Player Matchup

Merlin
Merlin
AKFEL
Merlin
Level 22
God Stats
1W - 1L
1,742 SR
Queue Stats
101W - 99L
1,420 Elo+
Solo
Aphrodite
Aphrodite
CerezaSenpai
Aphrodite
Level 29
God Stats
59W - 36L
1,690 SR
Queue Stats
72W - 91L
1,441 Elo+
Party 2
Nu Wa
Nu Wa
Itsbritneyybeach
Nu Wa
Level 15
God Stats
3W - 4L
1,500 SR
Queue Stats
209W - 163L
1,571 Elo+
Solo
Hera
Hera
KentySenpai
Hera
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 96L
1,439 Elo+
Party 2
Izanami
Izanami
pereiramargarida
Izanami
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,390 Elo+
Party 2
Team Averages
Level 24
1,586 SR
1,452 Elo+

VS

Team Averages
Level 24
1,556 SR
1,479 Elo+
Freya
Freya
UnluckyWannabe
Freya
Level 10
God Stats
1W - 2L
1,596 SR
Queue Stats
7W - 6L
1,565 Elo+
Solo
Camazotz
Camazotz
WowiHurtYourKD
Camazotz
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
274W - 291L
1,388 Elo+
Solo
Scylla
Scylla
bombagra
Scylla
Level 27
God Stats
16W - 15L
1,497 SR
Queue Stats
35W - 34L
1,435 Elo+
Party 1
Danzaburou
Danzaburou
mi-_k78
Danzaburou
Level 27
God Stats
1W - 2L
1,550 SR
Queue Stats
43W - 40L
1,449 Elo+
Party 1
King Arthur
King Arthur
solek3898lepper
King Arthur
Level 28
God Stats
5W - 4L
1,638 SR
Queue Stats
25W - 19L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AKFEL
Merlin
20
7 / 1 / 7
12,304
648
18,712
11,575
5,573
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
CerezaSenpai
Aphrodite
14
3 / 4 / 6
8,817
464
8,678
12,967
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

18
11 / 0 / 4
11,233
591
14,972
7,969
3,175
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 4 / 8
8,610
453
7,567
11,917
3,213
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 5 / 5
8,645
455
2,916
10,156
2,778
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
8,576
451
5,215
15,184
5,584
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Camazotz
10
0 / 6 / 3
7,339
386
6,461
14,259
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
bombagra
Scylla
15
1 / 5 / 0
8,516
448
3,683
8,595
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
mi-_k78
Danzaburou
14
6 / 5 / 4
9,695
510
15,303
20,209
6,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
solek3898lepper
King Arthur
14
4 / 4 / 4
8,620
454
6,125
13,671
9,604
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
25
Kills
13
14
Deaths
25
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
AKFEL
Merlin
7
1
7
10.5
W
Aphrodite
CerezaSenpai
Aphrodite
3
4
6
1.5
W
11
0
4
13
W
2
4
8
1.5
L
2
5
0
0.4
L
Camazotz
0
6
3
0.25
L
Scylla
bombagra
Scylla
1
5
0
0.2
L
Danzaburou
mi-_k78
Danzaburou
6
5
4
1.6
W
2
5
5
0.9
L
King Arthur
solek3898lepper
King Arthur
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,845
Damage
36,787
54,584
Taken
71,918
19,264
Mitigated
29,065
25,042
Healing
21,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AKFEL
Merlin
18,712
1,287
128
5,254
11,575
5,573
3,170
5,208
6,305
90,432
0
W
Aphrodite
CerezaSenpai
Aphrodite
8,678
696
6,290
8,068
12,967
4,525
1,033
0
12,967
36,516
0
W
14,972
3,881
162
1,626
7,969
3,175
1,734
1,863
5,912
85,239
0
W
7,567
1,536
744
1,840
11,917
3,213
1,060
240
11,637
40,891
0
L
5,215
1,888
0
5,874
15,184
5,584
1,695
11,813
3,371
39,923
0
L
Camazotz
6,461
1,172
0
5,425
14,259
4,249
36
7,072
7,187
0
36,518
L
Scylla
bombagra
Scylla
3,683
242
0
890
8,595
2,698
783
7,129
1,466
47,768
0
L
Danzaburou
mi-_k78
Danzaburou
15,303
5,999
0
8,291
20,209
6,930
1,586
14,336
5,873
0
68,922
W
2,916
1,457
0
930
10,156
2,778
483
1,291
8,865
0
32,599
L
King Arthur
solek3898lepper
King Arthur
6,125
966
540
759
13,671
9,604
352
9,579
4,092
0
30,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,609
Gold Earned
42,746
476
Minions Killed
380
0
Camps Cleared
0
1,706,615
Distance Traveled
1,447,822
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,304
648
162
9
0
322,304
1
W
Aphrodite
8,817
464
76
4
0
350,695
1
W
Nu Wa
11,233
591
126
7
0
372,131
2
W
Hera
8,610
453
60
3
0
349,250
5
L
Freya
8,576
451
68
4
0
239,497
1
L
Camazotz
7,339
386
59
3
0
284,571
0
L
Scylla
8,516
448
95
5
0
283,985
1
L
Danzaburou
9,695
510
111
6
0
297,345
0
W
Izanami
8,645
455
52
3
0
312,235
3
L
King Arthur
8,620
454
47
2
0
342,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role