Player Matchup

Horus
Horus
ByAlep
Horus
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,396 Elo+
Solo
Fenrir
Fenrir
Felischi
Fenrir
Level 29
God Stats
0W - 2L
1,335 SR
Queue Stats
132W - 178L
1,449 Elo+
Solo
Ra
Ra
InYouWeTrust
Ra
Level 5
God Stats
2W - 1L
1,786 SR
Queue Stats
7W - 7L
1,537 Elo+
Solo
Ares
Ares
Orik_king
Ares
Level 13
God Stats
16W - 9L
1,879 SR
Queue Stats
23W - 23L
1,609 Elo+
Party 2
Artemis
Artemis
SYSDREAMspiro
Artemis
Level 33
God Stats
17W - 18L
1,634 SR
Queue Stats
27W - 29L
1,604 Elo+
Party 2
Team Averages
Level 17
1,627 SR
1,519 Elo+

VS

Team Averages
Level 44
1,615 SR
1,558 Elo+
Jormungandr
Jormungandr
Coffee-inu
Jormungandr
Level 28
God Stats
40W - 57L
1,688 SR
Queue Stats
114W - 163L
1,396 Elo+
Solo
Cthulhu
Cthulhu
DA LEONARDO
Cthulhu
Level 27
God Stats
29W - 10L
1,630 SR
Queue Stats
93W - 63L
1,555 Elo+
Party 1
Izanami
Izanami
IIX K3ATON XII
Izanami
Level 8
God Stats
10W - 2L
1,772 SR
Queue Stats
10W - 2L
1,674 Elo+
Party 1
Persephone
Persephone
Noluxs
Persephone
Level 128
God Stats
5W - 4L
1,441 SR
Queue Stats
263W - 216L
1,565 Elo+
Party 1
Arachne
Arachne
decattack09
Arachne
Level 29
God Stats
6W - 6L
1,543 SR
Queue Stats
195W - 130L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ByAlep
Horus
12
0 / 5 / 1
7,030
352
2,180
15,168
11,190
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Felischi
Fenrir
9
2 / 4 / 1
7,258
363
2,532
9,942
3,286
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
1 / 5 / 0
6,544
327
1,885
5,739
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
13
1 / 2 / 6
8,854
443
5,287
20,120
15,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
16
8 / 4 / 3
10,012
501
22,868
20,284
9,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Coffee-inu
Jormungandr
17
1 / 0 / 2
11,450
573
6,574
8,527
10,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
DA LEONARDO
Cthulhu
14
1 / 2 / 3
10,373
519
9,535
19,051
18,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 8 / 1
10,742
537
11,237
14,072
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Persephone
Noluxs
Persephone
19
9 / 1 / 3
13,439
672
18,436
9,224
3,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
decattack09
Arachne
16
6 / 1 / 4
11,501
575
8,339
20,384
7,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
12
Kills
20
20
Deaths
12
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
ByAlep
Horus
0
5
1
0.1
W
Jormungandr
Coffee-inu
Jormungandr
1
0
2
2
W
Cthulhu
DA LEONARDO
Cthulhu
1
2
3
1.25
L
Fenrir
Felischi
Fenrir
2
4
1
0.63
W
3
8
1
0.44
L
1
5
0
0.2
W
Persephone
Noluxs
Persephone
9
1
3
10.5
L
Ares
1
2
6
2
L
Artemis
8
4
3
2.38
W
Arachne
decattack09
Arachne
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,752
Damage
54,121
71,253
Taken
71,258
41,442
Mitigated
44,598
13,082
Healing
22,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
ByAlep
Horus
2,180
778
261
779
15,168
11,190
0
7,091
7,927
0
17,537
W
Jormungandr
Coffee-inu
Jormungandr
6,574
741
0
1,548
8,527
10,536
679
423
8,104
64,073
0
W
Cthulhu
DA LEONARDO
Cthulhu
9,535
339
1,553
1,847
19,051
18,389
407
2,173
16,878
37,468
0
L
Fenrir
Felischi
Fenrir
2,532
1,046
0
3,313
9,942
3,286
407
3,596
6,271
0
27,617
W
11,237
6,598
0
4,043
14,072
4,361
7,790
1,362
12,710
0
68,390
L
1,885
143
15
1,239
5,739
2,005
0
3,925
1,814
14,748
0
W
Persephone
Noluxs
Persephone
18,436
455
228
3,228
9,224
3,625
2,955
388
8,773
81,041
0
L
Ares
5,287
603
0
2,283
20,120
15,781
306
11,471
8,549
25,162
0
L
Artemis
22,868
15,010
0
5,192
20,284
9,180
432
8,087
12,147
0
79,991
W
Arachne
decattack09
Arachne
8,339
5,962
0
10,126
20,384
7,687
3,634
2,576
16,759
0
73,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,698
Gold Earned
57,505
276
Minions Killed
524
0
Camps Cleared
0
1,419,614
Distance Traveled
1,740,114
1
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,030
352
34
2
0
317,704
0
W
Jormungandr
11,450
573
115
6
0
362,024
2
W
Cthulhu
10,373
519
49
2
0
367,500
7
L
Fenrir
7,258
363
56
3
0
248,436
0
W
Izanami
10,742
537
131
7
0
340,501
3
L
Ra
6,544
327
28
1
0
151,015
0
W
Persephone
13,439
672
130
7
0
294,695
2
L
Ares
8,854
443
33
2
0
362,847
0
L
Artemis
10,012
501
125
6
0
339,612
1
W
Arachne
11,501
575
99
5
0
375,394
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role