Player Matchup

Olorun
Olorun
Casperthewhite4
Olorun
Level 160
God Stats
6W - 10L
1,548 SR
Queue Stats
446W - 387L
1,667 Elo+
Party 2
Athena
Athena
Eod jjsw1ft
Athena
Level 48
God Stats
50W - 21L
1,743 SR
Queue Stats
261W - 136L
1,686 Elo+
Party 2
Hel
Hel
FourLeafKiller0
Hel
Level 107
God Stats
5W - 2L
1,715 SR
Queue Stats
58W - 36L
1,745 Elo+
Party 2
Bacchus
Bacchus
Kings Back Bruh
Bacchus
Level 63
God Stats
20W - 20L
1,475 SR
Queue Stats
482W - 559L
1,557 Elo+
Party 2
Ullr
Ullr
Spc JAY1434
Ullr
Level 105
God Stats
10W - 10L
1,585 SR
Queue Stats
202W - 174L
1,545 Elo+
Party 2
Team Averages
Level 97
1,613 SR
1,640 Elo+

VS

Team Averages
Level 41
1,515 SR
1,447 Elo+
Arachne
Arachne
AimDNA
Arachne
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
22W - 25L
1,403 Elo+
Party 1
Ymir
Ymir
AllxDayx27
Ymir
Level 43
God Stats
5W - 5L
1,709 SR
Queue Stats
334W - 366L
1,488 Elo+
Solo
Izanami
Izanami
NameIzOof
Izanami
Level 48
God Stats
2W - 5L
1,386 SR
Queue Stats
13W - 29L
1,387 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NeoVerux
Cu Chulainn
Level 40
God Stats
4W - 4L
1,500 SR
Queue Stats
74W - 76L
1,506 Elo+
Solo
Anubis
Anubis
topdogstl314
Anubis
Level 49
God Stats
18W - 21L
1,480 SR
Queue Stats
545W - 515L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 0
7,239
603
5,945
7,142
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
11
2 / 3 / 2
6,398
533
4,103
10,022
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 2
6,567
547
4,647
7,584
1,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 2 / 6
6,395
533
4,699
6,640
4,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
4 / 1 / 3
7,330
611
5,320
5,077
1,484
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AimDNA
Arachne
10
1 / 5 / 1
5,988
499
2,757
8,337
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 4 / 3
6,056
505
3,338
9,855
3,894
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
NameIzOof
Izanami
11
1 / 3 / 0
6,623
552
3,733
7,198
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
NeoVerux
Cu Chulainn
11
4 / 1 / 2
6,936
578
7,584
8,093
4,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anubis
10
1 / 3 / 1
6,032
503
2,312
4,802
2,133
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
16
Kills
8
8
Deaths
16
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
AimDNA
Arachne
1
5
1
0.3
L
1
4
3
0.63
W
6
1
0
6
W
Athena
2
3
2
1
W
2
1
2
3
W
2
2
6
2.5
L
Izanami
NameIzOof
Izanami
1
3
0
0.33
L
Cu Chulainn
NeoVerux
Cu Chulainn
4
1
2
5
W
4
1
3
5.5
L
Anubis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,714
Damage
19,724
36,465
Taken
38,285
14,966
Mitigated
16,066
15,581
Healing
7,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AimDNA
Arachne
2,757
1,933
0
830
8,337
3,204
0
3,747
4,590
0
30,946
L
3,338
827
68
2,930
9,855
3,894
0
4,899
4,956
25,064
0
W
5,945
2,475
590
4,435
7,142
2,670
1,045
1,812
5,330
48,368
0
W
Athena
4,103
712
0
2,492
10,022
3,831
168
1,238
8,784
29,957
0
W
4,647
553
1,467
3,166
7,584
1,998
0
0
7,584
41,060
0
W
4,699
683
0
1,764
6,640
4,983
327
2,309
4,331
12,592
0
L
Izanami
NameIzOof
Izanami
3,733
1,958
0
2,183
7,198
2,152
0
1,950
5,248
0
40,202
L
Cu Chulainn
NeoVerux
Cu Chulainn
7,584
1,579
0
645
8,093
4,683
532
5,181
2,912
0
31,524
W
5,320
3,325
0
1,667
5,077
1,484
0
291
4,786
0
46,619
L
Anubis
2,312
54
0
1,317
4,802
2,133
0
3,617
1,185
27,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,929
Gold Earned
31,635
336
Minions Killed
310
0
Camps Cleared
0
1,180,973
Distance Traveled
1,101,430
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,988
499
63
5
0
218,940
0
L
Ymir
6,056
505
44
4
0
221,369
0
W
Olorun
7,239
603
79
7
0
208,255
4
W
Athena
6,398
533
65
5
0
248,547
0
W
Hel
6,567
547
73
6
0
255,801
1
W
Bacchus
6,395
533
22
2
0
252,357
0
L
Izanami
6,623
552
88
7
0
199,773
2
L
Cu Chulainn
6,936
578
52
4
0
234,991
3
W
Ullr
7,330
611
97
8
0
216,013
1
L
Anubis
6,032
503
63
5
0
226,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role