Player Matchup

Odin
Odin
Ayveu
Odin
Level 2
God Stats
0W - 2L
1,270 SR
Queue Stats
2W - 3L
1,439 Elo+
Party 2
Anhur
Anhur
EdWarden
Anhur
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
He Bo
He Bo
NoBashBash
He Bo
Level 17
God Stats
6W - 7L
1,562 SR
Queue Stats
172W - 205L
1,440 Elo+
Solo
Cthulhu
Cthulhu
Northway
Cthulhu
Level 6
God Stats
1W - 3L
1,270 SR
Queue Stats
4W - 8L
1,342 Elo+
Party 2
Pele
Pele
bakuretsugeri
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 43L
1,335 Elo+
Solo
Team Averages
Level 9
1,421 SR
1,411 Elo+

VS

Team Averages
Level 23
1,543 SR
1,420 Elo+
Zeus
Zeus
CrippleKid97
Zeus
Level 21
God Stats
32W - 38L
1,450 SR
Queue Stats
66W - 76L
1,377 Elo+
Party 1
Fenrir
Fenrir
HydreigonOP
Fenrir
Level 21
God Stats
24W - 20L
1,549 SR
Queue Stats
73W - 65L
1,479 Elo+
Party 1
Hou Yi
Hou Yi
Irimaris
Hou Yi
Level 17
God Stats
42W - 42L
1,689 SR
Queue Stats
102W - 110L
1,301 Elo+
Solo
Neith
Neith
Left98
Neith
Level 28
God Stats
16W - 8L
1,648 SR
Queue Stats
131W - 123L
1,436 Elo+
Solo
Discordia
Discordia
Richmothy
Discordia
Level 29
God Stats
11W - 11L
1,380 SR
Queue Stats
75W - 60L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Ayveu
Odin
17
6 / 8 / 8
12,002
1,091
11,319
20,219
17,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
EdWarden
Anhur
18
6 / 11 / 8
12,613
1,147
16,824
17,442
6,418
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
17
1 / 8 / 3
10,064
915
4,161
13,087
4,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Northway
Cthulhu
19
1 / 14 / 11
11,516
1,047
12,289
26,441
27,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
4 / 15 / 7
11,260
1,024
16,987
23,265
8,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

12

VS

Team 2 Tickets

172

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 5 / 20
13,993
1,272
25,102
16,252
5,491
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
19
14 / 2 / 27
13,841
1,258
18,972
13,818
5,967
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Hou Yi
Irimaris
Hou Yi
19
3 / 6 / 31
11,688
1,063
12,216
13,160
4,585
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Left98
Neith
20
10 / 3 / 28
13,246
1,204
15,499
12,972
5,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
Richmothy
Discordia
20
11 / 2 / 22
13,826
1,257
20,724
9,379
2,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
184
18
Kills
56
56
Deaths
18
37
Assists
128
Player
Kills
Deaths
Assists
KDA
L
Odin
Ayveu
Odin
6
8
8
1.25
W
18
5
20
5.6
L
Anhur
EdWarden
Anhur
6
11
8
0.91
W
Fenrir
14
2
27
13.75
W
Hou Yi
Irimaris
Hou Yi
3
6
31
3.08
W
Neith
Left98
Neith
10
3
28
8
L
He Bo
1
8
3
0.31
L
Cthulhu
Northway
Cthulhu
1
14
11
0.46
W
Discordia
Richmothy
Discordia
11
2
22
11
L
4
15
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,580
Damage
92,513
100,454
Taken
65,581
63,585
Mitigated
24,077
4,402
Healing
9,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Ayveu
Odin
11,319
5,407
0
0
20,219
17,089
0
6,538
13,681
350
16,103
W
25,102
5,361
503
1,762
16,252
5,491
0
6,209
9,925
42,336
0
L
Anhur
EdWarden
Anhur
16,824
7,870
0
1,736
17,442
6,418
0
6,317
11,125
0
38,699
W
Fenrir
18,972
3,604
0
864
13,818
5,967
0
1,586
12,204
0
26,725
W
Hou Yi
Irimaris
Hou Yi
12,216
7,665
621
1,572
13,160
4,585
0
3,535
9,599
0
24,929
W
Neith
Left98
Neith
15,499
8,797
0
2,984
12,972
5,134
0
3,524
9,432
0
33,482
L
He Bo
4,161
376
0
0
13,087
4,309
0
6,748
6,339
28,042
0
L
Cthulhu
Northway
Cthulhu
12,289
766
358
0
26,441
27,173
0
14,523
11,918
44,183
0
W
Discordia
Richmothy
Discordia
20,724
3,309
0
850
9,379
2,900
0
1,758
7,621
48,218
0
L
16,987
3,360
0
2,308
23,265
8,596
0
11,700
11,565
0
39,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,455
Gold Earned
66,594
211
Minions Killed
197
4
Camps Cleared
9
929,417
Distance Traveled
859,479
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
12,002
1,091
6
1
0
223,332
2
W
Zeus
13,993
1,272
49
4
3
152,936
0
L
Anhur
12,613
1,147
38
3
0
171,332
1
W
Fenrir
13,841
1,258
16
1
2
220,456
2
W
Hou Yi
11,688
1,063
29
3
0
122,988
0
W
Neith
13,246
1,204
32
3
1
175,197
0
L
He Bo
10,064
915
50
5
0
161,184
0
L
Cthulhu
11,516
1,047
60
5
2
195,154
0
W
Discordia
13,826
1,257
71
6
3
187,902
0
L
Pele
11,260
1,024
57
5
2
178,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role