Player Matchup

Ravana
Ravana
Silver III
 
Ravana
Silver III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Bronze III
AdSpair
Chaac
Bronze III
Level 78
God Stats
0W - 1L
1,691 SR
Queue Stats
3W - 6L
1,601 MMR
Solo
Heimdallr
Heimdallr
Gold II
ChanceClicks
Heimdallr
Gold II
Level 126
God Stats
0W - 2L
1,723 SR
Queue Stats
215W - 229L
1,627 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
VeggiiTable
Kumbhakarna
Gold I
Level 125
God Stats
1W - 5L
1,500 SR
Queue Stats
161W - 161L
1,609 MMR
Solo
Chang'e
Chang'e
Silver I
martinfgi
Chang'e
Silver I
Level 160
God Stats
3W - 1L
1,659 SR
Queue Stats
25W - 18L
1,641 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,615 SR
1,595 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,528 SR
1,598 MMR
Bacchus
Bacchus
Gold III
A STIK 0F BUTER
Bacchus
Gold III
Level 129
God Stats
32W - 31L
1,492 SR
Queue Stats
242W - 227L
1,573 MMR
Solo
Janus
Janus
Platinum V
ELMO HAS FANS
Janus
Platinum V
Level 129
God Stats
5W - 7L
1,507 SR
Queue Stats
233W - 219L
1,587 MMR
Solo
Vamana
Vamana
Gold I
Frostii Austii
Vamana
Gold I
Level 149
God Stats
69W - 44L
1,764 SR
Queue Stats
340W - 326L
1,627 MMR
Solo
Apollo
Apollo
Gold I
Mystic_Smiter
Apollo
Gold I
Level 75
God Stats
9W - 10L
1,379 SR
Queue Stats
563W - 569L
1,573 MMR
Solo
Fenrir
Fenrir
Gold III
sadsololaner
Fenrir
Gold III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
0 / 5 / 1
7,834
392
4,303
16,042
7,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chaac
AdSpair
Chaac
15
0 / 6 / 0
9,280
464
7,325
18,044
16,200
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
ChanceClicks
Heimdallr
14
0 / 8 / 0
8,826
441
8,768
15,912
6,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
VeggiiTable
Kumbhakarna
12
0 / 3 / 1
7,770
389
3,483
15,300
14,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
martinfgi
Chang'e
15
1 / 5 / 0
9,124
456
11,380
13,863
5,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AphroditeDanzaburouScyllaSetCu Chulainn

VS

Bans
TiamatAthenaCabrakanCerberusSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 15
11,038
552
7,342
17,793
18,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
1 / 0 / 15
12,036
602
7,707
7,991
2,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
5 / 0 / 8
13,685
684
16,752
19,074
18,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
7 / 0 / 8
13,649
682
14,415
14,913
6,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
19
11 / 0 / 4
12,794
640
11,964
15,179
6,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
77
1
Kills
27
27
Deaths
1
2
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
5
1
0.1
W
3
1
15
10.5
L
Chaac
AdSpair
Chaac
0
6
0
0
L
Heimdallr
ChanceClicks
Heimdallr
0
8
0
0
W
1
0
15
8.5
W
5
0
8
9
W
7
0
8
11
L
Kumbhakarna
VeggiiTable
Kumbhakarna
0
3
1
0.17
L
Chang'e
martinfgi
Chang'e
1
5
0
0.2
W
Fenrir
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,259
Damage
58,180
79,161
Taken
74,950
49,894
Mitigated
53,426
19,069
Healing
34,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
4,303
948
0
3,696
16,042
7,317
0
2,988
13,054
0
53,015
W
7,342
679
0
7,939
17,793
18,570
8
4,369
12,429
25,625
0
L
Chaac
AdSpair
Chaac
7,325
2,185
0
4,075
18,044
16,200
61
712
17,332
0
60,383
L
Heimdallr
ChanceClicks
Heimdallr
8,768
5,067
0
2,943
15,912
6,034
0
4,308
11,604
0
58,798
W
7,707
617
178
2,347
7,991
2,878
2,345
1,402
6,589
91,975
0
W
16,752
10,210
0
11,097
19,074
18,546
3,796
3,813
13,842
464
98,716
W
14,415
7,866
0
8,185
14,913
6,493
7,668
3,166
11,691
0
115,822
L
Kumbhakarna
VeggiiTable
Kumbhakarna
3,483
327
0
1,924
15,300
14,959
0
4,542
10,758
23,190
0
L
Chang'e
martinfgi
Chang'e
11,380
1,241
1,720
4,711
13,863
5,384
0
2,963
10,900
65,669
0
W
Fenrir
11,964
2,757
0
4,316
15,179
6,939
0
4,735
10,050
0
89,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,834
Gold Earned
63,202
507
Minions Killed
671
0
Camps Cleared
0
1,727,239
Distance Traveled
2,040,344
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,834
392
88
4
0
374,878
6
W
Bacchus
11,038
552
24
1
0
424,318
8
L
Chaac
9,280
464
134
7
0
339,746
3
L
Heimdallr
8,826
441
121
6
0
288,433
6
W
Janus
12,036
602
165
8
0
403,059
2
W
Vamana
13,685
684
184
9
0
410,841
2
W
Apollo
13,649
682
171
9
0
382,201
2
L
Kumbhakarna
7,770
389
22
1
0
386,602
10
L
Chang'e
9,124
456
142
7
0
337,580
3
W
Fenrir
12,794
640
127
6
0
419,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role