Player Matchup

Loki
Loki
DeadDesert
Loki
Level 20
God Stats
0W - 1L
1,265 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
IIEXAM
Tyr
Level 26
God Stats
5W - 11L
1,232 SR
Queue Stats
376W - 380L
1,497 Elo+
Solo
Pele
Pele
Krosssik
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,418 Elo+
Solo
Cupid
Cupid
NoobSmiteFR
Cupid
Level 29
God Stats
22W - 17L
1,615 SR
Queue Stats
185W - 196L
1,625 Elo+
Solo
Ra
Ra
冥王OG
Ra
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 38L
1,595 Elo+
Solo
Team Averages
Level 21
1,422 SR
1,527 Elo+

VS

Team Averages
Level 20
1,577 SR
1,509 Elo+
Ra
Ra
JIGmani
Ra
Level 27
God Stats
1W - 0L
1,751 SR
Queue Stats
213W - 223L
1,463 Elo+
Solo
Neith
Neith
KonceptZer0
Neith
Level 5
God Stats
2W - 2L
1,724 SR
Queue Stats
6W - 4L
1,487 Elo+
Solo
Guan Yu
Guan Yu
kallekeiner
Guan Yu
Level 14
God Stats
10W - 6L
1,780 SR
Queue Stats
13W - 16L
1,614 Elo+
Solo
Ao Kuang
Ao Kuang
toniya
Ao Kuang
Level 24
God Stats
3W - 3L
1,403 SR
Queue Stats
29W - 36L
1,465 Elo+
Solo
Bacchus
Bacchus
xPickleRickxxx
Bacchus
Level 29
God Stats
2W - 3L
1,225 SR
Queue Stats
62W - 64L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 0
6,072
467
2,533
8,612
2,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
IIEXAM
Tyr
10
0 / 6 / 0
5,689
438
3,770
9,469
6,652
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
10
1 / 3 / 1
5,776
444
2,540
6,620
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 5 / 1
5,400
415
3,629
8,987
2,685
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 2 / 0
6,819
525
4,442
5,724
1,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,622
586
4,204
4,340
1,557
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 2 / 1
5,907
454
3,703
6,308
2,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
kallekeiner
Guan Yu
15
7 / 0 / 1
9,077
698
8,411
9,936
8,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
toniya
Ao Kuang
10
7 / 1 / 1
7,089
545
3,993
5,490
1,738
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
4 / 0 / 3
7,380
568
5,546
7,094
5,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
21
22
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
L
Tyr
IIEXAM
Tyr
0
6
0
0
W
3
1
2
4
W
0
2
1
0.25
L
Pele
1
3
1
0.5
L
0
5
1
0.1
W
Guan Yu
kallekeiner
Guan Yu
7
0
1
7.5
W
Ao Kuang
toniya
Ao Kuang
7
1
1
7.5
W
4
0
3
5.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,914
Damage
25,857
39,412
Taken
33,168
15,627
Mitigated
20,187
5,817
Healing
14,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,533
631
0
1,532
8,612
2,606
0
3,119
5,468
0
31,008
L
Tyr
IIEXAM
Tyr
3,770
528
0
612
9,469
6,652
0
138
8,881
0
29,446
W
4,204
335
438
1,359
4,340
1,557
254
547
3,793
43,116
0
W
3,703
2,266
0
2,978
6,308
2,432
900
1,256
5,052
0
25,615
L
Pele
2,540
182
0
340
6,620
2,141
0
3,407
3,188
0
21,244
L
3,629
2,096
70
1,545
8,987
2,685
31
4,027
4,960
0
23,211
W
Guan Yu
kallekeiner
Guan Yu
8,411
2,097
0
5,465
9,936
8,639
263
0
9,936
0
56,136
W
Ao Kuang
toniya
Ao Kuang
3,993
1,424
0
1,986
5,490
1,738
180
190
5,300
17,978
0
W
5,546
1,500
253
1,588
7,094
5,821
127
2,449
4,645
29,455
0
L
4,442
664
368
1,350
5,724
1,543
0
3,052
2,672
33,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,756
Gold Earned
37,075
245
Minions Killed
323
0
Camps Cleared
0
1,189,994
Distance Traveled
1,155,006
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,072
467
58
4
0
266,272
1
L
Tyr
5,689
438
53
4
0
210,115
0
W
Ra
7,622
586
76
6
0
239,233
0
W
Neith
5,907
454
54
4
0
176,088
0
L
Pele
5,776
444
29
2
0
273,054
2
L
Cupid
5,400
415
42
3
0
207,959
1
W
Guan Yu
9,077
698
117
9
0
215,603
1
W
Ao Kuang
7,089
545
28
2
0
272,293
1
W
Bacchus
7,380
568
48
4
0
251,789
2
L
Ra
6,819
525
63
5
0
232,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role