Player Matchup

Erlang Shen
Erlang Shen
Greulpac
Erlang Shen
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 14L
1,249 Elo+
Party 1
Xing Tian
Xing Tian
JakeTheGrub
Xing Tian
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 74L
1,307 Elo+
Party 3
Tiamat
Tiamat
Knorx1337
Tiamat
Level 7
God Stats
2W - 3L
1,558 SR
Queue Stats
22W - 17L
1,298 Elo+
Party 1
Nu Wa
Nu Wa
Nic0la0G
Nu Wa
Level 13
God Stats
33W - 27L
1,337 SR
Queue Stats
49W - 47L
1,288 Elo+
Party 3
Da Ji
Da Ji
千4789lll
Da Ji
Level 18
God Stats
1W - 1L
1,709 SR
Queue Stats
5W - 10L
1,484 Elo+
Solo
Team Averages
Level 14
1,521 SR
1,325 Elo+

VS

Team Averages
Level 16
1,427 SR
1,436 Elo+
Yemoja
Yemoja
Asv1810
Yemoja
Level 3
God Stats
6W - 3L
1,500 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 2
Hel
Hel
GonielM
Hel
Level 25
God Stats
10W - 4L
1,341 SR
Queue Stats
163W - 137L
1,540 Elo+
Party 2
Hun Batz
Hun Batz
Monkecz23
Hun Batz
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
84W - 101L
1,500 Elo+
Solo
Kali
Kali
bones004
Kali
Level 25
God Stats
15W - 13L
1,484 SR
Queue Stats
79W - 91L
1,329 Elo+
Solo
Skadi
Skadi
emilylstrange
Skadi
Level 26
God Stats
99W - 91L
1,313 SR
Queue Stats
366W - 422L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Greulpac
Erlang Shen
15
9 / 6 / 3
10,475
499
10,649
19,763
11,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
JakeTheGrub
Xing Tian
14
2 / 4 / 5
8,265
394
14,962
29,541
17,321
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Knorx1337
Tiamat
16
7 / 8 / 3
10,172
484
19,872
18,164
11,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
Nic0la0G
Nu Wa
14
1 / 5 / 6
8,454
403
6,893
10,370
5,488
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
13
0 / 4 / 1
8,477
404
832
13,670
5,255
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Asv1810
Yemoja
16
2 / 2 / 10
10,780
513
13,348
15,114
10,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hel
18
7 / 5 / 7
11,464
546
22,239
21,784
8,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Monkecz23
Hun Batz
11
2 / 8 / 3
8,026
382
4,630
13,309
4,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kali
19
13 / 2 / 3
12,439
592
16,673
17,687
8,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 3 / 6
10,320
491
12,922
10,812
4,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
56
19
Kills
27
27
Deaths
20
18
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Asv1810
Yemoja
2
2
10
3.5
W
Hel
7
5
7
2.1
L
Erlang Shen
Greulpac
Erlang Shen
9
6
3
1.75
L
Xing Tian
JakeTheGrub
Xing Tian
2
4
5
1.13
L
Tiamat
Knorx1337
Tiamat
7
8
3
1.06
W
Hun Batz
Monkecz23
Hun Batz
2
8
3
0.44
L
Nu Wa
Nic0la0G
Nu Wa
1
5
6
0.8
W
Kali
13
2
3
7.25
W
3
3
6
2
L
Da Ji
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,208
Damage
69,812
91,508
Taken
78,706
50,779
Mitigated
36,481
23,143
Healing
32,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Asv1810
Yemoja
13,348
2,910
2,504
1,400
15,114
10,353
908
10,872
3,880
42,336
0
W
Hel
22,239
1,998
5,772
11,286
21,784
8,987
2,502
13,173
7,979
94,149
0
L
Erlang Shen
Greulpac
Erlang Shen
10,649
6,264
0
7,031
19,763
11,103
54
5,151
14,496
0
51,197
L
Xing Tian
JakeTheGrub
Xing Tian
14,962
1,092
735
7,556
29,541
17,321
0
12,402
16,885
45,712
0
L
Tiamat
Knorx1337
Tiamat
19,872
2,181
130
4,631
18,164
11,612
399
8,981
8,800
53,128
0
W
Hun Batz
Monkecz23
Hun Batz
4,630
1,987
0
726
13,309
4,366
991
4,923
8,286
0
14,961
L
Nu Wa
Nic0la0G
Nu Wa
6,893
2,024
0
674
10,370
5,488
1,148
4,221
6,051
37,437
0
W
Kali
16,673
9,156
0
7,986
17,687
8,544
0
6,048
11,517
0
78,445
W
12,922
6,574
855
2,155
10,812
4,231
26
5,441
5,317
0
77,519
L
Da Ji
832
0
0
2,386
13,670
5,255
68
3,795
9,689
0
45,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,843
Gold Earned
53,029
367
Minions Killed
507
0
Camps Cleared
0
1,760,484
Distance Traveled
1,982,024
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,780
513
57
3
0
379,082
2
W
Hel
11,464
546
172
8
0
391,935
1
L
Erlang Shen
10,475
499
79
4
0
348,414
1
L
Xing Tian
8,265
394
49
2
0
376,280
0
L
Tiamat
10,172
484
74
4
0
345,792
3
W
Hun Batz
8,026
382
21
1
0
391,248
2
L
Nu Wa
8,454
403
67
3
0
303,348
0
W
Kali
12,439
592
113
5
0
459,431
1
W
Skadi
10,320
491
144
7
0
360,328
11
L
Da Ji
8,477
404
98
5
0
386,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role