Player Matchup

Hel
Hel
DER_VAMPIR_PRINZ
Hel
Level 15
God Stats
4W - 1L
1,500 SR
Queue Stats
43W - 48L
1,349 Elo+
Solo
Cthulhu
Cthulhu
Feral 3135121
Cthulhu
Level 27
God Stats
1W - 0L
1,465 SR
Queue Stats
34W - 48L
1,280 Elo+
Solo
Chang'e
Chang'e
Gunstringer51
Chang'e
Level 27
God Stats
8W - 6L
1,687 SR
Queue Stats
218W - 234L
1,464 Elo+
Solo
Thanatos
Thanatos
Hex-GetRektPleb
Thanatos
Level 16
God Stats
12W - 7L
1,649 SR
Queue Stats
30W - 16L
1,624 Elo+
Solo
Vamana
Vamana
onomauos
Vamana
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 17
1,560 SR
1,443 Elo+

VS

Team Averages
Level 24
1,622 SR
1,438 Elo+
Ymir
Ymir
CrashBenedikt
Ymir
Level 27
God Stats
12W - 12L
1,699 SR
Queue Stats
126W - 117L
1,571 Elo+
Solo
Jing Wei
Jing Wei
Stahix974
Jing Wei
Level 15
God Stats
2W - 4L
1,743 SR
Queue Stats
71W - 95L
1,528 Elo+
Solo
King Arthur
King Arthur
im_the_toxicity
King Arthur
Level 27
God Stats
71W - 70L
1,557 SR
Queue Stats
264W - 285L
1,465 Elo+
Solo
Thor
Thor
jb_791
Thor
Level 23
God Stats
17W - 15L
1,436 SR
Queue Stats
18W - 20L
1,254 Elo+
Solo
Scylla
Scylla
miglioni
Scylla
Level 29
God Stats
1W - 1L
1,678 SR
Queue Stats
39W - 62L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,003
455
2,283
4,813
1,254
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
9
3 / 4 / 2
5,477
498
4,982
7,278
2,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
11
4 / 2 / 3
6,350
577
4,790
5,326
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
14
9 / 1 / 2
7,872
716
6,528
8,731
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
onomauos
Vamana
10
1 / 1 / 5
5,739
522
2,444
5,180
2,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 4
6,924
629
3,094
7,271
3,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
Stahix974
Jing Wei
9
4 / 3 / 2
5,848
532
4,693
7,201
2,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
im_the_toxicity
King Arthur
10
1 / 3 / 1
6,517
592
3,639
6,600
3,960
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
jb_791
Thor
8
2 / 5 / 2
5,331
485
3,328
7,916
4,107
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
miglioni
Scylla
10
0 / 4 / 2
5,782
526
1,377
4,392
1,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
17
Kills
10
10
Deaths
17
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
2
4
2.5
W
0
2
4
1
W
Cthulhu
3
4
2
1
W
Chang'e
4
2
3
2.75
W
Thanatos
9
1
2
10
L
Jing Wei
Stahix974
Jing Wei
4
3
2
1.67
L
King Arthur
im_the_toxicity
King Arthur
1
3
1
0.5
L
Thor
jb_791
Thor
2
5
2
0.6
L
Scylla
miglioni
Scylla
0
4
2
0.25
W
Vamana
onomauos
Vamana
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,027
Damage
16,131
31,328
Taken
33,380
11,200
Mitigated
15,280
14,672
Healing
8,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,094
764
0
1,848
7,271
3,928
0
3,169
3,898
23,911
0
W
2,283
354
1,828
1,609
4,813
1,254
792
369
4,444
13,165
0
W
Cthulhu
4,982
580
0
177
7,278
2,582
114
52
7,226
21,895
0
W
Chang'e
4,790
357
264
904
5,326
1,720
141
2,304
3,022
23,455
0
W
Thanatos
6,528
1,898
0
9,652
8,731
3,184
0
1,476
7,255
0
49,717
L
Jing Wei
Stahix974
Jing Wei
4,693
3,036
102
2,268
7,201
2,281
473
3,433
3,768
0
24,572
L
King Arthur
im_the_toxicity
King Arthur
3,639
928
0
2,124
6,600
3,960
579
0
6,600
0
27,266
L
Thor
jb_791
Thor
3,328
877
0
2,447
7,916
4,107
50
3,753
4,143
0
15,345
L
Scylla
miglioni
Scylla
1,377
82
0
97
4,392
1,004
0
1,307
2,916
24,440
0
W
Vamana
onomauos
Vamana
2,444
913
0
238
5,180
2,460
1,142
270
4,910
0
18,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,441
Gold Earned
30,402
258
Minions Killed
204
0
Camps Cleared
0
1,059,632
Distance Traveled
958,672
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,924
629
48
4
0
217,591
1
W
Hel
5,003
455
31
3
0
191,351
0
W
Cthulhu
5,477
498
34
3
0
194,753
1
W
Chang'e
6,350
577
57
5
0
231,299
1
W
Thanatos
7,872
716
100
9
0
223,298
0
L
Jing Wei
5,848
532
36
3
0
180,320
0
L
King Arthur
6,517
592
56
5
0
159,375
1
L
Thor
5,331
485
20
2
0
200,823
5
L
Scylla
5,782
526
44
4
0
200,563
3
W
Vamana
5,739
522
36
3
0
218,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role