Player Matchup

Thanatos
Thanatos
JacksonStorm174
Thanatos
Level 28
God Stats
4W - 1L
1,823 SR
Queue Stats
53W - 32L
1,643 Elo+
Solo
Khepri
Khepri
JokersAwakening
Khepri
Level 28
God Stats
6W - 3L
1,631 SR
Queue Stats
97W - 105L
1,354 Elo+
Solo
Hera
Hera
NasodCreationG
Hera
Level 28
God Stats
20W - 31L
1,451 SR
Queue Stats
137W - 193L
1,297 Elo+
Solo
Neith
Neith
SnipaHo
Neith
Level 4
God Stats
2W - 0L
1,691 SR
Queue Stats
2W - 0L
1,657 Elo+
Solo
Vamana
Vamana
stonersxXxINC
Vamana
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,233 Elo+
Solo
Team Averages
Level 18
1,619 SR
1,437 Elo+

VS

Team Averages
Level 18
1,497 SR
1,417 Elo+
Vulcan
Vulcan
ArcticPhoenix44
Vulcan
Level 29
God Stats
2W - 3L
1,581 SR
Queue Stats
513W - 599L
1,539 Elo+
Solo
Medusa
Medusa
Itz_Rapha_TF
Medusa
Level 7
God Stats
6W - 4L
1,650 SR
Queue Stats
260W - 279L
1,278 Elo+
Solo
King Arthur
King Arthur
Lurch129
King Arthur
Level 28
God Stats
0W - 2L
1,280 SR
Queue Stats
40W - 57L
1,424 Elo+
Solo
Bakasura
Bakasura
leandrooliver007
Bakasura
Level 19
God Stats
9W - 9L
1,471 SR
Queue Stats
93W - 100L
1,389 Elo+
Solo
Mercury
Mercury
rafaelzd1
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
19
21 / 0 / 7
12,178
716
17,175
10,939
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 1 / 10
8,098
476
2,668
9,013
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
10 / 6 / 8
10,134
596
13,725
7,701
2,653
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
SnipaHo
Neith
13
3 / 6 / 8
8,871
522
7,050
11,328
3,755
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
7 / 3 / 5
9,794
576
6,434
10,341
6,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 1
7,751
456
7,695
11,518
4,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
9
5 / 5 / 0
6,879
405
3,980
8,726
2,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Lurch129
King Arthur
13
3 / 8 / 3
8,131
478
4,896
13,750
7,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
4 / 10 / 2
7,224
425
6,662
13,872
4,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mercury
rafaelzd1
Mercury
9
0 / 17 / 3
6,356
374
3,254
14,647
4,368
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
25
43
Kills
16
16
Deaths
46
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
L
Medusa
5
5
0
1
W
Thanatos
21
0
7
24.5
W
2
1
10
7
L
King Arthur
Lurch129
King Arthur
3
8
3
0.56
W
10
6
8
2.33
W
Neith
SnipaHo
Neith
3
6
8
1.17
L
4
10
2
0.5
L
Mercury
rafaelzd1
Mercury
0
17
3
0.09
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,052
Damage
26,487
49,322
Taken
62,513
23,782
Mitigated
22,814
22,271
Healing
5,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,695
1,524
0
1,157
11,518
4,123
175
4,999
6,519
33,765
0
L
Medusa
3,980
1,938
0
1,795
8,726
2,606
0
4,101
4,625
0
14,495
W
Thanatos
17,175
7,844
0
16,524
10,939
4,485
183
350
10,523
0
85,074
W
2,668
131
0
530
9,013
6,859
1,002
3,476
5,198
14,479
0
L
King Arthur
Lurch129
King Arthur
4,896
1,623
0
1,341
13,750
7,595
72
2,204
11,546
0
27,149
W
13,725
4,702
243
978
7,701
2,653
5,813
934
6,577
58,401
0
W
Neith
SnipaHo
Neith
7,050
4,542
0
2,513
11,328
3,755
2,181
2,312
8,515
0
37,158
L
6,662
4,810
0
871
13,872
4,122
920
1,119
12,753
0
21,152
L
Mercury
rafaelzd1
Mercury
3,254
1,515
0
0
14,647
4,368
0
3,970
10,677
0
21,536
W
6,434
3,274
0
1,483
10,341
6,030
1,629
0
9,841
0
36,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,075
Gold Earned
36,341
411
Minions Killed
208
0
Camps Cleared
0
1,568,932
Distance Traveled
1,249,864
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,751
456
60
4
0
270,893
2
L
Medusa
6,879
405
23
1
0
206,707
0
W
Thanatos
12,178
716
141
8
0
364,915
0
W
Khepri
8,098
476
21
1
0
315,610
6
L
King Arthur
8,131
478
40
2
0
272,878
1
W
Hera
10,134
596
108
6
0
267,772
2
W
Neith
8,871
522
65
4
0
276,071
1
L
Bakasura
7,224
425
48
3
0
267,414
0
L
Mercury
6,356
374
37
2
0
231,972
0
W
Vamana
9,794
576
76
4
0
344,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role