Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AVERAGEtemp385
Izanami
Level 48
God Stats
16W - 12L
1,526 SR
Queue Stats
159W - 166L
1,426 Elo+
Party 2
Merlin
Merlin
Gauntlet5541
Merlin
Level 88
God Stats
17W - 11L
1,288 SR
Queue Stats
174W - 175L
1,419 Elo+
Solo
Athena
Athena
The Ragegasm
Athena
Level 108
God Stats
2W - 3L
1,768 SR
Queue Stats
42W - 49L
1,482 Elo+
Party 2
Apollo
Apollo
azumomi
Apollo
Level 42
God Stats
8W - 7L
1,500 SR
Queue Stats
537W - 527L
1,522 Elo+
Party 1
Team Averages
Level 80
1,516 SR
1,470 Elo+

VS

Team Averages
Level 79
1,514 SR
1,460 Elo+
Bacchus
Bacchus
ChainsOfEternity
Bacchus
Level 127
God Stats
25W - 23L
1,551 SR
Queue Stats
224W - 219L
1,492 Elo+
Solo
Cupid
Cupid
N3O x KILLER
Cupid
Level 40
God Stats
26W - 24L
1,550 SR
Queue Stats
438W - 385L
1,571 Elo+
Solo
Set
Set
NorthmanKing-
Set
Level 82
God Stats
2W - 1L
1,659 SR
Queue Stats
32W - 40L
1,426 Elo+
Solo
Poseidon
Poseidon
RecedingMouse41
Poseidon
Level 79
God Stats
11W - 10L
1,253 SR
Queue Stats
291W - 262L
1,440 Elo+
Solo
Sun Wukong
Sun Wukong
superior_yam319
Sun Wukong
Level 66
God Stats
19W - 11L
1,557 SR
Queue Stats
863W - 953L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 5 / 2
7,262
484
6,919
14,699
10,059
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 5 / 2
7,294
486
7,031
11,368
3,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
9
0 / 7 / 2
6,066
404
3,888
7,720
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Athena
11
1 / 3 / 3
7,159
477
4,599
10,289
6,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
azumomi
Apollo
12
3 / 5 / 1
7,440
496
6,486
14,095
4,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 6
8,434
562
4,313
11,392
10,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 6
8,871
591
8,307
6,947
2,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
6 / 3 / 7
8,748
583
12,859
11,703
5,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
14
5 / 1 / 6
9,029
602
11,097
6,489
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sun Wukong
superior_yam319
Sun Wukong
14
3 / 1 / 4
8,439
563
7,127
10,832
8,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
8
Kills
25
25
Deaths
8
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
5
2
0.6
L
2
5
2
0.6
W
6
2
6
4.5
L
Merlin
0
7
2
0.14
W
5
1
6
8
W
6
3
7
3.17
W
Poseidon
5
1
6
8
L
Athena
1
3
3
0.83
L
Apollo
azumomi
Apollo
3
5
1
0.7
W
Sun Wukong
superior_yam319
Sun Wukong
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,923
Damage
43,703
58,171
Taken
47,363
26,849
Mitigated
28,510
8,163
Healing
13,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,919
845
0
1,432
14,699
10,059
0
2,571
11,676
0
37,888
L
7,031
4,743
611
3,139
11,368
3,301
84
2,736
8,536
0
44,727
W
4,313
1,003
0
1,705
11,392
10,552
475
2,426
8,876
19,705
0
L
Merlin
3,888
566
0
831
7,720
1,988
76
2,995
4,467
22,165
0
W
8,307
4,225
57
2,434
6,947
2,558
4,715
1,454
5,441
0
45,848
W
12,859
5,472
0
2,870
11,703
5,437
420
1,601
9,994
0
50,078
W
Poseidon
11,097
1,771
597
1,920
6,489
1,953
2,758
1,943
4,294
46,772
0
L
Athena
4,599
1,179
0
1,400
10,289
6,829
0
2,436
7,689
23,570
0
L
Apollo
azumomi
Apollo
6,486
2,489
0
750
14,095
4,672
0
4,162
9,720
0
44,640
W
Sun Wukong
superior_yam319
Sun Wukong
7,127
1,035
0
3,677
10,832
8,010
1,054
561
10,271
193
42,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,221
Gold Earned
43,521
309
Minions Killed
374
0
Camps Cleared
0
1,306,380
Distance Traveled
1,456,712
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,262
484
63
4
0
266,727
1
L
Izanami
7,294
486
95
6
0
272,041
4
W
Bacchus
8,434
562
33
2
0
289,758
7
L
Merlin
6,066
404
46
3
0
176,776
2
W
Cupid
8,871
591
75
5
0
296,776
0
W
Set
8,748
583
88
6
0
296,468
2
W
Poseidon
9,029
602
90
6
0
284,593
0
L
Athena
7,159
477
24
2
0
301,736
4
L
Apollo
7,440
496
81
5
0
289,100
0
W
Sun Wukong
8,439
563
88
6
0
289,117
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role