Player Matchup

Pele
Pele
Verrsolo
Pele
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 11L
1,579 Elo+
Solo
Hercules
Hercules
XHUGOX04
Hercules
Level 17
God Stats
11W - 9L
1,455 SR
Queue Stats
54W - 32L
1,707 Elo+
Solo
Skadi
Skadi
cachurro699
Skadi
Level 145
God Stats
4W - 0L
1,500 SR
Queue Stats
274W - 228L
1,345 Elo+
Party 1
Ra
Ra
lllsarrilllç
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
367W - 360L
1,282 Elo+
Party 1
Ares
Ares
thelarg
Ares
Level 5
God Stats
12W - 10L
1,345 SR
Queue Stats
435W - 403L
1,423 Elo+
Party 1
Team Averages
Level 36
1,460 SR
1,467 Elo+

VS

Team Averages
Level 19
1,530 SR
1,603 Elo+
Skadi
Skadi
FreyVal
Skadi
Level 8
God Stats
13W - 9L
1,500 SR
Queue Stats
285W - 299L
1,568 Elo+
Solo
Nox
Nox
RutraLeL
Nox
Level 27
God Stats
5W - 2L
1,811 SR
Queue Stats
13W - 7L
1,775 Elo+
Solo
Bellona
Bellona
SokeOne
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,702 Elo+
Solo
Fenrir
Fenrir
TGHM1997
Fenrir
Level 28
God Stats
5W - 5L
1,496 SR
Queue Stats
74W - 57L
1,529 Elo+
Solo
Ares
Ares
性感荷官在线
Ares
Level 5
God Stats
0W - 2L
1,345 SR
Queue Stats
4W - 4L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
2 / 4 / 2
6,793
566
4,841
9,402
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
XHUGOX04
Hercules
15
7 / 0 / 0
8,376
698
6,623
8,271
6,903
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
9 / 4 / 3
6,841
570
7,923
8,604
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 2
5,942
495
1,281
3,248
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ares
thelarg
Ares
9
1 / 3 / 9
6,282
524
2,529
6,744
3,722
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
FreyVal
Skadi
8
2 / 8 / 1
5,316
443
5,400
7,792
2,000
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
5 / 3 / 3
7,293
608
7,531
5,808
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
SokeOne
Bellona
5
0 / 2 / 0
4,151
346
1,156
3,146
1,723
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
TGHM1997
Fenrir
10
6 / 3 / 0
6,621
552
3,593
7,683
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 3 / 5
5,931
494
2,735
7,460
5,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
19
Kills
14
14
Deaths
19
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Skadi
FreyVal
Skadi
2
8
1
0.31
L
5
3
3
2.17
L
Bellona
SokeOne
Bellona
0
2
0
0
L
Fenrir
TGHM1997
Fenrir
6
3
0
2
W
Pele
2
4
2
0.75
W
Hercules
XHUGOX04
Hercules
7
0
0
7
W
9
4
3
2.63
W
0
3
2
0.33
W
Ares
thelarg
Ares
1
3
9
1.83
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,197
Damage
20,415
36,269
Taken
31,889
17,095
Mitigated
14,170
10,707
Healing
4,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
FreyVal
Skadi
5,400
2,335
0
260
7,792
2,000
0
687
7,059
0
18,052
L
7,531
918
0
720
5,808
2,233
802
672
5,016
35,729
0
L
Bellona
SokeOne
Bellona
1,156
400
0
268
3,146
1,723
0
0
3,146
0
5,762
L
Fenrir
TGHM1997
Fenrir
3,593
368
0
2,400
7,683
2,868
0
595
7,088
0
23,741
W
Pele
4,841
1,232
0
4,156
9,402
2,937
0
2,418
6,844
0
38,289
W
Hercules
XHUGOX04
Hercules
6,623
2,816
0
3,677
8,271
6,903
112
2,039
6,166
0
55,487
W
7,923
4,820
0
1,686
8,604
2,504
615
2,345
6,209
0
34,836
W
1,281
132
127
354
3,248
1,029
37
634
2,504
24,283
0
W
Ares
thelarg
Ares
2,529
42
0
707
6,744
3,722
216
2,440
4,280
11,947
0
L
2,735
401
0
396
7,460
5,346
0
1,680
5,770
11,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,234
Gold Earned
29,312
337
Minions Killed
182
0
Camps Cleared
0
1,132,385
Distance Traveled
899,072
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,316
443
32
3
0
170,514
2
L
Nox
7,293
608
78
7
0
202,186
3
L
Bellona
4,151
346
8
1
0
129,574
0
L
Fenrir
6,621
552
45
4
0
216,997
7
W
Pele
6,793
566
76
6
0
236,255
4
W
Hercules
8,376
698
118
10
0
239,668
2
W
Skadi
6,841
570
65
5
0
194,117
0
W
Ra
5,942
495
56
5
0
238,370
0
W
Ares
6,282
524
22
2
0
223,975
0
L
Ares
5,931
494
19
2
0
179,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role