Player Matchup

Ra
Ra
Parandar
Ra
Level 128
God Stats
67W - 33L
1,779 SR
Queue Stats
224W - 115L
1,652 Elo+
Party 1
Danzaburou
Danzaburou
TragicMike
Danzaburou
Level 146
God Stats
12W - 7L
1,541 SR
Queue Stats
89W - 106L
1,489 Elo+
Solo
Ymir
Ymir
kcufuu
Ymir
Level 68
God Stats
16W - 8L
1,568 SR
Queue Stats
18W - 10L
1,346 Elo+
Party 1
Team Averages
Level 114
1,629 SR
1,496 Elo+

VS

Team Averages
Level 63
1,551 SR
1,412 Elo+
Ullr
Ullr
LeBronIsHome
Ullr
Level 86
God Stats
9W - 14L
1,472 SR
Queue Stats
225W - 190L
1,606 Elo+
Party 2
Merlin
Merlin
Otherside10
Merlin
Level 17
God Stats
4W - 7L
1,368 SR
Queue Stats
5W - 26L
1,009 Elo+
Solo
Ymir
Ymir
SoloLane12
Ymir
Level 85
God Stats
1W - 1L
1,813 SR
Queue Stats
175W - 133L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 6
10,827
833
10,324
6,073
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
TragicMike
Danzaburou
12
2 / 2 / 10
9,752
750
5,885
8,401
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
kcufuu
Ymir
14
4 / 1 / 11
10,611
816
5,444
9,445
8,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,859
681
5,168
8,870
3,483
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
4
0 / 5 / 0
6,611
509
596
4,163
1,396
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

12
1 / 7 / 3
8,455
650
3,368
13,252
12,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
15
Kills
4
4
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Merlin
0
5
0
0
W
9
1
6
12
L
1
7
3
0.36
W
Danzaburou
TragicMike
Danzaburou
2
2
10
3.5
W
Ymir
kcufuu
Ymir
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,653
Damage
9,132
23,919
Taken
26,285
14,182
Mitigated
17,178
9,900
Healing
1,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,168
1,393
0
785
8,870
3,483
0
4,674
4,020
0
50,541
L
Merlin
596
0
0
0
4,163
1,396
0
3,268
753
1,326
0
W
10,324
852
990
2,427
6,073
2,365
1,264
987
4,890
63,094
0
L
3,368
583
0
753
13,252
12,299
0
7,318
5,708
17,380
0
W
Danzaburou
TragicMike
Danzaburou
5,885
2,613
0
2,401
8,401
3,219
603
2,136
6,113
0
41,988
W
Ymir
kcufuu
Ymir
5,444
594
955
3,127
9,445
8,598
256
809
8,469
15,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,190
Gold Earned
23,925
200
Minions Killed
112
0
Camps Cleared
0
719,410
Distance Traveled
445,298
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,859
681
85
7
0
213,371
2
L
Merlin
6,611
509
3
0
0
45,707
0
W
Ra
10,827
833
119
9
0
247,551
3
L
Ymir
8,455
650
24
2
0
186,220
1
W
Danzaburou
9,752
750
62
5
0
226,259
1
W
Ymir
10,611
816
19
1
0
245,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role