Player Matchup

Olorun
Olorun
Hussain1234666
Olorun
Level 8
God Stats
5W - 11L
1,424 SR
Queue Stats
44W - 62L
1,331 Elo+
Party 1
Vamana
Vamana
KrispsLy
Vamana
Level 7
God Stats
9W - 5L
1,799 SR
Queue Stats
15W - 21L
1,374 Elo+
Party 1
Chronos
Chronos
R8MLO
Chronos
Level 14
God Stats
28W - 31L
1,463 SR
Queue Stats
291W - 338L
1,369 Elo+
Party 1
Fenrir
Fenrir
ViperCQ
Fenrir
Level 15
God Stats
53W - 55L
1,402 SR
Queue Stats
199W - 259L
1,402 Elo+
Party 1
Cerberus
Cerberus
danxhkh
Cerberus
Level 65
God Stats
6W - 13L
1,374 SR
Queue Stats
700W - 756L
1,348 Elo+
Party 1
Team Averages
Level 22
1,493 SR
1,365 Elo+

VS

Team Averages
Level 13
1,563 SR
1,405 Elo+
Nike
Nike
FiflannTv
Nike
Level 25
God Stats
2W - 0L
1,689 SR
Queue Stats
52W - 54L
1,483 Elo+
Solo
Fenrir
Fenrir
George_1_Jarret
Fenrir
Level 26
God Stats
14W - 9L
1,627 SR
Queue Stats
221W - 227L
1,450 Elo+
Solo
Merlin
Merlin
JirkaTaso
Merlin
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Izanami
Izanami
Krosssik
Izanami
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,374 Elo+
Solo
Khepri
Khepri
MrChillSkill
Khepri
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 1
7,799
410
4,123
13,343
6,566
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
KrispsLy
Vamana
8
0 / 1 / 0
6,520
343
1,077
3,078
1,480
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
R8MLO
Chronos
13
2 / 5 / 4
8,208
432
6,801
12,630
4,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
ViperCQ
Fenrir
14
6 / 6 / 2
9,100
479
6,708
16,657
6,662
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
danxhkh
Cerberus
14
5 / 8 / 6
9,843
518
9,042
24,870
23,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
6 / 0 / 6
9,955
524
7,023
11,590
11,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
11 / 6 / 9
11,388
599
12,335
12,577
7,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
JirkaTaso
Merlin
15
3 / 6 / 10
9,656
508
13,929
9,323
3,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Krosssik
Izanami
14
5 / 3 / 8
9,459
498
7,985
9,656
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
15
2 / 2 / 12
10,354
545
9,270
10,494
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
16
Kills
27
27
Deaths
17
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nike
6
0
6
9
W
11
6
9
2.58
L
3
7
1
0.5
W
Merlin
JirkaTaso
Merlin
3
6
10
1.33
L
Vamana
KrispsLy
Vamana
0
1
0
0
W
Izanami
Krosssik
Izanami
5
3
8
3
W
Khepri
2
2
12
4
L
Chronos
R8MLO
Chronos
2
5
4
0.8
L
Fenrir
ViperCQ
Fenrir
6
6
2
1.17
L
Cerberus
danxhkh
Cerberus
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,751
Damage
50,542
70,578
Taken
53,640
43,141
Mitigated
33,952
10,815
Healing
10,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
7,023
981
0
2,558
11,590
11,185
1,677
1,343
10,247
0
48,056
W
12,335
2,359
0
3,022
12,577
7,478
930
4,150
8,427
0
58,945
L
4,123
1,748
0
255
13,343
6,566
979
7,073
5,711
30,609
0
W
Merlin
JirkaTaso
Merlin
13,929
1,806
0
0
9,323
3,500
1,228
5,278
4,045
54,512
0
L
Vamana
KrispsLy
Vamana
1,077
437
0
949
3,078
1,480
54
0
2,853
0
14,457
W
Izanami
Krosssik
Izanami
7,985
5,324
0
1,145
9,656
3,773
2,953
3,350
6,306
0
57,596
W
Khepri
9,270
232
0
3,637
10,494
8,016
1,327
5,845
4,649
26,968
0
L
Chronos
R8MLO
Chronos
6,801
2,549
0
2,431
12,630
4,454
1,080
4,575
7,918
45,972
0
L
Fenrir
ViperCQ
Fenrir
6,708
1,866
0
2,215
16,657
6,662
111
3,606
12,753
0
38,322
L
Cerberus
danxhkh
Cerberus
9,042
904
0
4,965
24,870
23,979
32
6,931
17,619
29,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,470
Gold Earned
50,812
310
Minions Killed
371
0
Camps Cleared
0
1,393,369
Distance Traveled
1,658,305
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,955
524
69
4
0
322,050
6
W
Fenrir
11,388
599
93
5
0
367,995
6
L
Olorun
7,799
410
66
3
0
286,424
0
W
Merlin
9,656
508
88
5
0
269,582
1
L
Vamana
6,520
343
33
2
0
153,283
0
W
Izanami
9,459
498
90
5
0
324,638
4
W
Khepri
10,354
545
31
2
0
374,040
4
L
Chronos
8,208
432
73
4
0
326,842
3
L
Fenrir
9,100
479
70
4
0
294,428
1
L
Cerberus
9,843
518
68
4
0
332,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role