Player Matchup

Amaterasu
Amaterasu
AmosRamos
Amaterasu
Level 83
God Stats
3W - 2L
1,500 SR
Queue Stats
155W - 136L
1,479 Elo+
Solo
Ymir
Ymir
GxdGifted
Ymir
Level 76
God Stats
3W - 3L
1,808 SR
Queue Stats
274W - 227L
1,609 Elo+
Party 2
Hel
Hel
LoveGhunni
Hel
Level 37
God Stats
7W - 5L
1,471 SR
Queue Stats
249W - 191L
1,516 Elo+
Party 2
Izanami
Izanami
StraightSweaty
Izanami
Level 105
God Stats
15W - 3L
1,708 SR
Queue Stats
733W - 485L
1,632 Elo+
Party 2
Ratatoskr
Ratatoskr
roux3985
Ratatoskr
Level 37
God Stats
9W - 10L
1,587 SR
Queue Stats
19W - 24L
1,597 Elo+
Solo
Team Averages
Level 68
1,615 SR
1,567 Elo+

VS

Team Averages
Level 62
1,626 SR
1,593 Elo+
Thanatos
Thanatos
Hectic Akatsuki
Thanatos
Level 159
God Stats
48W - 47L
1,621 SR
Queue Stats
591W - 545L
1,529 Elo+
Party 1
Medusa
Medusa
Hectic Bunn
Medusa
Level 65
God Stats
9W - 14L
1,765 SR
Queue Stats
159W - 165L
1,688 Elo+
Party 1
Ares
Ares
RawSaws
Ares
Level 3
God Stats
1W - 1L
1,765 SR
Queue Stats
1W - 4L
1,688 Elo+
Party 1
Fenrir
Fenrir
Tomadin2
Fenrir
Level 48
God Stats
4W - 8L
1,429 SR
Queue Stats
55W - 67L
1,541 Elo+
Solo
Guan Yu
Guan Yu
lesken_DerEchte
Guan Yu
Level 34
God Stats
7W - 5L
1,553 SR
Queue Stats
172W - 163L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AmosRamos
Amaterasu
20
3 / 6 / 2
12,992
591
10,043
24,495
14,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
18
7 / 1 / 20
13,467
612
13,035
16,419
21,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
1 / 1 / 7
11,447
520
4,872
8,053
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
18 / 0 / 8
15,514
705
18,645
9,430
5,789
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ratatoskr
roux3985
Ratatoskr
17
2 / 5 / 6
11,654
530
3,566
12,133
4,215
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
19
1 / 2 / 4
11,646
529
6,261
11,971
4,936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
14
0 / 9 / 0
8,541
388
1,702
14,124
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Ares
RawSaws
Ares
13
0 / 8 / 0
8,357
380
1,895
11,965
8,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Tomadin2
Fenrir
17
4 / 6 / 4
10,811
491
11,942
19,671
9,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
7 / 6 / 2
11,952
543
10,604
16,514
17,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
22
31
Kills
12
13
Deaths
31
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AmosRamos
Amaterasu
3
6
2
0.67
W
Ymir
7
1
20
17
L
Thanatos
1
2
4
1.5
L
Medusa
0
9
0
0
W
1
1
7
4.5
L
Ares
RawSaws
Ares
0
8
0
0
W
18
0
8
22
L
Fenrir
Tomadin2
Fenrir
4
6
4
1
L
7
6
2
1.33
W
Ratatoskr
roux3985
Ratatoskr
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,161
Damage
32,404
70,530
Taken
74,245
49,291
Mitigated
43,936
31,844
Healing
19,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AmosRamos
Amaterasu
10,043
5,213
0
10,315
24,495
14,804
393
0
23,865
320
87,941
W
Ymir
13,035
3,341
0
3,968
16,419
21,702
358
2,760
13,588
49,747
0
L
Thanatos
6,261
1,270
0
8,796
11,971
4,936
0
3,826
7,995
0
79,564
L
Medusa
1,702
784
0
3,460
14,124
4,478
252
4,227
9,877
0
66,647
W
4,872
266
5,964
5,036
8,053
2,781
118
374
7,654
66,258
0
L
Ares
RawSaws
Ares
1,895
281
0
997
11,965
8,114
38
3,256
8,637
10,694
0
W
18,645
13,539
0
4,199
9,430
5,789
3,804
1,202
8,207
0
148,210
L
Fenrir
Tomadin2
Fenrir
11,942
2,375
0
1,649
19,671
9,174
0
5,017
14,522
0
86,029
L
10,604
2,042
154
4,884
16,514
17,234
438
1,363
15,049
0
62,812
W
Ratatoskr
roux3985
Ratatoskr
3,566
1,659
0
2,362
12,133
4,215
159
920
11,213
0
68,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,074
Gold Earned
51,307
653
Minions Killed
536
0
Camps Cleared
0
2,176,481
Distance Traveled
2,008,058
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,992
591
158
7
0
399,943
2
W
Ymir
13,467
612
41
2
0
415,639
2
L
Thanatos
11,646
529
159
7
0
461,727
4
L
Medusa
8,541
388
115
5
0
388,206
7
W
Hel
11,447
520
147
7
0
463,351
2
L
Ares
8,357
380
17
1
0
362,112
3
W
Izanami
15,514
705
204
9
0
426,150
3
L
Fenrir
10,811
491
125
6
0
405,002
1
L
Guan Yu
11,952
543
120
5
0
391,011
3
W
Ratatoskr
11,654
530
103
5
0
471,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role