Player Matchup

Skadi
Skadi
AntiBlaster31
Skadi
Level 29
God Stats
3W - 2L
1,682 SR
Queue Stats
32W - 33L
1,578 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mimatix
Tsukuyomi
Level 20
God Stats
3W - 4L
1,449 SR
Queue Stats
120W - 127L
1,515 Elo+
Solo
Erlang Shen
Erlang Shen
TheAzmir
Erlang Shen
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
35W - 27L
1,574 Elo+
Party 2
Athena
Athena
TkwOw
Athena
Level 29
God Stats
2W - 4L
1,233 SR
Queue Stats
37W - 30L
1,543 Elo+
Party 2
Cthulhu
Cthulhu
xwmsven
Cthulhu
Level 24
God Stats
8W - 4L
1,328 SR
Queue Stats
62W - 48L
1,568 Elo+
Solo
Team Averages
Level 26
1,438 SR
1,556 Elo+

VS

Team Averages
Level 16
1,495 SR
1,430 Elo+
Erlang Shen
Erlang Shen
SaKurasong1
Erlang Shen
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 102L
1,499 Elo+
Solo
Khepri
Khepri
SaturnKoma1543
Khepri
Level 8
God Stats
7W - 6L
1,544 SR
Queue Stats
10W - 20L
1,375 Elo+
Party 1
Neith
Neith
Sheev9001
Neith
Level 4
God Stats
2W - 3L
1,454 SR
Queue Stats
12W - 23L
1,240 Elo+
Party 1
Odin
Odin
ThiaguinhoGeo
Odin
Level 14
God Stats
23W - 22L
1,696 SR
Queue Stats
207W - 216L
1,419 Elo+
Solo
Merlin
Merlin
zowaclicious
Merlin
Level 29
God Stats
1W - 1L
1,280 SR
Queue Stats
100W - 88L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 7
8,416
561
9,062
10,215
3,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Mimatix
Tsukuyomi
13
4 / 1 / 1
7,779
519
4,919
9,417
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
TheAzmir
Erlang Shen
16
6 / 0 / 3
9,541
636
9,570
8,260
5,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
TkwOw
Athena
13
6 / 1 / 8
8,611
574
5,721
12,230
9,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
xwmsven
Cthulhu
13
3 / 2 / 3
7,670
511
6,615
11,003
6,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
SaKurasong1
Erlang Shen
11
0 / 4 / 1
6,437
429
2,882
10,000
5,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 7 / 1
6,112
407
3,433
11,281
5,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
Sheev9001
Neith
9
0 / 3 / 1
5,655
377
4,497
5,254
1,535
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 5 / 0
6,408
427
1,718
10,726
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
14
3 / 4 / 2
8,262
551
13,706
9,397
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
23
Kills
5
6
Deaths
23
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Tsukuyomi
Mimatix
Tsukuyomi
4
1
1
4.5
L
Erlang Shen
SaKurasong1
Erlang Shen
0
4
1
0.13
L
1
7
1
0.21
L
Neith
Sheev9001
Neith
0
3
1
0.17
W
Erlang Shen
TheAzmir
Erlang Shen
6
0
3
7.5
L
1
5
0
0.2
W
Athena
TkwOw
Athena
6
1
8
10
W
Cthulhu
xwmsven
Cthulhu
3
2
3
2.25
L
Merlin
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,887
Damage
26,236
51,125
Taken
46,658
28,551
Mitigated
20,048
14,580
Healing
8,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,062
5,667
0
3,120
10,215
3,701
453
3,168
6,897
0
51,774
W
Tsukuyomi
Mimatix
Tsukuyomi
4,919
1,227
0
4,607
9,417
3,348
0
1,941
7,316
0
47,396
L
Erlang Shen
SaKurasong1
Erlang Shen
2,882
1,671
0
3,253
10,000
5,944
564
729
9,251
0
24,936
L
3,433
486
385
1,271
11,281
5,711
110
2,131
9,116
13,746
0
L
Neith
Sheev9001
Neith
4,497
2,909
0
377
5,254
1,535
455
2,707
2,491
0
23,974
W
Erlang Shen
TheAzmir
Erlang Shen
9,570
5,276
0
3,937
8,260
5,602
1,335
777
7,431
0
58,526
L
1,718
1,258
0
2,259
10,726
3,648
0
2,261
8,337
0
35,232
W
Athena
TkwOw
Athena
5,721
2,007
0
2,228
12,230
9,389
129
4,115
7,940
22,023
0
W
Cthulhu
xwmsven
Cthulhu
6,615
681
219
469
11,003
6,511
266
6,128
4,402
39,214
0
L
Merlin
13,706
903
0
1,334
9,397
3,210
0
3,990
5,127
55,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,017
Gold Earned
32,874
382
Minions Killed
302
0
Camps Cleared
0
1,426,366
Distance Traveled
1,262,542
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,416
561
75
5
0
253,116
4
W
Tsukuyomi
7,779
519
77
5
0
315,304
1
L
Erlang Shen
6,437
429
56
4
0
275,369
2
L
Khepri
6,112
407
28
2
0
240,927
1
L
Neith
5,655
377
41
3
0
230,822
2
W
Erlang Shen
9,541
636
122
8
0
285,082
1
L
Odin
6,408
427
67
4
0
255,805
0
W
Athena
8,611
574
36
2
0
286,130
3
W
Cthulhu
7,670
511
72
5
0
286,734
4
L
Merlin
8,262
551
110
7
0
259,619
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role