu
Heimdallr
10
0 / 3 / 2
7,074
590
4,758
10,259
4,068
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
suicidemidget
King Arthur
10
2 / 7 / 1
7,910
659
5,679
16,253
9,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
3
3
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
1
4
2
0.5
W
Jing Wei
MarcieLess
Jing Wei
6
0
7
9.5
W
Janus
Moonri
Janus
5
2
8
4.5
L
Heimdallr
ZhenShu
Heimdallr
0
3
2
0.33
L
King Arthur
suicidemidget
King Arthur
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,508
Damage
16,017
24,924
Taken
34,550
11,300
Mitigated
17,251
9,885
Healing
5,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,346
1,427
1,564
1,616
7,835
5,637
563
1,367
6,343
0
32,015
L
5,580
452
1,880
1,885
8,038
3,412
0
3,358
4,680
31,361
0
W
Jing Wei
MarcieLess
Jing Wei
11,762
9,936
0
4,563
9,813
3,434
1,966
2,804
6,834
0
52,169
W
Janus
Moonri
Janus
11,400
575
0
2,142
7,276
2,229
262
1,494
5,707
28,531
0
L
Heimdallr
ZhenShu
Heimdallr
4,758
1,757
0
1,575
10,259
4,068
0
4,182
6,077
0
19,629
L
King Arthur
suicidemidget
King Arthur
5,679
559
0
600
16,253
9,771
0
3,913
12,340
0
23,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,445
Gold Earned
22,768
166
Minions Killed
117
0
Camps Cleared
0
761,022
Distance Traveled
641,383
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,762
730
37
3
0
290,418
3
L
Ra
7,784
649
55
5
0
222,996
1
W
Jing Wei
9,434
786
80
7
0
247,638
6
W
Janus
9,249
771
49
4
0
222,966
0
L
Heimdallr
7,074
590
36
3
0
213,551
0
L
King Arthur
7,910
659
26
2
0
204,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role