Player Matchup

Ra
Ra
KN EDTOokami
Ra
Level 100
God Stats
14W - 11L
1,447 SR
Queue Stats
282W - 365L
1,419 Elo+
Solo
Skadi
Skadi
TONYROKKYHORROR
Skadi
Level 108
God Stats
49W - 64L
1,429 SR
Queue Stats
81W - 102L
1,553 Elo+
Solo
Kuzenbo
Kuzenbo
dr Mobius 2066
Kuzenbo
Level 25
God Stats
3W - 2L
1,421 SR
Queue Stats
21W - 20L
1,150 Elo+
Solo
Team Averages
Level 78
1,432 SR
1,374 Elo+

VS

Team Averages
Level 51
1,476 SR
1,341 Elo+
Merlin
Merlin
DrFordFan69
Merlin
Level 7
God Stats
1W - 7L
1,370 SR
Queue Stats
2W - 9L
1,440 Elo+
Solo
Bellona
Bellona
NeverPxllOut
Bellona
Level 123
God Stats
13W - 5L
1,557 SR
Queue Stats
73W - 63L
1,465 Elo+
Solo
Set
Set
xKillerBxda_Brox
Set
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 32L
1,119 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 4 / 6
9,538
795
7,697
8,708
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 6
9,395
783
12,817
8,125
2,690
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 2 / 8
8,757
730
4,413
11,347
9,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 5 / 3
8,231
686
11,527
10,010
3,707
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
NeverPxllOut
Bellona
12
4 / 3 / 2
9,110
759
6,521
12,263
8,642
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 8 / 5
7,350
613
3,167
12,709
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
16
Kills
7
7
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
5
3
0.9
W
7
4
6
2.5
L
Bellona
NeverPxllOut
Bellona
4
3
2
1.67
W
6
1
6
9
W
3
2
8
3.5
L
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,927
Damage
21,215
28,180
Taken
34,982
15,646
Mitigated
16,761
10,043
Healing
6,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,527
636
0
1,185
10,010
3,707
0
3,743
6,203
35,970
0
W
7,697
854
1,436
3,207
8,708
3,019
669
3,405
5,303
30,748
0
L
Bellona
NeverPxllOut
Bellona
6,521
1,950
0
1,827
12,263
8,642
0
3,681
8,337
0
22,094
W
12,817
6,888
0
2,371
8,125
2,690
150
2,843
5,282
0
40,167
W
4,413
1,090
0
3,029
11,347
9,937
730
5,347
6,000
17,211
0
L
3,167
1,812
0
3,455
12,709
4,412
0
4,210
8,275
0
20,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,690
Gold Earned
24,691
143
Minions Killed
102
0
Camps Cleared
0
682,264
Distance Traveled
612,956
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,231
686
51
4
0
186,255
3
W
Ra
9,538
795
63
5
0
199,878
0
L
Bellona
9,110
759
28
2
0
235,843
5
W
Skadi
9,395
783
52
4
0
234,004
1
W
Kuzenbo
8,757
730
28
2
0
248,382
2
L
Set
7,350
613
23
2
0
190,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role