Player Matchup

Sobek
Sobek
BilinearWolf694
Sobek
Level 16
God Stats
0W - 3L
1,184 SR
Queue Stats
28W - 21L
1,564 Elo+
Solo
Izanami
Izanami
Gelidoreon
Izanami
Level 27
God Stats
32W - 29L
1,493 SR
Queue Stats
98W - 144L
1,310 Elo+
Solo
Mercury
Mercury
HueJorgan954
Mercury
Level 11
God Stats
2W - 2L
1,712 SR
Queue Stats
25W - 15L
1,636 Elo+
Solo
Merlin
Merlin
SOMA-Sage
Merlin
Level 13
God Stats
1W - 5L
1,480 SR
Queue Stats
34W - 30L
1,655 Elo+
Solo
Ymir
Ymir
brick815strange
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,650 Elo+
Solo
Team Averages
Level 14
1,474 SR
1,563 Elo+

VS

Team Averages
Level 22
1,583 SR
1,529 Elo+
Athena
Athena
Hexck21
Athena
Level 27
God Stats
57W - 40L
1,647 SR
Queue Stats
138W - 115L
1,587 Elo+
Solo
Thanatos
Thanatos
Mystic_Wolf_5312
Thanatos
Level 29
God Stats
20W - 16L
1,572 SR
Queue Stats
96W - 117L
1,423 Elo+
Solo
Tiamat
Tiamat
Noobkiller6375
Tiamat
Level 8
God Stats
13W - 14L
1,633 SR
Queue Stats
17W - 24L
1,656 Elo+
Solo
Olorun
Olorun
WilliamThurlow
Olorun
Level 29
God Stats
21W - 25L
1,396 SR
Queue Stats
198W - 242L
1,301 Elo+
Solo
Hel
Hel
alj_mt
Hel
Level 18
God Stats
5W - 2L
1,669 SR
Queue Stats
30W - 21L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
8,595
430
2,760
11,957
10,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Gelidoreon
Izanami
13
1 / 6 / 3
8,353
418
5,052
11,932
3,895
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
HueJorgan954
Mercury
15
7 / 6 / 3
9,743
487
11,056
17,898
6,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
SOMA-Sage
Merlin
17
3 / 6 / 5
10,070
504
12,418
12,589
5,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 3
8,099
405
3,952
23,792
10,456
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Hexck21
Athena
18
14 / 0 / 10
12,694
635
16,847
17,193
18,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 4 / 8
10,241
512
6,138
14,835
5,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
4 / 1 / 1
13,114
656
10,423
8,960
6,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 4 / 4
10,008
500
11,538
12,513
4,410
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
alj_mt
Hel
17
5 / 5 / 11
11,145
557
10,022
15,811
6,408
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
14
Kills
28
28
Deaths
14
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Izanami
Gelidoreon
Izanami
1
6
3
0.42
W
Athena
Hexck21
Athena
14
0
10
19
L
Mercury
HueJorgan954
Mercury
7
6
3
1.42
W
3
4
8
1.75
W
4
1
1
4.5
L
Merlin
SOMA-Sage
Merlin
3
6
5
0.92
W
2
4
4
1
W
Hel
alj_mt
Hel
5
5
11
2.1
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,238
Damage
54,968
78,168
Taken
69,312
35,967
Mitigated
41,694
17,682
Healing
41,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,760
182
219
2,845
11,957
10,175
318
6,562
5,395
28,878
0
L
Izanami
Gelidoreon
Izanami
5,052
3,216
672
2,787
11,932
3,895
196
8,356
3,556
0
41,841
W
Athena
Hexck21
Athena
16,847
4,846
0
5,203
17,193
18,573
1,258
4,546
12,495
62,260
0
L
Mercury
HueJorgan954
Mercury
11,056
6,905
0
2,918
17,898
6,274
0
8,286
9,500
0
61,481
W
6,138
2,357
0
8,983
14,835
5,769
2,086
2,437
12,244
0
42,658
W
10,423
1,945
0
5,212
8,960
6,534
4,665
1,493
7,411
104,837
0
L
Merlin
SOMA-Sage
Merlin
12,418
1,192
0
1,130
12,589
5,167
0
6,907
5,624
67,501
0
W
11,538
6,481
1,149
4,558
12,513
4,410
2,228
4,375
7,994
56,685
0
W
Hel
alj_mt
Hel
10,022
510
6,732
9,768
15,811
6,408
2,922
5,431
10,014
49,432
0
L
3,952
437
0
7,111
23,792
10,456
125
18,078
5,263
36,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,860
Gold Earned
57,202
470
Minions Killed
523
0
Camps Cleared
0
1,633,379
Distance Traveled
1,831,132
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,595
430
50
3
0
331,602
2
L
Izanami
8,353
418
107
5
0
322,626
1
W
Athena
12,694
635
66
3
0
439,814
0
L
Mercury
9,743
487
111
6
0
383,279
4
W
Thanatos
10,241
512
73
4
0
424,558
0
W
Tiamat
13,114
656
195
10
0
319,781
1
L
Merlin
10,070
504
125
6
0
344,051
2
W
Olorun
10,008
500
91
5
0
253,845
0
W
Hel
11,145
557
98
5
0
393,134
1
L
Ymir
8,099
405
77
4
0
251,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role