Player Matchup

Heimdallr
Heimdallr
Jelious
Heimdallr
Level 160
God Stats
10W - 7L
1,500 SR
Queue Stats
600W - 640L
1,481 Elo+
Solo
Ares
Ares
RaptorLuhead
Ares
Level 65
God Stats
1W - 0L
1,327 SR
Queue Stats
7W - 5L
1,588 Elo+
Solo
Cernunnos
Cernunnos
Runcoop4120
Cernunnos
Level 68
God Stats
3W - 3L
1,717 SR
Queue Stats
110W - 94L
1,480 Elo+
Party 3
Agni
Agni
YmirWalls
Agni
Level 69
God Stats
1W - 0L
1,515 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
He Bo
He Bo
tribE_King_1st
He Bo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,661 Elo+
Party 3
Team Averages
Level 94
1,512 SR
1,542 Elo+

VS

Team Averages
Level 125
1,517 SR
1,519 Elo+
Ullr
Ullr
FeArAdaam
Ullr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 46L
1,494 Elo+
Party 1
Janus
Janus
IceMan2504
Janus
Level 145
God Stats
1W - 3L
1,500 SR
Queue Stats
508W - 448L
1,523 Elo+
Party 2
Hachiman
Hachiman
IvandlC24
Hachiman
Level 107
God Stats
20W - 22L
1,536 SR
Queue Stats
739W - 652L
1,521 Elo+
Party 2
Nemesis
Nemesis
Vartiix
Nemesis
Level 155
God Stats
3W - 6L
1,547 SR
Queue Stats
442W - 457L
1,518 Elo+
Party 1
Chiron
Chiron
stenster
Chiron
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 84L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jelious
Heimdallr
18
5 / 3 / 16
11,054
921
12,549
12,800
6,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
7 / 2 / 15
10,522
877
8,115
11,846
11,911
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Runcoop4120
Cernunnos
18
9 / 2 / 21
10,942
912
18,464
15,832
7,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
15
5 / 3 / 17
9,818
818
10,623
9,818
4,110
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 4 / 20
9,843
820
11,963
10,368
4,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
1 / 8 / 9
8,615
718
7,571
13,488
5,049
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Janus
14
0 / 7 / 8
8,582
715
13,357
11,315
4,078
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
IvandlC24
Hachiman
14
2 / 6 / 3
8,263
689
9,035
12,312
4,636
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Vartiix
Nemesis
17
4 / 5 / 4
9,255
771
6,629
16,688
14,260
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chiron
stenster
Chiron
18
7 / 4 / 4
10,371
864
10,043
11,190
4,703
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
42
30
Kills
14
14
Deaths
30
89
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
8
9
0.69
L
Janus
0
7
8
0.57
L
Hachiman
IvandlC24
Hachiman
2
6
3
0.58
W
Heimdallr
Jelious
Heimdallr
5
3
16
4.33
W
7
2
15
7.25
W
Cernunnos
Runcoop4120
Cernunnos
9
2
21
9.75
L
Nemesis
Vartiix
Nemesis
4
5
4
1.2
W
Agni
5
3
17
4.5
L
Chiron
stenster
Chiron
7
4
4
2.25
W
4
4
20
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,714
Damage
46,635
60,664
Taken
64,993
34,563
Mitigated
32,726
20,857
Healing
20,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
7,571
1,921
970
1,460
13,488
5,049
504
6,980
6,508
0
17,577
L
Janus
13,357
84
1,502
1,726
11,315
4,078
0
6,356
4,959
24,026
0
L
Hachiman
IvandlC24
Hachiman
9,035
4,168
549
1,569
12,312
4,636
1,125
5,940
6,372
0
19,171
W
Heimdallr
Jelious
Heimdallr
12,549
3,643
938
2,684
12,800
6,609
1,342
1,473
11,202
0
35,752
W
8,115
35
777
1,376
11,846
11,911
808
3,537
8,284
13,005
0
W
Cernunnos
Runcoop4120
Cernunnos
18,464
7,606
2,044
4,860
15,832
7,883
1,718
2,611
13,046
0
36,626
L
Nemesis
Vartiix
Nemesis
6,629
872
1,279
4,964
16,688
14,260
0
6,317
10,353
0
10,523
W
Agni
10,623
213
2,797
1,261
9,818
4,110
1,792
3,642
6,051
24,215
0
L
Chiron
stenster
Chiron
10,043
3,278
3,058
3,470
11,190
4,703
98
5,108
6,082
0
24,631
W
11,963
179
2,218
1,902
10,368
4,050
206
2,094
8,249
18,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,179
Gold Earned
45,086
142
Minions Killed
104
0
Camps Cleared
0
1,018,719
Distance Traveled
1,097,598
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,615
718
24
2
0
197,414
0
L
Janus
8,582
715
28
2
0
207,058
0
L
Hachiman
8,263
689
13
1
0
201,276
0
W
Heimdallr
11,054
921
53
4
0
193,101
2
W
Ares
10,522
877
7
1
0
202,685
0
W
Cernunnos
10,942
912
37
3
0
184,859
2
L
Nemesis
9,255
771
13
1
0
281,267
0
W
Agni
9,818
818
29
2
0
236,442
1
L
Chiron
10,371
864
26
2
0
210,583
0
W
He Bo
9,843
820
16
1
0
201,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role