Player Matchup

Heimdallr
Heimdallr
AvengedN1temare
Heimdallr
Level 55
God Stats
28W - 36L
1,431 SR
Queue Stats
114W - 202L
1,376 Elo+
Party 1
Kuzenbo
Kuzenbo
JMarsson28
Kuzenbo
Level 46
God Stats
2W - 7L
1,290 SR
Queue Stats
232W - 354L
1,338 Elo+
Party 1
Guan Yu
Guan Yu
Scrub_Gaming_TTV
Guan Yu
Level 28
God Stats
4W - 5L
1,454 SR
Queue Stats
21W - 31L
1,344 Elo+
Party 1
Ne Zha
Ne Zha
Tetorа
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
lVlightylVlork
Ra
Level 93
God Stats
19W - 26L
1,404 SR
Queue Stats
710W - 924L
1,456 Elo+
Party 1
Team Averages
Level 76
1,416 SR
1,403 Elo+

VS

Team Averages
Level 101
1,805 SR
1,698 Elo+
Cupid
Cupid
DringlorbPrime
Cupid
Level 89
God Stats
10W - 2L
1,764 SR
Queue Stats
407W - 178L
1,681 Elo+
Party 2
Chronos
Chronos
EnormousGenitals
Chronos
Level 114
God Stats
32W - 10L
1,824 SR
Queue Stats
127W - 55L
1,688 Elo+
Party 2
Kukulkan
Kukulkan
Minyatar
Kukulkan
Level 120
God Stats
49W - 19L
1,931 SR
Queue Stats
435W - 191L
1,709 Elo+
Party 2
Khepri
Khepri
WellSlothTheRoth
Khepri
Level 84
God Stats
384W - 165L
1,732 SR
Queue Stats
405W - 175L
1,708 Elo+
Party 2
Chaac
Chaac
veidar
Chaac
Level 98
God Stats
386W - 160L
1,777 SR
Queue Stats
413W - 174L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AvengedN1temare
Heimdallr
11
1 / 5 / 0
6,967
536
3,709
9,248
2,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
JMarsson28
Kuzenbo
8
0 / 3 / 1
5,353
412
2,050
8,542
6,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 4 / 0
6,137
472
740
8,272
5,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Tetorа
Ne Zha
12
4 / 2 / 1
7,355
566
8,506
9,745
3,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
0 / 2 / 2
6,329
487
3,870
7,216
2,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 2
7,959
612
6,112
6,513
2,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 2 / 0
8,422
648
3,109
7,970
2,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
Minyatar
Kukulkan
13
1 / 0 / 2
7,475
575
6,776
4,606
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 5
6,646
511
4,707
9,013
4,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
veidar
Chaac
14
7 / 0 / 1
8,447
650
7,951
3,378
2,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
16
16
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AvengedN1temare
Heimdallr
1
5
0
0.2
W
5
1
2
6
W
3
2
0
1.5
L
Kuzenbo
JMarsson28
Kuzenbo
0
3
1
0.17
W
Kukulkan
Minyatar
Kukulkan
1
0
2
2
L
0
4
0
0
L
Ne Zha
Tetorа
Ne Zha
4
2
1
2.25
W
0
2
5
1.25
L
0
2
2
0.5
W
Chaac
veidar
Chaac
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,875
Damage
28,655
43,023
Taken
31,480
21,235
Mitigated
13,171
9,823
Healing
13,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AvengedN1temare
Heimdallr
3,709
1,893
0
2,463
9,248
2,988
0
2,681
6,512
0
41,637
W
6,112
3,488
412
3,427
6,513
2,470
1,082
576
5,933
0
51,377
W
3,109
893
0
3,864
7,970
2,657
0
1,517
6,385
65,056
0
L
Kuzenbo
JMarsson28
Kuzenbo
2,050
827
0
1,611
8,542
6,921
0
3,249
5,210
9,949
0
W
Kukulkan
Minyatar
Kukulkan
6,776
568
0
187
4,606
1,378
246
618
3,965
52,399
0
L
740
124
0
1,770
8,272
5,041
66
0
7,972
0
28,961
L
Ne Zha
Tetorа
Ne Zha
8,506
3,158
0
1,309
9,745
3,624
0
4,110
5,460
0
51,315
W
4,707
547
357
3,437
9,013
4,141
288
2,897
5,899
11,813
0
L
3,870
296
589
2,081
7,216
2,661
0
4,137
2,902
41,436
0
W
Chaac
veidar
Chaac
7,951
2,034
0
1,688
3,378
2,525
0
0
3,253
0
48,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,141
Gold Earned
38,949
346
Minions Killed
469
0
Camps Cleared
0
1,302,046
Distance Traveled
1,417,525
7
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,967
536
88
7
0
223,346
0
W
Cupid
7,959
612
105
8
0
296,552
6
W
Chronos
8,422
648
129
10
0
295,622
6
L
Kuzenbo
5,353
412
13
1
0
281,207
1
W
Kukulkan
7,475
575
116
9
0
265,256
6
L
Guan Yu
6,137
472
64
5
0
238,783
1
L
Ne Zha
7,355
566
85
7
0
300,247
2
W
Khepri
6,646
511
19
1
0
266,155
4
L
Ra
6,329
487
96
7
0
258,463
3
W
Chaac
8,447
650
100
8
0
293,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role