Player Matchup

Cthulhu
Cthulhu
Djcoasiic
Cthulhu
Level 124
God Stats
3W - 1L
1,715 SR
Queue Stats
107W - 98L
1,514 Elo+
Party 1
Serqet
Serqet
xXlBatuzaylXx
Serqet
Level 105
God Stats
4W - 2L
1,553 SR
Queue Stats
187W - 162L
1,496 Elo+
Party 1
Hou Yi
Hou Yi
xXlKinTharOlXx
Hou Yi
Level 159
God Stats
1W - 4L
1,285 SR
Queue Stats
57W - 54L
1,493 Elo+
Party 1
Team Averages
Level 129
1,517 SR
1,501 Elo+

VS

Team Averages
Level 11
1,466 SR
1,358 Elo+
Pele
Pele
Devoldsky
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Sol
Sol
NFGxSuperC
Sol
Level 21
God Stats
3W - 2L
1,779 SR
Queue Stats
71W - 73L
1,402 Elo+
Solo
Olorun
Olorun
Veerebadhra
Olorun
Level 5
God Stats
0W - 4L
1,118 SR
Queue Stats
0W - 7L
1,171 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Djcoasiic
Cthulhu
14
5 / 0 / 13
10,273
734
11,249
9,789
5,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 1 / 15
10,090
721
3,994
9,366
5,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
12 / 2 / 5
11,840
846
11,582
9,040
3,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
0 / 8 / 3
8,575
613
5,845
11,203
3,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
3 / 6 / 0
9,286
663
7,965
10,699
3,497
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Olorun
10
0 / 6 / 1
7,759
554
1,610
9,160
3,232
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
20
Kills
3
3
Deaths
20
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
0
8
3
0.19
W
Cthulhu
Djcoasiic
Cthulhu
5
0
13
11.5
L
3
6
0
0.5
L
Olorun
0
6
1
0.08
W
3
1
15
10.5
W
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,825
Damage
15,420
28,195
Taken
31,062
14,293
Mitigated
10,249
5,882
Healing
4,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
5,845
1,602
0
898
11,203
3,520
0
3,580
6,708
0
36,462
W
Cthulhu
Djcoasiic
Cthulhu
11,249
161
146
1,780
9,789
5,439
520
4,315
5,474
35,702
0
L
7,965
1,899
0
1,740
10,699
3,497
376
3,130
7,149
28,770
0
L
Olorun
1,610
224
81
1,873
9,160
3,232
0
4,040
4,895
14,820
0
W
3,994
1,028
0
1,790
9,366
5,131
404
1,274
8,092
0
25,823
W
11,582
4,738
0
2,166
9,040
3,723
2,272
4,101
4,939
0
61,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,203
Gold Earned
25,620
176
Minions Killed
126
0
Camps Cleared
0
772,527
Distance Traveled
621,132
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,575
613
53
4
0
239,190
2
W
Cthulhu
10,273
734
40
3
0
267,856
2
L
Sol
9,286
663
51
4
0
219,506
1
L
Olorun
7,759
554
22
2
0
162,436
0
W
Serqet
10,090
721
40
3
0
265,244
3
W
Hou Yi
11,840
846
96
7
0
239,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role