Player Matchup

Thanatos
Thanatos
Cilkata16
Thanatos
Level 29
God Stats
4W - 9L
1,332 SR
Queue Stats
128W - 128L
1,574 Elo+
Solo
Agni
Agni
SokeOne
Agni
Level 28
God Stats
1W - 0L
1,305 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Terra
Terra
Whitefosli
Terra
Level 29
God Stats
12W - 4L
1,533 SR
Queue Stats
277W - 255L
1,488 Elo+
Solo
Apollo
Apollo
javi2k05
Apollo
Level 28
God Stats
4W - 0L
1,914 SR
Queue Stats
204W - 183L
1,586 Elo+
Solo
Guan Yu
Guan Yu
zindzin
Guan Yu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Team Averages
Level 28
1,517 SR
1,530 Elo+

VS

Team Averages
Level 18
1,633 SR
1,465 Elo+
Cerberus
Cerberus
FibreOpticBrick
Cerberus
Level 29
God Stats
3W - 5L
1,473 SR
Queue Stats
43W - 50L
1,628 Elo+
Solo
Apollo
Apollo
GKsiyas
Apollo
Level 11
God Stats
1W - 5L
1,516 SR
Queue Stats
18W - 31L
1,307 Elo+
Solo
Chronos
Chronos
HunchoJackk
Chronos
Level 26
God Stats
20W - 5L
1,927 SR
Queue Stats
110W - 107L
1,519 Elo+
Solo
Bellona
Bellona
Uthàll
Bellona
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 22L
1,418 Elo+
Solo
Pele
Pele
loulouka
Pele
Level 18
God Stats
2W - 7L
1,749 SR
Queue Stats
63W - 55L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cilkata16
Thanatos
16
8 / 2 / 5
10,124
533
8,734
11,438
4,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
SokeOne
Agni
15
4 / 3 / 10
9,513
501
11,996
7,220
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
14
5 / 1 / 7
8,711
458
8,218
11,186
7,228
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
javi2k05
Apollo
14
3 / 1 / 10
9,248
487
15,232
13,831
5,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
zindzin
Guan Yu
16
6 / 0 / 4
9,869
519
10,885
13,728
13,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 5 / 3
7,773
409
8,381
18,674
13,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
GKsiyas
Apollo
10
0 / 3 / 1
6,853
361
4,006
11,496
6,965
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
HunchoJackk
Chronos
17
6 / 4 / 1
10,598
558
11,397
16,159
5,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
Uthàll
Bellona
13
0 / 7 / 0
8,096
426
6,052
13,695
8,163
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
11
0 / 7 / 3
7,042
371
4,102
11,373
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
14
26
Kills
6
7
Deaths
26
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Cilkata16
Thanatos
8
2
5
5.25
L
Cerberus
0
5
3
0.3
L
Apollo
GKsiyas
Apollo
0
3
1
0.17
L
Chronos
HunchoJackk
Chronos
6
4
1
1.63
W
Agni
SokeOne
Agni
4
3
10
3
L
Bellona
Uthàll
Bellona
0
7
0
0
W
Terra
5
1
7
8.5
W
Apollo
javi2k05
Apollo
3
1
10
8
L
Pele
0
7
3
0.21
W
Guan Yu
zindzin
Guan Yu
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,065
Damage
33,938
57,403
Taken
71,397
33,291
Mitigated
37,229
29,953
Healing
18,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Cilkata16
Thanatos
8,734
1,298
0
11,850
11,438
4,224
0
4,388
6,896
0
64,535
L
Cerberus
8,381
852
0
7,264
18,674
13,327
0
5,756
12,597
30,070
0
L
Apollo
GKsiyas
Apollo
4,006
2,039
0
2,917
11,496
6,965
0
4,661
6,706
0
22,166
L
Chronos
HunchoJackk
Chronos
11,397
3,844
0
4,963
16,159
5,992
591
5,218
10,623
87,894
0
W
Agni
SokeOne
Agni
11,996
729
96
1,037
7,220
2,329
0
2,370
4,850
45,172
0
L
Bellona
Uthàll
Bellona
6,052
2,522
0
1,308
13,695
8,163
780
713
12,407
0
32,265
W
Terra
8,218
1,241
2,426
2,800
11,186
7,228
0
5,370
5,549
19,374
0
W
Apollo
javi2k05
Apollo
15,232
9,296
0
3,597
13,831
5,558
49
6,086
7,635
0
73,130
L
Pele
4,102
397
0
1,649
11,373
2,782
0
2,990
8,175
0
29,858
W
Guan Yu
zindzin
Guan Yu
10,885
2,698
1,009
7,138
13,728
13,952
1,421
1,564
12,164
0
47,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,465
Gold Earned
40,362
440
Minions Killed
370
0
Camps Cleared
0
1,911,123
Distance Traveled
1,747,900
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,124
533
106
6
0
414,715
8
L
Cerberus
7,773
409
49
3
0
363,854
5
L
Apollo
6,853
361
52
3
0
338,501
5
L
Chronos
10,598
558
155
8
0
355,694
4
W
Agni
9,513
501
92
5
0
370,292
0
L
Bellona
8,096
426
69
4
0
282,167
0
W
Terra
8,711
458
25
1
0
411,134
6
W
Apollo
9,248
487
132
7
0
345,808
1
L
Pele
7,042
371
45
2
0
407,684
4
W
Guan Yu
9,869
519
85
4
0
369,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role