Player Matchup

Osiris
Osiris
Feqou
Osiris
Level 106
God Stats
14W - 9L
1,681 SR
Queue Stats
918W - 685L
1,629 Elo+
Party 1
Rama
Rama
Kardygg
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
UngaInstinct
Set
Level 157
God Stats
20W - 2L
1,876 SR
Queue Stats
1,080W - 502L
1,741 Elo+
Party 1
Poseidon
Poseidon
WheelerTheFeeler
Poseidon
Level 103
God Stats
1W - 3L
1,687 SR
Queue Stats
77W - 72L
1,584 Elo+
Party 1
Kuzenbo
Kuzenbo
charly15013
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 131
1,649 SR
1,591 Elo+

VS

Team Averages
Level 38
1,446 SR
1,254 Elo+
Bellona
Bellona
Aaevia
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,134 Elo+
Party 2
Bakasura
Bakasura
Allaire
Bakasura
Level 4
God Stats
0W - 2L
1,235 SR
Queue Stats
0W - 5L
1,134 Elo+
Party 2
Neith
Neith
Derururu
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,134 Elo+
Party 2
Cthulhu
Cthulhu
ViginityShield
Cthulhu
Level 16
God Stats
0W - 2L
1,317 SR
Queue Stats
0W - 3L
1,268 Elo+
Party 2
Anubis
Anubis
广西玉林美林街家多选超市
Anubis
Level 160
God Stats
260W - 179L
1,678 SR
Queue Stats
800W - 636L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Feqou
Osiris
13
5 / 1 / 3
7,846
604
3,662
8,792
3,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
Kardygg
Rama
14
6 / 2 / 4
8,634
664
8,855
9,485
3,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
9 / 0 / 6
9,629
741
11,381
9,179
4,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
7 / 3 / 5
7,686
591
7,233
5,953
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
charly15013
Kuzenbo
12
5 / 2 / 17
8,281
637
7,413
12,359
9,781
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aaevia
Bellona
10
1 / 6 / 5
6,107
470
5,344
9,897
5,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
Allaire
Bakasura
8
1 / 6 / 2
5,777
444
2,121
10,760
4,031
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
Derururu
Neith
9
1 / 8 / 1
5,627
433
5,531
9,889
2,740
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 7 / 6
5,193
399
3,159
8,914
3,240
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 5 / 1
8,075
621
8,719
9,950
5,154
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
22
32
Kills
7
8
Deaths
32
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
Aaevia
Bellona
1
6
5
0.58
L
Bakasura
Allaire
Bakasura
1
6
2
0.33
L
Neith
Derururu
Neith
1
8
1
0.19
W
Osiris
Feqou
Osiris
5
1
3
6.5
W
Rama
Kardygg
Rama
6
2
4
4
W
9
0
6
12
L
0
7
6
0.43
W
7
3
5
3.17
W
Kuzenbo
charly15013
Kuzenbo
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,544
Damage
24,874
45,768
Taken
49,410
22,458
Mitigated
21,113
16,056
Healing
6,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Aaevia
Bellona
5,344
2,011
0
238
9,897
5,948
0
3,779
6,118
0
19,880
L
Bakasura
Allaire
Bakasura
2,121
1,543
0
938
10,760
4,031
0
1,624
9,136
0
14,549
L
Neith
Derururu
Neith
5,531
3,801
0
1,044
9,889
2,740
0
3,225
6,664
0
22,796
W
Osiris
Feqou
Osiris
3,662
1,341
0
3,988
8,792
3,833
1,516
3,166
5,626
0
45,067
W
Rama
Kardygg
Rama
8,855
7,481
0
5,025
9,485
3,261
1,974
1,560
7,925
0
59,414
W
11,381
4,318
0
2,661
9,179
4,042
0
1,675
7,464
0
83,452
L
3,159
78
52
110
8,914
3,240
0
3,991
4,923
7,193
0
W
7,233
1,033
0
500
5,953
1,541
566
1,968
3,985
41,410
0
W
Kuzenbo
charly15013
Kuzenbo
7,413
2,090
0
3,882
12,359
9,781
374
3,509
8,827
19,950
0
L
8,719
257
0
3,820
9,950
5,154
0
2,027
7,923
47,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,076
Gold Earned
30,779
448
Minions Killed
234
0
Camps Cleared
0
1,326,504
Distance Traveled
1,107,491
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,107
470
35
3
0
243,927
5
L
Bakasura
5,777
444
40
3
0
229,750
0
L
Neith
5,627
433
51
4
0
213,819
1
W
Osiris
7,846
604
93
7
0
295,540
1
W
Rama
8,634
664
116
9
0
211,351
1
W
Set
9,629
741
140
11
0
306,757
0
L
Cthulhu
5,193
399
3
0
0
214,529
0
W
Poseidon
7,686
591
71
5
0
255,106
1
W
Kuzenbo
8,281
637
28
2
0
257,750
2
L
Anubis
8,075
621
105
8
0
205,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role